from server.thingproliferation import thingproliferation
from server.make_world import make_world
from server.decrement_lifepoints import decrement_lifepoints
+from server.calc_effort import calc_effort
decrement_lifepoints_func = decrement_lifepoints
make_map_func = make_map
thingproliferation_func = thingproliferation
make_world_func = make_world
+calc_effort_func = calc_effort
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
- from server.config.misc import thingproliferation_func
+ from server.config.misc import thingproliferation_func, calc_effort_func
from server.update_map_memory import update_map_memory
id = 0
whilebreaker = False
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+ effort = calc_effort_func(ThingAction, Thing)
+ if Thing["T_PROGRESS"] == effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
Thing["T_COMMAND"] = 0