- re-work unnecessary complex command / keybinding / server message mapping
- only send "ITEM_HERE" query to server when the dependent window is open
+
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)
if (x > win->frame_size.x || '\n' == world.log[i])
{
n_postbreak_lines++;
- x = 0;
+ x = 1;
}
}
if (n_postbreak_lines > win->frame_size.y)
uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
win->winmap = try_malloc(sizeof(chtype) * size, __func__);
for (i = 0; i < size; win->winmap[i] = ' ', i++);
+ /* TODO: This should only be done with "long" line break style. */
do_realloc_winmap = 0;
draw_text_from_bottom(win, world.log);
do_realloc_winmap = 1;