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Server: Make thing action effort calculation selectable.
authorChristian Heller <c.heller@plomlompom.de>
Wed, 24 Feb 2016 22:33:14 +0000 (23:33 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 24 Feb 2016 22:33:14 +0000 (23:33 +0100)
server/config/misc.py
server/world.py

index c7a701eed290775b3732579638134f7c48d0b8a2..bcec1fa99ced52a8833c23927eafa93222d15ff3 100644 (file)
@@ -6,8 +6,10 @@ from server.make_map import make_map
 from server.thingproliferation import thingproliferation
 from server.make_world import make_world
 from server.decrement_lifepoints import decrement_lifepoints
+from server.calc_effort import calc_effort
 
 decrement_lifepoints_func = decrement_lifepoints
 make_map_func = make_map
 thingproliferation_func = thingproliferation
 make_world_func = make_world
+calc_effort_func = calc_effort
index 3a68ee407428b5d14cab74db7d5a50f5ba57c04b..f0156a355b6519119faaac8f71b5e48a5e3f6100 100644 (file)
@@ -53,7 +53,7 @@ def set_world_inactive():
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     from server.config.actions import action_db, ai_func
-    from server.config.misc import thingproliferation_func
+    from server.config.misc import thingproliferation_func, calc_effort_func
     from server.update_map_memory import update_map_memory
     id = 0
     whilebreaker = False
@@ -83,7 +83,8 @@ def turn_over():
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    effort = calc_effort_func(ThingAction, Thing)
+                    if Thing["T_PROGRESS"] == effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0