-extern void draw_log_win(struct Win * win)
-{
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log);
-}
-
-
-
-extern void draw_map_win(struct Win * win)
-{
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
- struct Player * player = world->player;
- char * cells = map->cells;
- uint16_t width_map_av = map->size.x - map->offset.x;
- uint16_t height_map_av = map->size.y - map->offset.y;
- uint16_t x, y, z;
- for (y = 0; y < win->frame.size.y; y++)
- {
- z = map->offset.x + (map->offset.y + y) * (map->size.x);
- for (x = 0; x < win->frame.size.x; x++)
- {
- if (y < height_map_av && x < width_map_av)
- {
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
- z++;
- }
- }
- }
- draw_map_objects (world, (struct MapObj *) world->item, map, win);
- draw_map_objects (world, (struct MapObj *) world->monster, map, win);
- if ( player->pos.y >= map->offset.y
- && player->pos.y < map->offset.y + win->frame.size.y
- && player->pos.x >= map->offset.x
- && player->pos.x < map->offset.x + win->frame.size.x)
- {
- mvwaddch(win->frame.curses_win,
- player->pos.y - map->offset.y, player->pos.x - map->offset.x,
- '@');
- }
-}
-
-
-
-extern void draw_info_win(struct Win * win)
-{
- struct World * world = (struct World *) win->data;
- char text[100];
- snprintf(text, 100,
- "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints);
- draw_with_linebreaks(win, text, 0);
-}
-
-
-
-extern void draw_keys_win(struct Win * win)
-{
- struct World * world = (struct World *) win->data;
- uint16_t offset, y, x;
- offset = center_offset(world->keyswindata->select, world->keyswindata->max,
- win->frame.size.y - 1);
- uint8_t keydescwidth = 9 + 1; /* max length assured by get_keyname() + \0 */
- char * keydesc = malloc(keydescwidth), * keyname;
- attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++)
- {
- if (0 == y && offset > 0)
- {
- draw_scroll_hint(&win->frame, y, offset + 1, '^');
- continue;
- }
- else if (win->frame.size.y == y + 1
- && 0 < world->keyswindata->max
- - (win->frame.size.y + offset - 1))
- {
- draw_scroll_hint(&win->frame, y,
- world->keyswindata->max
- - (offset + win->frame.size.y) + 2, 'v');
- continue;
- }
- attri = 0;
- if (y == world->keyswindata->select - offset)
- {
- attri = A_REVERSE;
- if (1 == world->keyswindata->edit)
- {
- attri = attri | A_BLINK;
- }
- }
- keyname = get_keyname(world->keybindings[y + offset].key);
- snprintf(keydesc, keydescwidth, "%-9s", keyname);
- free(keyname);
- for (x = 0; x < win->frame.size.x; x++)
- {
- if (x < strlen(keydesc))
- {
- mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
- }
- else if (strlen(keydesc) < x
- && x < strlen(world->keybindings[y + offset].name)
- + strlen(keydesc) + 1)
- {
- mvwaddch(win->frame.curses_win, y, x,
- world->keybindings[y + offset]
- .name[x - strlen(keydesc) - 1] | attri);
- }
- else
- {
- mvwaddch(win->frame.curses_win, y, x, ' ' | attri);
- }
- }
- }
- free(keydesc);
-}
-
-
-
static void draw_with_linebreaks(struct Win * win, char * text,
uint16_t start_y)
{
}
}
}
+
+
+
+extern void draw_log_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log);
+}
+
+
+
+extern void draw_map_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ struct Map * map = world->map;
+ struct Player * player = world->player;
+ char * cells = map->cells;
+ uint16_t width_map_av = map->size.x - map->offset.x;
+ uint16_t height_map_av = map->size.y - map->offset.y;
+ uint16_t x, y, z;
+ for (y = 0; y < win->frame.size.y; y++)
+ {
+ z = map->offset.x + (map->offset.y + y) * (map->size.x);
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ if (y < height_map_av && x < width_map_av)
+ {
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
+ z++;
+ }
+ }
+ }
+ draw_map_objects (world, (struct MapObj *) world->item, map, win);
+ draw_map_objects (world, (struct MapObj *) world->monster, map, win);
+ if ( player->pos.y >= map->offset.y
+ && player->pos.y < map->offset.y + win->frame.size.y
+ && player->pos.x >= map->offset.x
+ && player->pos.x < map->offset.x + win->frame.size.x)
+ {
+ mvwaddch(win->frame.curses_win,
+ player->pos.y - map->offset.y, player->pos.x - map->offset.x,
+ '@');
+ }
+}
+
+
+
+extern void draw_info_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ char text[100];
+ snprintf(text, 100,
+ "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints);
+ draw_with_linebreaks(win, text, 0);
+}
+
+
+
+extern void draw_keys_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ uint16_t offset, y, x;
+ offset = center_offset(world->keyswindata->select, world->keyswindata->max,
+ win->frame.size.y - 1);
+ uint8_t keydescwidth = 9 + 1; /* max length assured by get_keyname() + \0 */
+ char * keydesc = malloc(keydescwidth), * keyname;
+ attr_t attri;
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++)
+ {
+ if (0 == y && offset > 0)
+ {
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ continue;
+ }
+ else if (win->frame.size.y == y + 1
+ && 0 < world->keyswindata->max
+ - (win->frame.size.y + offset - 1))
+ {
+ draw_scroll_hint(&win->frame, y,
+ world->keyswindata->max
+ - (offset + win->frame.size.y) + 2, 'v');
+ continue;
+ }
+ attri = 0;
+ if (y == world->keyswindata->select - offset)
+ {
+ attri = A_REVERSE;
+ if (1 == world->keyswindata->edit)
+ {
+ attri = attri | A_BLINK;
+ }
+ }
+ keyname = get_keyname(world->keybindings[y + offset].key);
+ snprintf(keydesc, keydescwidth, "%-9s", keyname);
+ free(keyname);
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ if (x < strlen(keydesc))
+ {
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
+ }
+ else if (strlen(keydesc) < x
+ && x < strlen(world->keybindings[y + offset].name)
+ + strlen(keydesc) + 1)
+ {
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset]
+ .name[x - strlen(keydesc) - 1] | attri);
+ }
+ else
+ {
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri);
+ }
+ }
+ }
+ free(keydesc);
+}