# Dummy for saving all commands to reconstruct current world state.
# Misses same optimizations as record() from the original record().
atomic_write(io_db["path_save"],
+ "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
"PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
"TURN " + str(world_db["TURN"]) + "\n" +
"SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
def command_makeworld(seed_string):
- # Mere dummy so far.
+ # DUMMY.
worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+def command_maplength(maplength_string):
+ # DUMMY.
+ worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
"""Commands database.
Map command start tokens to ([0]) number of expected command arguments, ([1])
"SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
4294967295)),
"TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
- "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255))
+ "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "MAP_LENGTH": (1, False, command_maplength)
}
"TURN": 0,
"SEED_MAP": 0,
"SEED_RANDOMNESS": 0,
- "PLAYER_TYPE": 0
+ "PLAYER_TYPE": 0,
+ "MAP_LENGTH": 64
}