effort = 1 if effort == 0 else effort
return effort
+def play_pickup():
+ """Try "pickup" as player's T_COMMAND"."""
+ if action_exists("pickup"):
+ t = world_db["Things"][0]
+ ids = [id for id in world_db["Things"] if id
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if not len(ids):
+ log("NOTHING to pick up.")
+ elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+ ["TT_STORAGE"]:
+ log("CAN'T pick up: No storage room to carry anything more.")
+ else:
+ set_command("pickup")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
import server.config.misc
server.config.misc.make_map_func = make_map