/* Performs parse_world_active()'s world activation legality tests. */
static uint8_t world_may_be_set_active();
+/* Unlink worldstate file if it exists. */
+static void remove_worldstate_file();
+
/* Parse/apply god command in "tok0"/"tok1" on toggling world.exists. Unset if
* argument is 0 and unlink worldstate file, but only set it on positive
* argument if it is not already set and a thing action of name S_CMD_WAIT, a
if (world.exists)
{
world.exists = 0 != get_thing_action_id_by_name(s[S_CMD_WAIT]);
+ if (!world.exists)
+ {
+ remove_worldstate_file();
+ }
}
}
else if (parse_val(tok0, tok1, s[S_CMD_THINGACTION], '8', (char *) &id))
+static void remove_worldstate_file()
+{
+ if (!access(s[S_PATH_WORLDSTATE], F_OK))
+ {
+ int test = unlink(s[S_PATH_WORLDSTATE]);
+ exit_trouble(-1 == test, __func__, "unlink");
+ }
+}
+
+
+
static uint8_t parse_world_active(char * tok0, char * tok1)
{
if (!strcmp(tok0, s[S_CMD_WORLD_ACTIVE]) && !parsetest_int(tok1, '8'))
uint8_t argument = atoi(tok1);
if (!argument)
{
- if (!access(s[S_PATH_WORLDSTATE], F_OK))
- {
- int test = unlink(s[S_PATH_WORLDSTATE]);
- exit_trouble(-1 == test, __func__, "unlink");
- }
+ remove_worldstate_file();
world.exists = 0;
}
else if (world.exists)
return 1;
}
world.exists = 0;
+ remove_worldstate_file();
free_things(world.things);
free(world.map.cells);
world.map.cells = NULL; /* Since remake_map() runs free() on this. */