let symbol = game.thing_types[t.type_];
let protection = t.protection;
if (protection == '.') {
- protection = 'unprotected';
+ protection = 'none';
}
- info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
+ info += "THING: " + t.type_ + " / " + symbol;
if (t.player_char) {
info += t.player_char;
};
if (t.name_) {
info += " (" + t.name_ + ")";
}
- info += "\n";
+ info += " / protection: " + protection + "\n";
}
}
if (this.position in game.portals) {
if t.position == self.explorer:
protection = t.protection
if protection == '.':
- protection = 'unprotected'
- info += 'THING: %s / protection: %s / %s' %\
- (t.type_, protection, self.game.thing_types[t.type_])
+ protection = 'none'
+ info += 'THING: %s / %s' % (t.type_,
+ self.game.thing_types[t.type_])
if hasattr(t, 'player_char'):
info += t.player_char
if hasattr(t, 'name'):
info += ' (%s)' % t.name
- info += '\n'
+ info += ' / protection: %s\n' % protection
if self.explorer in self.game.portals:
info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
else: