#include "map.h"
#include "main.h"
-static void draw_map_objects (void *, struct Map *, struct Win *);
+static void draw_map_objects (struct World *, struct MapObj *, struct Map *, struct Win *);
extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
struct World * world = (struct World *) win->data;
draw_text_from_bottom(win, world->log); }
-static void draw_map_objects (void * start, struct Map * map, struct Win * win) {
+static void draw_map_objects (struct World * world, struct MapObj * start, struct Map * map, struct Win * win) {
// Draw onto map in win the objects in the chain at start.
- struct ChainMapObject * cmo;
- for (cmo = start; cmo != 0; cmo = cmo->next)
- if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y
- && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); }
+ struct MapObj * o;
+ struct MapObjDef * d;
+ char c;
+ for (o = start; o != 0; o = o->next)
+ if ( o->pos.y >= map->offset.y && o->pos.y < map->offset.y + win->frame.size.y
+ && o->pos.x >= map->offset.x && o->pos.x < map->offset.x + win->frame.size.x) {
+ d = get_map_obj_def (world, o->type);
+ c = d->mapchar;
+ mvwaddch(win->frame.curses_win, o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); } }
extern void draw_map_win (struct Win * win) {
// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset.
if (y < height_map_av && x < width_map_av) {
mvwaddch(win->frame.curses_win, y, x, cells[z]);
z++; } } }
- draw_map_objects (world->item, map, win);
- draw_map_objects (world->monster, map, win);
+ draw_map_objects (world, world->item, map, win);
+ draw_map_objects (world, world->monster, map, win);
if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y
&& player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x)
mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); }
world.player = &player;
world.monster = 0;
world.item = 0;
+ struct MonsterDef monster_def_A;
+ monster_def_A.map_obj_def.id = 1;
+ monster_def_A.map_obj_def.mapchar = 'a';
+ monster_def_A.map_obj_def.desc = "ANT";
+ monster_def_A.hitpoints_start = 1;
+ struct MonsterDef monster_def_B;
+ monster_def_B.map_obj_def.id = 2;
+ monster_def_B.map_obj_def.mapchar = 'z';
+ monster_def_B.map_obj_def.desc = "ZOMBIE";
+ monster_def_B.hitpoints_start = 3;
+ struct MonsterDef monster_def_C;
+ monster_def_C.map_obj_def.id = 3;
+ monster_def_C.map_obj_def.mapchar = 'S';
+ monster_def_C.map_obj_def.desc = "SHOGGOTH";
+ monster_def_C.hitpoints_start = 9;
+ world.monster_def = &monster_def_A;
+ monster_def_A.map_obj_def.next = (struct MapObjDef *) &monster_def_B;
+ monster_def_B.map_obj_def.next = (struct MapObjDef *) &monster_def_C;
+ monster_def_C.map_obj_def.next = NULL;
+ struct ItemDef item_def_A;
+ item_def_A.map_obj_def.id = 4;
+ item_def_A.map_obj_def.mapchar = '#';
+ struct ItemDef item_def_B;
+ item_def_B.map_obj_def.id = 5;
+ item_def_B.map_obj_def.mapchar = '%';
+ world.item_def = &item_def_A;
+ item_def_A.map_obj_def.next = (struct MapObjDef *) &item_def_B;
+ item_def_B.map_obj_def.next = NULL;
// For interactive mode, try to load world state from savefile.
FILE * file;
world.map = ↦
if (1 == world.turn) {
player.pos = find_passable_pos(&map);
- unsigned char n_monsters = rrand(0, 0) % 16;
- unsigned char n_items = rrand(0, 0) % 48;
- build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map);
- build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); }
+ void * foo = build_map_objects (&world, &world.monster, 1, 1 + rrand(0,0) % 27, sizeof(struct Monster),
+ build_map_objects_monsterdata);
+ foo = build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 9, sizeof(struct Monster),
+ build_map_objects_monsterdata);
+ build_map_objects (&world, foo, 3, 1 + rrand(0,0) % 3, sizeof(struct Monster),
+ build_map_objects_monsterdata);
+ foo = build_map_objects (&world, &world.item, 4, 1 + rrand(0,0) % 3, sizeof(struct Item),
+ build_map_objects_itemdata);
+ build_map_objects (&world, foo, 5, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); }
// Initialize window system and windows.
WINDOW * screen = initscr();
#include "map.h"
#include "main.h"
-static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *);
+static struct MapObj * get_next_map_obj (void *, char *, size_t, struct MapObj *);
extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
; }
extern void write_map_objects_monsterdata (void * start, FILE * file) {
-// Write to file data specific tto map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- fputc(monster->hitpoints, file); }
-
-extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
-// Write into file the map object chain starting at start, use f() for object-type specific data.
- struct ChainMapObject * cmo;
- for (cmo = start; cmo != 0; cmo = cmo->next) {
- write_uint16_bigendian(cmo->pos.y + 1, file);
- write_uint16_bigendian(cmo->pos.x + 1, file);
- fputc(cmo->name, file);
- f (cmo, file); }
+// Write to file data specific to map objects of type monster.
+ struct Monster * m = (struct Monster *) start;
+ fputc(m->hitpoints, file); }
+
+extern void write_map_objects (void * start, FILE * file, void (* w_typedata) (void *, FILE *) ) {
+// Write into file the map object chain starting at start, use write_type() for object-type specific data.
+ struct MapObj * map_obj;
+ for (map_obj = start; map_obj != 0; map_obj = map_obj->next) {
+ write_uint16_bigendian(map_obj->pos.y + 1, file);
+ write_uint16_bigendian(map_obj->pos.x + 1, file);
+ fputc(map_obj->type, file);
+ w_typedata (map_obj, file); }
write_uint16_bigendian(0, file); }
extern void read_map_objects_monsterdata (void * start, FILE * file) {
// Read from file data speciifc to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->hitpoints = fgetc(file); }
-
-static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) {
-// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it.
- if (*still_at_start) {
- struct ChainMapObject * * z = start;
- cmo = malloc(size);
- * z = cmo;
- *still_at_start = 0; }
+ struct Monster * m = (struct Monster *) start;
+ m->hitpoints = fgetc(file); }
+
+static struct MapObj * get_next_map_obj (void * start, char * first, size_t size, struct MapObj * map_obj) {
+// Return pointer to map object of "size". If first in chain ("first" pointing to !0), point "start" to it.
+ if (* first) {
+ struct MapObj * * z = start;
+ map_obj = malloc(size);
+ * z = map_obj;
+ * first = 0; }
else {
- cmo->next = malloc(size);
- cmo = cmo->next; }
- return cmo; }
+ map_obj->next = malloc(size);
+ map_obj = map_obj->next; }
+ return map_obj; }
-extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
-// Read from file chain of map objects starting at start, use f() for object-type specific data.
- struct ChainMapObject * cmo;
+extern void read_map_objects (void * start, FILE * file, size_t size, void (* r_typedata) (void *, FILE *) ) {
+// Read from file chain of map objects starting at start, use r_typedata() for object-type specific data.
+ struct MapObj * map_obj;
uint16_t test;
- char still_at_start = 1;
+ char first = 1;
while (1) {
test = read_uint16_bigendian(file);
if (0 == test)
break;
- cmo = get_next_cmo(start, &still_at_start, size, cmo);
- cmo->pos.y = test - 1;
- cmo->pos.x = read_uint16_bigendian(file) - 1;
- cmo->name = fgetc(file);
- f (cmo, file); }
- if (!still_at_start)
- cmo->next = 0; }
-
-extern void build_map_objects_monsterdata (void * start) {
+ map_obj = get_next_map_obj(start, &first, size, map_obj);
+ map_obj->pos.y = test - 1;
+ map_obj->pos.x = read_uint16_bigendian(file) - 1;
+ map_obj->type = fgetc(file);
+ r_typedata (map_obj, file); }
+ if (!first)
+ map_obj->next = 0; }
+
+extern void build_map_objects_monsterdata (struct MapObjDef * map_obj_def, void * start) {
// Build data specific to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->cmo.name = 'A' + (rrand(0, 0) % 8);
- monster->hitpoints = 5; }
+ struct Monster * m = (struct Monster *) start;
+ m->map_obj.type = map_obj_def->id;
+ struct MonsterDef * md = (struct MonsterDef *) map_obj_def;
+ m->hitpoints = md->hitpoints_start; }
-extern void build_map_objects_itemdata (void * start) {
+extern void build_map_objects_itemdata (struct MapObjDef * map_obj_def, void * start) {
// Build data speciifc to map objects of type data.
- struct Item * item = (struct Item *) start;
- item->cmo.name = '#' + (rrand(0, 0) % 4); }
+ struct Item * i = (struct Item *) start;
+ i->map_obj.type = map_obj_def->id; }
-extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
+extern void * build_map_objects (struct World * world, void * start, char def_id, unsigned char n,
+ size_t size, void (* b_typedata) (struct MapObjDef *, void *)) {
// Build chain of n map objects starting at start, use f() for object-specific data.
unsigned char i;
- struct ChainMapObject * cmo;
- char still_at_start = 1;
+ struct MapObj * mo;
+ char first = 1;
+ struct MapObjDef * mod = get_map_obj_def (world, def_id);
for (i = 0; i < n; i++) {
- cmo = get_next_cmo(start, &still_at_start, size, cmo);
- cmo->pos = find_passable_pos(map);
- f (cmo); }
- if (!still_at_start)
- cmo->next = 0; }
+ mo = get_next_map_obj(start, &first, size, mo);
+ mo->pos = find_passable_pos(world->map);
+ b_typedata (mod, mo); }
+ if (!first)
+ mo->next = 0;
+ return &mo->next; }
+
+extern struct MapObjDef * get_map_obj_def (struct World * world, char def_id) {
+// Get pointer to the map object definition with id "def_id".
+ struct MapObjDef * d = NULL;
+ for (d = (struct MapObjDef *) world->monster_def; d->id != def_id && 0 != d->next; d = d->next);
+ if (d->id != def_id)
+ for (d = (struct MapObjDef *) world->item_def; d->id != def_id && 0 != d->next; d = d->next);
+ return d; }
extern struct yx_uint16 find_passable_pos (struct Map * map) {
// Return a random passable position on map.
extern void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
- struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
+ struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos);
+ char * msg = malloc(100);
+ struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type);
+ char * desc = mod->desc;
+ char * desc_other;
if (yx_uint16_cmp (t, world->player->pos)) {
- update_log (world, "\nThe monster hits you.");
+ sprintf(msg, "\nThe %s hits you.", desc);
+ update_log (world, msg);
world->player->hitpoints--;
if (0 == world->player->hitpoints)
update_log (world, "\nYou are dead.");
return; }
struct Monster * other_monster;
- for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) {
+ for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) {
if (other_monster == monster)
continue;
- if (yx_uint16_cmp (t, other_monster->cmo.pos)) {
- update_log (world, "\nMonster bumps into monster.");
+ if (yx_uint16_cmp (t, other_monster->map_obj.pos)) {
+ mod = get_map_obj_def (world, monster->map_obj.type);
+ desc_other = mod->desc;
+ sprintf(msg, "\n%s bumps into %s.", desc, desc_other);
+ update_log (world, msg);
return; } }
+ free (msg);
if (is_passable(world->map, t))
- monster->cmo.pos = t; }
+ monster->map_obj.pos = t; }
extern void move_player (struct World * world, char d) {
// Move player in direction d, update log and turn over to the enemy.
struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->cmo.next)
- if (yx_uint16_cmp (t, monster->cmo.pos)) {
- update_log (world, "\nYou hit the monster.");
+ struct MapObjDef * mod;
+ char * msg = calloc(100, sizeof(char));
+ char * desc;
+ for (monster = world->monster; monster != 0; monster = monster->map_obj.next)
+ if (yx_uint16_cmp (t, monster->map_obj.pos)) {
+ mod = get_map_obj_def (world, monster->map_obj.type);
+ desc = mod->desc;
+ sprintf (msg, "\nYou hit the %s.", desc);
+ update_log (world, msg);
monster->hitpoints--;
if (0 == monster->hitpoints) {
- update_log (world, "\nYou kill the monster.");
+ sprintf (msg, "\nYou kill the %s.", desc);
+ update_log (world, msg);
if (world->monster == monster)
- world->monster = world->monster->cmo.next;
+ world->monster = world->monster->map_obj.next;
else {
struct Monster * m_prev;
- for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next);
- m_prev->cmo.next = monster->cmo.next; }
+ for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next);
+ m_prev->map_obj.next = monster->map_obj.next; }
free(monster); }
turn_over (world, d);
return; }
- char * msg = calloc(25, sizeof(char));
char * msg_content = "You fail to move";
char * dir;
if (NORTH == d) dir = "north";