extern void save_game(struct World * world)
{
- uint8_t err;
+ uint8_t err = 0;
+ char * err_msg = "Error saving game.";
+
FILE * file = fopen("savefile", "w");
+ // err = (0 == file);
+ exit_err(0 == file, world, err_msg);
+
err = write_uint32_bigendian(world->seed, file);
err = err | write_uint32_bigendian(world->turn, file);
err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
err = err | write_uint8(world->player->hitpoints, file);
err = err | write_map_objects(world, world->monster, file);
err = err | write_map_objects(world, world->item, file);
- exit_err(err, world, "Error saving game.");
+ exit_err(err, world, err_msg);
fclose(file);
}