passable = 1;
return passable; }
+void record_action (char action) {
+//
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
static char prev = 0;
update_log (world, msg);
free(msg); } }
prev = success * d;
+ if (1 == world->interactive)
+ record_action(d);
next_turn (world); }
void player_wait (struct World * world) {
// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
next_turn (world);
update_log (world, "\nYou wait."); }
+void startpos(struct World * world) {
+// Initialize some default starting values.
+ world->turn = 1;
+ world->player->y = 8;
+ world->player->x = 8;
+ world->monster->y = 55;
+ world->monster->x = 55; }
+
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_window(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_window(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_window(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_window(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }
+
int main (int argc, char *argv[]) {
struct World world;
- init_keybindings(&world);
+ world.interactive = 1;
+ int opt;
+ while ((opt = getopt(argc, argv, "s")) != -1) {
+ switch (opt) {
+ case 's':
+ world.interactive = 0;
+ break;
+ default:
+ exit(EXIT_FAILURE); } }
+ init_keybindings(&world);
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
world.player = &player;
struct Monster monster;
world.monster = &monster;
- if (0 == access("savefile", F_OK))
- load_game(&world);
+ FILE * file;
+
+ if (0 == world.interactive) {
+ startpos(&world);
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
else {
- player.y = 8;
- player.x = 8;
- monster.y = 55;
- monster.x = 55;
- world.seed = time(NULL);
- world.turn = 1; }
+ if (0 == access("savefile", F_OK))
+ load_game(&world);
+ else {
+ startpos(&world);
+ world.seed = time(NULL);
+ file = fopen("record", "w");
+ write_uint32_bigendian(world.seed, file);
+ fclose(file); } }
rrand(1, world.seed);
struct Map map = init_map();
world.map = ↦
toggle_window(&win_meta, &win_log);
int key;
- uint32_t last_turn = 0;
- while (1) {
- if (last_turn != world.turn) {
- save_game(&world);
- last_turn = world.turn; }
- draw_all_windows (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "quit"))
- break;
- else if (key == get_action_key(world.keybindings, "scroll pad right"))
- scroll_pad (&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "scroll pad left"))
- scroll_pad (&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "toggle keys window"))
- toggle_window(&win_meta, &win_keys);
- else if (key == get_action_key(world.keybindings, "toggle map window"))
- toggle_window(&win_meta, &win_map);
- else if (key == get_action_key(world.keybindings, "toggle info window"))
- toggle_window(&win_meta, &win_info);
- else if (key == get_action_key(world.keybindings, "toggle log window"))
- toggle_window(&win_meta, &win_log);
- else if (key == get_action_key(world.keybindings, "cycle forwards"))
- cycle_active_window(&win_meta, 'n');
- else if (key == get_action_key(world.keybindings, "cycle backwards"))
- cycle_active_window(&win_meta, 'p');
- else if (key == get_action_key(world.keybindings, "shift forwards"))
- shift_active_window(&win_meta, 'f');
- else if (key == get_action_key(world.keybindings, "shift backwards"))
- shift_active_window(&win_meta, 'b');
- else if (key == get_action_key(world.keybindings, "grow horizontally"))
- growshrink_active_window(&win_meta, '*');
- else if (key == get_action_key(world.keybindings, "shrink horizontally"))
- growshrink_active_window(&win_meta, '_');
- else if (key == get_action_key(world.keybindings, "grow vertically"))
- growshrink_active_window(&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "shrink vertically"))
- growshrink_active_window(&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "save keys"))
- save_keybindings(&world);
- else if (key == get_action_key(world.keybindings, "keys nav up"))
- keyswin_move_selection (&world, 'u');
- else if (key == get_action_key(world.keybindings, "keys nav down"))
- keyswin_move_selection (&world, 'd');
- else if (key == get_action_key(world.keybindings, "keys mod"))
- keyswin_mod_key (&world, &win_meta);
- else if (key == get_action_key(world.keybindings, "map up"))
- map_scroll (&map, 'n');
- else if (key == get_action_key(world.keybindings, "map down"))
- map_scroll (&map, 's');
- else if (key == get_action_key(world.keybindings, "map right"))
- map_scroll (&map, 'e');
- else if (key == get_action_key(world.keybindings, "map left"))
- map_scroll (&map, 'w');
- else if (key == get_action_key(world.keybindings, "player down"))
- move_player(&world, 's');
- else if (key == get_action_key(world.keybindings, "player up"))
- move_player(&world, 'n');
- else if (key == get_action_key(world.keybindings, "player right"))
- move_player(&world, 'e');
- else if (key == get_action_key(world.keybindings, "player left"))
- move_player(&world, 'w');
- else if (key == get_action_key(world.keybindings, "wait") )
- player_wait (&world); }
+ unsigned char result;
+ if (0 == world.interactive) {
+ int action;
+ while (1) {
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "wait / next turn") ) {
+ action = getc(file);
+ if (EOF == action)
+ break;
+ else if (0 == action)
+ player_wait (&world);
+ else if ('s' == action)
+ move_player(&world, 's');
+ else if ('n' == action)
+ move_player(&world, 'n');
+ else if ('e' == action)
+ move_player(&world, 'e');
+ else if ('w' == action)
+ move_player(&world, 'w'); }
+ else
+ result = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == result)
+ break; } }
+ else {
+ uint32_t last_turn = 0;
+ while (1) {
+ if (last_turn != world.turn) {
+ save_game(&world);
+ last_turn = world.turn; }
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "player down"))
+ move_player(&world, 's');
+ else if (key == get_action_key(world.keybindings, "player up"))
+ move_player(&world, 'n');
+ else if (key == get_action_key(world.keybindings, "player right"))
+ move_player(&world, 'e');
+ else if (key == get_action_key(world.keybindings, "player left"))
+ move_player(&world, 'w');
+ else if (key == get_action_key(world.keybindings, "wait / next turn"))
+ player_wait (&world);
+ else
+ result = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == result)
+ break; } }
free(map.cells);
for (key = 0; key <= world.keyswindata->max; key++)