init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
struct WinMeta win_meta;
- char * err_winmem = "Trouble with init_win() or draw_all_wins() in main().";
+ char * err_winmem = "Trouble with init_win:meta() or draw_all_wins() in "
+ "main().";
exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
+ world.wins.meta = &win_meta;
struct Win win_keys = init_win(&win_meta, "Keys",
- 0, 29, &world, draw_keys_win);
+ 0, 29, &world, draw_keys_win);
+ world.wins.keys = &win_keys;
struct Win win_info = init_win(&win_meta, "Info",
3, 20, &world, draw_info_win);
+ world.wins.info = &win_info;
uint16_t height_logwin = win_meta.padframe.size.y
- (2 + win_info.frame.size.y);
struct Win win_log = init_win(&win_meta, "Log",
height_logwin, 20, &world, draw_log_win);
+ world.wins.log = &win_log;
uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
- - win_log.frame.size.x - 2;
+ - win_log.frame.size.x - 2;
struct Win win_map = init_win(&win_meta, "Map",
0, width_mapwin, &world, draw_map_win);
- toggle_window(&win_meta, &win_keys);
- toggle_window(&win_meta, &win_map);
- toggle_window(&win_meta, &win_info);
- toggle_window(&win_meta, &win_log);
+ world.wins.map = &win_map;
+ toggle_window(&win_meta, world.wins.keys);
+ toggle_window(&win_meta, world.wins.map);
+ toggle_window(&win_meta, world.wins.info);
+ toggle_window(&win_meta, world.wins.log);
/* Replay mode. */
int key;
}
else
{
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
+ quit_called = meta_keys(key, &world);
if (1 == quit_called)
{
err_c = "Trouble closing 'record' file (fclose() in "
}
else
{
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
+ quit_called = meta_keys(key, &world);
if (1 == quit_called)
{
exit_game(&world);
-extern uint8_t meta_keys(int key, struct World * world,
- struct WinMeta * win_meta, struct Win * win_keys,
- struct Win * win_map, struct Win * win_info,
- struct Win * win_log)
+extern uint8_t meta_keys(int key, struct World * world)
{
+ struct WinMeta * win_meta = world->wins.meta;
+ struct Win * win_keys = world->wins.keys;
+ struct Win * win_map = world->wins.map;
+ struct Win * win_info = world->wins.info;
+ struct Win * win_log = world->wins.log;
char * err_toggle = "Trouble with toggle_window() in meta_keys().";
char * err_shift = "Trouble with shift_active_win() in meta_keys().";
char * err_resize = "Trouble with growshrink_active_window() in "