hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
hitted = "you" if hit_id == 0 else hitted_name
verb = " wound " if hitter == "You" else " wounds "
- strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+ strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
".\n")
decrement_lifepoints(world_db["Things"][hit_id])
return
if y == world_db["Things"][id]["T_POSY"]
if x == world_db["Things"][id]["T_POSX"]
if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
- or (t["T_LIFEPOINTS"] and
+ or (t["T_LIFEPOINTS"] and
world_db["Things"][id]["T_LIFEPOINTS"])]:
return False
return True
def hunger(t):
- """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+ """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
t["T_SATIATION"] -= 1
testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
else:
name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + name + \
+ strong_write(io_db["file_out"], "LOG " + name +
" suffers from hunger.\n")
decrement_lifepoints(t)
world_db["TURN"] += 1
-def new_Thing(type, pos=(0,0)):
+def new_Thing(type, pos=(0, 0)):
"""Return Thing of type T_TYPE, with fovmap if alive and world active."""
thing = {
"T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],