"switch_to_control_tile_type": "Q",
"switch_to_admin_thing_protect": "T",
"flatten": "F",
+ "switch_to_enter_face": "f",
"switch_to_take_thing": "z",
"drop_thing": "u",
"teleport": "p",
raise GameError('thing of ID %s not installable' % thing_id)
t.install()
cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_PLAYER_FACE(game, face, connection_id):
+ t = game.get_player(connection_id)
+ if not t:
+ raise GameError('can only draw face when already logged in')
+ if len(face) != 9:
+ raise GameError('wrong face string length')
+ game.faces[t.name] = face
+ game.changed = True
+cmd_PLAYER_FACE.argtypes = 'string'
+
+def cmd_GOD_PLAYER_FACE(game, name, face):
+ game.faces[name] = face
+cmd_GOD_PLAYER_FACE.argtypes = 'string string'
self.tasks = {}
self.thing_types = {}
self.sessions = {}
+ self.faces = {}
self.maps = {}
self.map_controls = {}
self.map_control_passwords = {}
player = self.get_thing(self.sessions[connection_id]['thing_id'])
return player
+ def get_face(self, t):
+ if t.type_ == 'Player':
+ if t.name in self.faces:
+ return self.faces[t.name]
+ else:
+ return 'O O' + ' v ' + '>-<'
+ return None
+
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
+ face = self.get_face(t)
+ if face:
+ self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
if hasattr(t, 'thing_char'):
self.io.send('THING_CHAR %s %s' % (t.id_,
quote(t.thing_char)), c_id)
self.map_control_passwords[tile_class]))
for pw in self.admin_passwords:
write(f, 'ADMIN_PASSWORD %s' % pw)
+ for name in self.faces:
+ write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
+ quote(self.faces[name])))
for t in [t for t in self.things if not t.type_ == 'Player']:
write(f, 'THING %s %s %s %s' % (t.position[0],
t.position[1], t.type_, t.id_))
<button id="switch_to_portal"></button>
<button id="switch_to_name_thing"></button>
<button id="switch_to_password"></button>
+ <button id="switch_to_enter_face"></button>
</td>
</tr>
<tr>
<li>open/close: <input id="key_door" type="text" value="D" />
<li>consume: <input id="key_consume" type="text" value="C" />
<li>install: <input id="key_install" type="text" value="I" />
+<li><input id="key_switch_to_enter_face" type="text" value="f" />
<li><input id="key_switch_to_take_thing" type="text" value="z" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
'intro': '@ enter thing protection character:',
'long': 'Change protection character for thing here.'
},
+ 'enter_face': {
+ 'short': 'enter your face',
+ 'intro': '@ enter face line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..'
+ },
'write': {
'short': 'change terrain',
'intro': '',
t.portable = parseInt(tokens[5]);
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.name_ = tokens[2];
- };
+ t.name_ = tokens[2];
+ } else if (tokens[0] === 'THING_FACE') {
+ let t = game.get_thing(tokens[1], false);
+ t.face = tokens[2];
} else if (tokens[0] === 'THING_CHAR') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.thing_char = tokens[2];
- };
+ t.thing_char = tokens[2];
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
tui.mode_write.legal = game.tasks.includes('WRITE');
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.carrying = true;
- };
+ t.carrying = true;
} else if (tokens[0] === 'THING_INSTALLED') {
let t = game.get_thing(tokens[1], false);
- if (t) {
- t.installed = true;
- };
+ t.installed = true;
} else if (tokens[0] === 'TERRAIN') {
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
mode_name_thing: new Mode('name_thing', true, true),
mode_command_thing: new Mode('command_thing', true),
mode_take_thing: new Mode('take_thing', true),
+ mode_enter_face: new Mode('enter_face', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter"]
+ "admin_enter", "enter_face"]
this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
this.inputEl = document.getElementById("input");
this.inputEl.focus();
if (game.fov[position_i] != '.') {
info_to_cache += 'outside field of view';
} else {
- let terrain_char = game.map[position_i]
- let terrain_desc = '?'
- if (game.terrains[terrain_char]) {
- terrain_desc = game.terrains[terrain_char];
- };
- info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
- let protection = game.map_control[position_i];
- if (protection == '.') {
- protection = 'unprotected';
- };
- info_to_cache += 'PROTECTION: ' + protection + '\n';
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
protection = 'none';
}
info_to_cache += " / protection: " + protection + "\n";
+ if (t.face) {
+ info_to_cache += t.face.slice(0, 3) + '\n';
+ info_to_cache += t.face.slice(3, 6) + '\n';
+ info_to_cache += t.face.slice(6, 9) + '\n';
+ }
}
}
+ let terrain_char = game.map[position_i]
+ let terrain_desc = '?'
+ if (game.terrains[terrain_char]) {
+ terrain_desc = game.terrains[terrain_char];
+ };
+ info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info_to_cache += 'PROTECTION: ' + protection + '\n';
if (this.position in game.portals) {
info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
}
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
tui.inputEl.value = "";
+ } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 9) {
+ tui.log_msg('? wrong input length, aborting');
+ } else {
+ server.send(['PLAYER_FACE', tui.inputEl.value]);
+ }
+ tui.inputEl.value = "";
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
if (tui.task_action_on('command')) {
server.send(['TASK:COMMAND', tui.inputEl.value]);
cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT,
cmd_THING_MUSICPLAYER_SETTINGS,
cmd_THING_MUSICPLAYER_PLAYLIST_ITEM,
- cmd_THING_BOTTLE_EMPTY)
+ cmd_THING_BOTTLE_EMPTY, cmd_PLAYER_FACE,
+ cmd_GOD_PLAYER_FACE)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
Task_INTOXICATE, Task_COMMAND, Task_INSTALL)
game.register_command(cmd_THING_MUSICPLAYER_SETTINGS)
game.register_command(cmd_THING_MUSICPLAYER_PLAYLIST_ITEM)
game.register_command(cmd_THING_BOTTLE_EMPTY)
+game.register_command(cmd_PLAYER_FACE)
+game.register_command(cmd_GOD_PLAYER_FACE)
game.register_task(Task_WAIT)
game.register_task(Task_MOVE)
game.register_task(Task_WRITE)
'intro': '@ enter thing protection character:',
'long': 'Change protection character for thing here.'
},
+ 'enter_face': {
+ 'short': 'enter your face',
+ 'intro': '@ enter face line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..'
+ },
'write': {
'short': 'change terrain',
'intro': '',
def cmd_THING_NAME(game, thing_id, name):
t = game.get_thing(thing_id)
- if t:
- t.name = name
-cmd_THING_NAME.argtypes = 'int:nonneg string'
+ t.name = name
+cmd_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_THING_FACE(game, thing_id, face):
+ t = game.get_thing(thing_id)
+ t.face = face
+cmd_THING_FACE.argtypes = 'int:pos string'
def cmd_THING_CHAR(game, thing_id, c):
t = game.get_thing(thing_id)
- if t:
- t.thing_char = c
-cmd_THING_CHAR.argtypes = 'int:nonneg char'
+ t.thing_char = c
+cmd_THING_CHAR.argtypes = 'int:pos char'
def cmd_MAP(game, geometry, size, content):
map_geometry_class = globals()['MapGeometry' + geometry]
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_THING_CHAR)
+ self.register_command(cmd_THING_FACE)
self.register_command(cmd_THING_CARRYING)
self.register_command(cmd_THING_INSTALLED)
self.register_command(cmd_TERRAIN)
mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
mode_command_thing = Mode('command_thing', has_input_prompt=True)
mode_take_thing = Mode('take_thing', has_input_prompt=True)
+ mode_enter_face = Mode('enter_face', has_input_prompt=True)
is_admin = False
tile_draw = False
"toggle_tile_draw"]
self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter"]
+ "admin_enter", "enter_face"]
self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
self.mode = None
self.host = host
'switch_to_control_tile_type': 'Q',
'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
+ 'switch_to_enter_face': 'f',
'switch_to_take_thing': 'z',
'drop_thing': 'u',
'teleport': 'p',
if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
info_to_cache += 'outside field of view'
else:
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info_to_cache += 'THING: %s' % self.get_thing_info(t)
+ protection = t.protection
+ if protection == '.':
+ protection = 'none'
+ info_to_cache += ' / protection: %s\n' % protection
+ if hasattr(t, 'face'):
+ info_to_cache += t.face[0:3] + '\n'
+ info_to_cache += t.face[3:6] + '\n'
+ info_to_cache += t.face[6:9] + '\n'
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
if protection == '.':
protection = 'unprotected'
info_to_cache += 'PROTECTION: %s\n' % protection
- for t in self.game.things:
- if t.position == self.explorer:
- info_to_cache += 'THING: %s' % self.get_thing_info(t)
- protection = t.protection
- if protection == '.':
- protection = 'none'
- info_to_cache += ' / protection: %s\n' % protection
if self.explorer in self.game.portals:
info_to_cache += 'PORTAL: ' +\
self.game.portals[self.explorer] + '\n'
self.login_name = self.input_
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
+ elif self.mode.name == 'enter_face' and key == '\n':
+ if len(self.input_) != 9:
+ self.log_msg('? wrong input length, aborting')
+ else:
+ self.send('PLAYER_FACE %s' % quote(self.input_))
+ self.input_ = ""
+ self.switch_mode('edit')
elif self.mode.name == 'take_thing' and key == '\n':
try:
i = int(self.input_)