char toggle;
char fin = 0;
int16_t z = -1;
- for (y = start_y; y < win->size.y; y++) {
+ for (y = start_y; y < win->frame.size.y; y++) {
if (0 == fin)
toggle = 0;
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (0 == toggle) {
z++;
if ('\n' == text[z]) {
toggle = 1;
continue; }
else
- mvwaddch(win->curses, y, x, text[z]);
+ mvwaddch(win->frame.curses_win, y, x, text[z]);
if ('\n' == text[z+1]) {
z++;
toggle = 1; }
uint16_t x, y, offset;
int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->size.x; x++) { // a window of available width, but infinite height.
+ for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
z++;
if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
break; // the loop. Make sure they don't count as cell space themselves.
break; } }
z = -1;
uint16_t start_y = 0;
- if (y < win->size.y) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->size.y - y;
- else if (y > win->size.y) {
- offset = y - win->size.y;
+ if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->frame.size.y - y;
+ else if (y > win->frame.size.y) {
+ offset = y - win->frame.size.y;
for (y = 0; y < offset; y++)
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
z++;
if ('\n' == text[z])
break;
uint16_t width_map_av = map->width - map->offset_x;
uint16_t height_map_av = map->height - map->offset_y;
uint16_t x, y, z;
- for (y = 0; y < win->size.y; y++) {
+ for (y = 0; y < win->frame.size.y; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (y < height_map_av && x < width_map_av) {
if (z == (map->width * player->y) + player->x)
- mvwaddch(win->curses, y, x, '@');
+ mvwaddch(win->frame.curses_win, y, x, '@');
else if (z == (map->width * monster->y) + monster->x)
- mvwaddch(win->curses, y, x, 'M');
+ mvwaddch(win->frame.curses_win, y, x, 'M');
else
- mvwaddch(win->curses, y, x, cells[z]);
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
z++; } } } }
void draw_info_win (struct Win * win) {
// Draw scroll hint line in win at row y, announce more_lines more lines in direction dir.
uint16_t x, offset;
char phrase[] = "more lines";
- char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
+ char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
sprintf(scrolldesc, " %d %s ", more_lines, phrase);
offset = 1;
- if (win->size.x > (strlen(scrolldesc) + 1))
- offset = (win->size.x - strlen(scrolldesc)) / 2;
- for (x = 0; x < win->size.x; x++)
+ if (win->frame.size.x > (strlen(scrolldesc) + 1))
+ offset = (win->frame.size.x - strlen(scrolldesc)) / 2;
+ for (x = 0; x < win->frame.size.x; x++)
if (x >= offset && x < strlen(scrolldesc) + offset)
- mvwaddch(win->curses, y, x, scrolldesc[x - offset] | A_REVERSE);
+ mvwaddch(win->frame.curses_win, y, x, scrolldesc[x - offset] | A_REVERSE);
else
- mvwaddch(win->curses, y, x, dir | A_REVERSE);
+ mvwaddch(win->frame.curses_win, y, x, dir | A_REVERSE);
free(scrolldesc); }
void draw_keys_win (struct Win * win) {
// Draw keybindings window.
struct World * world = (struct World *) win->data;
uint16_t offset = 0, y, x;
- if (world->keyswindata->max >= win->size.y) {
- if (world->keyswindata->select > win->size.y / 2) {
- if (world->keyswindata->select < (world->keyswindata->max - (win->size.y / 2)))
- offset = world->keyswindata->select - (win->size.y / 2);
+ if (world->keyswindata->max >= win->frame.size.y) {
+ if (world->keyswindata->select > win->frame.size.y / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
+ offset = world->keyswindata->select - (win->frame.size.y / 2);
else
- offset = world->keyswindata->max - win->size.y + 1; } }
+ offset = world->keyswindata->max - win->frame.size.y + 1; } }
uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
char * keydesc = malloc(keydescwidth), * keyname;
attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->size.y; y++) {
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
if (0 == y && offset > 0) {
draw_horizontal_scroll_hint (win, y, offset + 1, '^');
continue; }
- else if (win->size.y == y + 1 && 0 < world->keyswindata->max - (win->size.y + offset - 1)) {
- draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->size.y) + 2, 'v');
+ else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
+ draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
continue; }
attri = 0;
if (y == world->keyswindata->select - offset) {
keyname = get_keyname(world->keybindings[y + offset].key);
snprintf(keydesc, keydescwidth, "%-9s", keyname);
free(keyname);
- for (x = 0; x < win->size.x; x++)
+ for (x = 0; x < win->frame.size.x; x++)
if (x < strlen(keydesc))
- mvwaddch(win->curses, y, x, keydesc[x] | attri);
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses, y, x, world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
else
- mvwaddch(win->curses, y, x, ' ' | attri); }
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
free(keydesc); }
// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
win_meta.screen = screen;
- win_meta.size.y = getmaxy(screen);
- win_meta.size.x = getmaxx(screen);
+ win_meta.pad.size.y = getmaxy(screen);
+ win_meta.pad.size.x = getmaxx(screen);
win_meta.chain_start = 0;
win_meta.chain_end = 0;
win_meta.pad_offset = 0;
- win_meta.pad = newpad(win_meta.size.y, 1);
+ win_meta.pad.curses_win = newpad(win_meta.pad.size.y, 1);
win_meta.active = 0;
return win_meta; }
struct Win win;
win.prev = 0;
win.next = 0;
- win.curses = 0;
+ win.frame.curses_win = 0;
win.title = title;
- win.size.x = 20;
- win.size.y = win_meta->size.y - 1;
+ win.frame.size.x = 20;
+ win.frame.size.y = win_meta->pad.size.y - 1;
win.data = data;
win.draw = func;
return win; }
uint16_t lastwincol = 0;
struct Win * win_p = win_meta->chain_start;
while (win_p != 0) {
- if (win_p->start.x + win_p->size.x > lastwincol + 1)
- lastwincol = win_p->start.x + win_p->size.x - 1;
+ if (win_p->start.x + win_p->frame.size.x > lastwincol + 1)
+ lastwincol = win_p->start.x + win_p->frame.size.x - 1;
win_p = win_p->next; }
- if (getmaxx(win_meta->pad) != lastwincol)
- wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); }
+ if (getmaxx(win_meta->pad.curses_win) != lastwincol)
+ wresize(win_meta->pad.curses_win, getmaxy(win_meta->pad.curses_win), lastwincol + 2); }
extern void suspend_window (struct WinMeta * win_meta, struct Win * win) {
// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection.
struct Win * win_top = win->prev;
while (win_top->start.y != 1)
win_top = win_top->prev; // else, default to placing window in new top
- win->start.x = win_top->start.x + win_top->size.x + 1; // column to the right of the last one
- uint16_t winprev_maxy = win->prev->start.y + getmaxy(win->prev->curses);
- if (win->size.x <= win->prev->size.x && win->size.y < win_meta->size.y - winprev_maxy) {
+ win->start.x = win_top->start.x + win_top->frame.size.x + 1; // column to the right of the last one
+ uint16_t winprev_maxy = win->prev->start.y + getmaxy(win->prev->frame.curses_win);
+ if ( win->frame.size.x <= win->prev->frame.size.x
+ && win->frame.size.y < win_meta->pad.size.y - winprev_maxy) {
win->start.x = win->prev->start.x; // place window below previous window if it fits
win->start.y = winprev_maxy + 1; } // vertically and is not wider than its predecessor
else {
if (win_up->start.y != win_upup->start.y)
break;
win_upup = win_upup->prev; }
- winprev_maxy = win_upup->start.y + getmaxy(win_upup->curses);
- widthdiff = (win_upup->start.x + win_upup->size.x) - (win_up->start.x + win_up->size.x);
- if (win->size.y < win_meta->size.y - winprev_maxy && win->size.x < widthdiff) {
- win->start.x = win_up->start.x + win_up->size.x + 1; // else try to open new sub column under last
- win->start.y = winprev_maxy + 1; // window below which enough space remains
+ winprev_maxy = win_upup->start.y + getmaxy(win_upup->frame.curses_win);
+ widthdiff = (win_upup->start.x + win_upup->frame.size.x) - (win_up->start.x + win_up->frame.size.x);
+ if (win->frame.size.y < win_meta->pad.size.y - winprev_maxy && win->frame.size.x < widthdiff) {
+ win->start.x = win_up->start.x + win_up->frame.size.x + 1 ; // else try to open new sub column under
+ win->start.y = winprev_maxy + 1; // last window below which enough space remains
break; }
win_up = win_upup; } } } }
static void update_windows (struct WinMeta * win_meta, struct Win * win) {
// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
- if (0 != win->curses)
+ if (0 != win->frame.curses_win)
destroy_window (win);
place_window(win_meta, win);
refit_pad(win_meta);
- win->curses = subpad(win_meta->pad, win->size.y, win->size.x, win->start.y, win->start.x);
+ win->frame.curses_win = subpad(win_meta->pad.curses_win, win->frame.size.y, win->frame.size.x, win->start.y,
+ win->start.x);
if (0 != win->next)
update_windows (win_meta, win->next); }
static void destroy_window (struct Win * win) {
// Delete window.
- delwin(win->curses);
- win->curses = 0; }
+ delwin(win->frame.curses_win);
+ win->frame.curses_win = 0; }
static void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
uint16_t y, x;
- for (y = win->start.y; y <= win->start.y + win->size.y; y++) {
- mvwaddch(wgetparent(win->curses), y, win->start.x - 1, '|');
- mvwaddch(wgetparent(win->curses), y, win->start.x + win->size.x, '|'); }
- for (x = win->start.x; x <= win->start.x + win->size.x; x++) {
- mvwaddch(wgetparent(win->curses), win->start.y - 1, x, '-');
- mvwaddch(wgetparent(win->curses), win->start.y + win->size.y, x, '-'); }
+ for (y = win->start.y; y <= win->start.y + win->frame.size.y; y++) {
+ mvwaddch(wgetparent(win->frame.curses_win), y, win->start.x - 1, '|');
+ mvwaddch(wgetparent(win->frame.curses_win), y, win->start.x + win->frame.size.x, '|'); }
+ for (x = win->start.x; x <= win->start.x + win->frame.size.x; x++) {
+ mvwaddch(wgetparent(win->frame.curses_win), win->start.y - 1, x, '-');
+ mvwaddch(wgetparent(win->frame.curses_win), win->start.y + win->frame.size.y, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
- if (win->size.x >= min_title_length_visible) {
+ if (win->frame.size.x >= min_title_length_visible) {
uint16_t title_offset = 0;
- if (win->size.x > strlen(win->title) + 2)
- title_offset = (win->size.x - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
- uint16_t length_visible = strnlen(win->title, win->size.x - 2);
+ if (win->frame.size.x > strlen(win->title) + 2)
+ title_offset = (win->frame.size.x - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
+ uint16_t length_visible = strnlen(win->title, win->frame.size.x - 2);
char title[length_visible + 3];
char decoration = ' ';
if (1 == active)
memcpy(title + 1, win->title, length_visible);
title[0] = title[length_visible + 1] = decoration;
title[length_visible + 2] = '\0';
- mvwaddstr(wgetparent(win->curses), win->start.y - 1, win->start.x + title_offset, title); } }
+ mvwaddstr(wgetparent(win->frame.curses_win), win->start.y - 1, win->start.x + title_offset, title); } }
-static void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, uint16_t ccount) {
+static void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners,
+ uint16_t ccount) {
// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
char active = 0;
if (win == win_active)
corners[ccount].tl.y = win->start.y - 1;
corners[ccount].tl.x = win->start.x - 1;
corners[ccount].tr.y = win->start.y - 1;
- corners[ccount].tr.x = win->start.x + win->size.x;
- corners[ccount].bl.y = win->start.y + win->size.y;
+ corners[ccount].tr.x = win->start.x + win->frame.size.x;
+ corners[ccount].bl.y = win->start.y + win->frame.size.y;
corners[ccount].bl.x = win->start.x - 1;
- corners[ccount].br.y = win->start.y + win->size.y;
- corners[ccount].br.x = win->start.x + win->size.x;
+ corners[ccount].br.y = win->start.y + win->frame.size.y;
+ corners[ccount].br.x = win->start.x + win->frame.size.x;
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
// Draw scroll hint line in win at col x of pad display, announce more_cols more columns in direction dir.
uint16_t y, offset;
char phrase[] = "more columns";
- char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
+ char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
sprintf(scrolldesc, " %d %s ", more_cols, phrase);
offset = 1;
- if (win_meta->size.y > (strlen(scrolldesc) + 1))
- offset = (win_meta->size.y - strlen(scrolldesc)) / 2;
- for (y = 0; y < win_meta->size.y; y++)
+ if (win_meta->pad.size.y > (strlen(scrolldesc) + 1))
+ offset = (win_meta->pad.size.y - strlen(scrolldesc)) / 2;
+ for (y = 0; y < win_meta->pad.size.y; y++)
if (y >= offset && y < strlen(scrolldesc) + offset)
- mvwaddch(win_meta->pad, y, x, scrolldesc[y - offset] | A_REVERSE);
+ mvwaddch(win_meta->pad.curses_win, y, x, scrolldesc[y - offset] | A_REVERSE);
else
- mvwaddch(win_meta->pad, y, x, dir | A_REVERSE);
+ mvwaddch(win_meta->pad.curses_win, y, x, dir | A_REVERSE);
free(scrolldesc); }
extern void draw_all_windows (struct WinMeta * win_meta) {
// Draw pad with all windows and their borders, plus scrolling hints.
erase();
wnoutrefresh(win_meta->screen);
- werase(win_meta->pad);
+ werase(win_meta->pad.curses_win);
if (win_meta->chain_start) {
uint16_t n_wins = 1;
struct Win * win_p = win_meta->chain_start;
draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0);
uint16_t i;
for (i = 0; i < n_wins; i++) {
- mvwaddch(win_meta->pad, all_corners[i].tl.y, all_corners[i].tl.x, '+');
- mvwaddch(win_meta->pad, all_corners[i].tr.y, all_corners[i].tr.x, '+');
- mvwaddch(win_meta->pad, all_corners[i].bl.y, all_corners[i].bl.x, '+');
- mvwaddch(win_meta->pad, all_corners[i].br.y, all_corners[i].br.x, '+'); }
+ mvwaddch(win_meta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+');
+ mvwaddch(win_meta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+');
+ mvwaddch(win_meta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+');
+ mvwaddch(win_meta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); }
free(all_corners);
uint16_t y;
if (win_meta->pad_offset > 0)
draw_vertical_scroll_hint(win_meta, win_meta->pad_offset, win_meta->pad_offset + 1, '<');
- if (win_meta->pad_offset + win_meta->size.x < getmaxx(win_meta->pad) - 1)
- for (y = 0; y < win_meta->size.y; y++)
- draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->size.x - 1,
- getmaxx(win_meta->pad) - (win_meta->pad_offset + win_meta->size.x), '>');
- pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->size.y, win_meta->size.x - 1); }
+ if (win_meta->pad_offset + win_meta->pad.size.x < getmaxx(win_meta->pad.curses_win) - 1)
+ for (y = 0; y < win_meta->pad.size.y; y++)
+ draw_vertical_scroll_hint(win_meta, win_meta->pad_offset + win_meta->pad.size.x - 1,
+ getmaxx(win_meta->pad.curses_win) - (win_meta->pad_offset
+ + win_meta->pad.size.x),
+ '>');
+ pnoutrefresh(win_meta->pad.curses_win, 0, win_meta->pad_offset, 0, 0, win_meta->pad.size.y,
+ win_meta->pad.size.x - 1); }
doupdate(); }
extern void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) {
// Grow or shrink currently active window. Correct its geometry and that of its followers.
- if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->size.y) {
- win_meta->active->size.y = height;
- win_meta->active->size.x = width;
+ if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->pad.size.y) {
+ win_meta->active->frame.size.y = height;
+ win_meta->active->frame.size.x = width;
update_windows(win_meta, win_meta->chain_start); } }
extern void cycle_active_window (struct WinMeta * win_meta, char dir) {
extern void reset_pad_offset(struct WinMeta * win_meta, uint16_t new_offset) {
// Apply new_offset to windows pad, if it proves to be sane.
- if (new_offset >= 0 && new_offset + win_meta->size.x < getmaxx(win_meta->pad))
+ if (new_offset >= 0 && new_offset + win_meta->pad.size.x < getmaxx(win_meta->pad.curses_win))
win_meta->pad_offset = new_offset; }