fputc(d, file); }
void load_game(struct World * world) {
-// Load seed integer from seed file.
+// Load game data from game file.
FILE * file = fopen("savefile", "r");
world->seed = read_uint32_bigendian(file);
world->turn = read_uint32_bigendian(file);
fclose(file); }
void save_game(struct World * world) {
-// Save seed integer to seed file.
+// Save game data to game file.
FILE * file = fopen("savefile", "w");
write_uint32_bigendian(world->seed, file);
write_uint32_bigendian(world->turn, file);