}
}
}
- struct ThingInMemory * t_mem;
- for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+ else
{
- if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+ struct ThingInMemory * t_mem;
+ for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
{
- struct ThingType * tt = get_thing_type(t_mem->type);
- send_to_outfile(tt->name, 0);
- send_to_outfile("\n", 1);
+ if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t_mem->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
}
}
send_to_outfile("THINGS_HERE END\n", 1);