char * savefile_tmp = "savefile_tmp";
char * savefile = "savefile";
FILE * file = fopen(savefile_tmp, "w");
- exit_err(0 == file, world, "Error saving game: "
- "Unable to open new savefile for writing.");
+ exit_err(0 == file, world,
+ "Error saving game: Unable to open new savefile for writing.");
if ( write_uint32_bigendian(world->seed, file)
|| write_uint32_bigendian(world->turn, file)
|| write_uint16_bigendian(world->player->pos.y + 1, file)
|| write_map_objects(world, world->monster, file)
|| write_map_objects(world, world->item, file))
{
- exit_err(1, world, "Error saving game: "
- "Trouble writing to opened new savefile.");
+ exit_err(1, world,
+ "Error saving game: Trouble writing to opened new savefile.");
}
- exit_err(fclose(file), world, "Error saving game: "
- "Unable to close opened new savefile.");
+ exit_err(fclose(file), world,
+ "Error saving game: Unable to close opened new savefile.");
if (!access(savefile, F_OK))
{
- exit_err(unlink(savefile), world, "Error saving game: "
- "Unable to unlink old savefile.");
+ exit_err(unlink(savefile), world,
+ "Error saving game: Unable to unlink old savefile.");
}
- exit_err(rename(savefile_tmp, "savefile"), world, "Error saving game: "
- "Unable to rename 'savefile_tmp' to 'savefile'.");
+ exit_err(rename(savefile_tmp, savefile), world,
+ "Error saving game: Unable to rename 'savefile_tmp' to "
+ "'savefile'.");
}