* a hard-coded serialization format. Returns 1 on success and 0 if the out file
* wasn't read for supposedly not having changed since a last read_world() call.
*
- * Note that the first successful read_world() triggers map_center(), so that on
- * start the client focuses the map window on the player.
+ * map_center() is triggered by the first successful read_world() or on turn 1,
+ * so the client focuses the map window on the player on client and world start.
*/
static uint8_t read_world();
read_inventory(read_buf, linemax, file);
world.player_pos.y = read_value_from_line(read_buf, linemax, file);
world.player_pos.x = read_value_from_line(read_buf, linemax, file);
- if (first_read)
+ if (1 == world.turn || first_read)
{
map_center();
first_read = 0;