def save_world():
# Dummy for saving all commands to reconstruct current world state.
# Misses same optimizations as record() from the original record().
+ # How to handle strings that contain ' or "?
+
+ def mapsetter(key):
+ def helper(id):
+ string = ""
+ if world_db["Things"][id][key]:
+ memmap = world_db["Things"][id][key]
+ length = world_db["MAP_LENGTH"]
+ for i in range(world_db["MAP_LENGTH"]):
+ string = string + key + " " + str(i) + " '" + \
+ memmap[i * length:(i * length) + length].decode() \
+ + "'\n"
+ return string
+ return helper
+
+ def memthing(id):
+ string = ""
+ for memthing in world_db["Things"][id]["T_MEMTHING"]:
+ string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
+ str(memthing[1]) + " " + str(memthing[2]) + "\n"
+ return string
+
+ def helper(category, id_string, special_keys={}):
+ string = ""
+ for id in world_db[category]:
+ string = string + id_string + " " + str(id) + "\n"
+ for key in world_db[category][id]:
+ if not key in special_keys:
+ x = world_db[category][id][key]
+ argument = "'" + x + "'" if str == type(x) else str(x)
+ string = string + key + " " + argument + "\n"
+ elif special_keys[key]:
+ string = string + special_keys[key](id)
+ return string
+
string = ""
for key in world_db:
if dict != type(world_db[key]):
string = string + key + " " + str(world_db[key]) + "\n"
- for id in world_db["ThingActions"]:
- string = string + "TA_ID " + str(id) + "\n"
- for key in world_db["ThingActions"][id]:
- val = world_db["ThingActions"][id][key]
- argument = "'" + val + "'" if str == type(val) else str(val)
- string = string + key + " " + argument + "\n"
- for id in world_db["ThingTypes"]:
- string = string + "TT_ID " + str(id) + "\n"
- for key in world_db["ThingTypes"][id]:
- if not "TT_CORPSE_ID" == key:
- val = world_db["ThingTypes"][id][key]
- argument = "'" + val + "'" if str == type(val) else str(val)
- string = string + key + " " + argument + "\n"
+ string = string + helper("ThingActions", "TA_ID")
+ string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
for id in world_db["ThingTypes"]:
string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
+ string = string + helper("Things", "T_ID",
+ {"T_CARRIES": False, "carried": False,
+ "T_MEMMAP": mapsetter("T_MEMMAP"),
+ "T_MEMTHING": memthing,
+ "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
+ for id in world_db["Things"]:
+ if [] != world_db["Things"][id]["T_CARRIES"]:
+ string = string + "T_ID " + str(id) + "\n"
+ for carried_id in world_db["Things"][id]["T_CARRIES"]:
+ string = string + "T_CARRIES " + str(carried_id) + "\n"
atomic_write(io_db["path_save"], string)
return None
-def worlddb_value_setter(key, min, max):
- """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
- def func(val_string):
- val = integer_test(val_string, min, max)
- if val:
- world_db[key] = val
- return func
+def setter(category, key, min, max):
+ """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
+ if category is None:
+ def f(val_string):
+ val = integer_test(val_string, min, max)
+ if None != val:
+ world_db[key] = val
+ else:
+ if category == "Thing":
+ id_store = command_tid
+ decorator = test_Thing_id
+ elif category == "ThingType":
+ id_store = command_ttid
+ decorator = test_ThingType_id
+ elif category == "ThingAction":
+ id_store = command_taid
+ decorator = test_ThingAction_id
+
+ @decorator
+ def f(val_string):
+ val = integer_test(val_string, min, max)
+ if None != val:
+ world_db[category + "s"][id_store.id][key] = val
+ return f
def command_ping():
def command_seedmap(seed_string):
"""Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
- worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
remake_map()
def command_makeworld(seed_string):
# DUMMY.
- worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
- worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+ setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
# TODO: Test for existence of player thing and 'wait' thing action?
# DUMMY.
set_world_inactive()
# TODO: remove things, map
- worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+ setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
def command_worldactive(worldactive_string):
world_db["WORLD_ACTIVE"] = 1
-def command_ttid(id_string):
- """Set ID of ThingType to manipulate. ID unused? Create new ThingType.
+def id_setter(id_string, category, id_store, start_at_1=False):
+ """Set ID of object of category to manipulate ID unused? Create new one.
- The ID of the ThingType to manipulate is stored as command_ttid.id. If
- the integer of the input value is valid (>= -32768 and <= 32767), but <0 or
- >255, a new ID is calculated: the lowest unused ID >=0 and <= 255.
+ The ID is stored as id_store.id. If the integer of the input is valid (if
+ start_at_1, >= 0 and <= 255, else >= -32768 and <= 32767), but <0 or (if
+ start_at_1) <1, calculate new ID: lowest unused ID >=0 or (if start_at_1)
+ >= 1, and <= 255. None is always returned when no new object is created,
+ otherwise the new object's ID.
"""
- id = integer_test(id_string, -32768, 32767)
+ min = 0 if start_at_1 else -32768
+ max = 255 if start_at_1 else 32767
+ id = integer_test(id_string, min, max)
if None != id:
- if id in world_db["ThingTypes"]:
- command_ttid.id = id
+ if id in world_db[category]:
+ id_store.id = id
+ return None
else:
- if id < 0 or id > 255:
+ if (start_at_1 and 0 == id) \
+ or ((not start_at_1) and (id < 0 or id > 255)):
id = -1
while 1:
id = id + 1
- if id not in world_db["ThingTypes"]:
+ if id not in world_db[category]:
break
if id > 255:
print("Ignoring: "
"No unused ID available to add to ID list.")
- return
- command_ttid.id = id
- world_db["ThingTypes"][id] = {
- "TT_NAME": "(none)",
- "TT_CONSUMABLE": 0,
- "TT_LIFEPOINTS": 0,
- "TT_PROLIFERATE": 0,
- "TT_START_NUMBER": 0,
- "TT_SYMBOL": "?",
- "TT_CORPSE_ID": id
- }
+ return None
+ id_store.id = id
+ return id
def test_for_id_maker(object, category):
return decorator
-test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+def command_tid(id_string):
+ """Set ID of Thing to manipulate. ID unused? Create new one.
+
+ Default new Thing's type to the first available ThingType, others: zero.
+ """
+ id = id_setter(id_string, "Things", command_tid)
+ if None != id:
+ if world_db["ThingTypes"] == {}:
+ print("Ignoring: No ThingType to settle new Thing in.")
+ return
+ world_db["Things"][id] = {
+ "T_LIFEPOINTS": 0,
+ "T_ARGUMENT": 0,
+ "T_PROGRESS": 0,
+ "T_SATIATION": 0,
+ "T_COMMAND": 0,
+ "T_TYPE": list(world_db["ThingTypes"].keys())[0],
+ "T_POSY": 0,
+ "T_POSX": 0,
+ "T_CARRIES": [],
+ "carried": False,
+ "T_MEMTHING": [],
+ "T_MEMMAP": False,
+ "T_MEMDEPTHMAP": False
+ }
+
+
+test_Thing_id = test_for_id_maker(command_tid, "Thing")
+
+
+@test_Thing_id
+def command_tcommand(str_int):
+ """Set T_COMMAND of selected Thing."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if 0 == val or val in world_db["ThingActions"]:
+ world_db["Things"][command_tid.id]["T_COMMAND"] = val
+ else:
+ print("Ignoring: ThingAction ID belongs to no known ThingAction.")
+
+@test_Thing_id
+def command_ttype(str_int):
+ """Set T_TYPE of selected Thing."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val in world_db["ThingTypes"]:
+ world_db["Things"][command_tid.id]["T_TYPE"] = val
+ else:
+ print("Ignoring: ThingType ID belongs to no known ThingType.")
-def ThingType_value_setter(key, min, max):
- """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max."""
- @test_ThingType_id
- def f(val_string):
- val = integer_test(val_string, min, max)
+
+@test_Thing_id
+def command_tcarries(str_int):
+ """Append int(str_int) to T_CARRIES of selected Thing.
+
+ The ID int(str_int) must not be of the selected Thing, and must belong to a
+ Thing with unset "carried" flag. Its "carried" flag will be set on owning.
+ """
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val == command_tid.id:
+ print("Ignoring: Thing cannot carry itself.")
+ elif val in world_db["Things"] \
+ and not world_db["Things"][val]["carried"]:
+ world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
+ world_db["Things"][val]["carried"] = True
+ else:
+ print("Ignoring: Thing not available for carrying.")
+
+
+@test_Thing_id
+def command_tmemthing(str_t, str_y, str_x):
+ """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
+
+ The type must fit to an existing ThingType, and the position into the map.
+ """
+ type = integer_test(str_t, 0, 255)
+ posy = integer_test(str_y, 0, 255)
+ posx = integer_test(str_x, 0, 255)
+ if None != type and None != posy and None != posx:
+ if type not in world_db["ThingTypes"] \
+ or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
+ print("Ignoring: Illegal value for thing type or position.")
+ else:
+ memthing = (type, posy, posx)
+ world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
+
+
+def setter_map(maptype):
+ """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+
+ If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+ """
+ @test_Thing_id
+ def helper(str_int, mapline):
+ val = integer_test(str_int, 0, 255)
if None != val:
- world_db["ThingTypes"][command_ttid.id][key] = val
- return f
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ length = world_db["MAP_LENGTH"]
+ rmap = None
+ if not world_db["Things"][command_tid.id][maptype]:
+ rmap = bytearray(b' ' * (length ** 2))
+ else:
+ rmap = world_db["Things"][command_tid.id][maptype]
+ rmap[val * length:(val * length) + length] = mapline.encode()
+ world_db["Things"][command_tid.id][maptype] = rmap
+ return helper
+
+
+def setter_tpos(axis):
+ """Generate setter for T_POSX or T_POSY of selected Thing."""
+ @test_Thing_id
+ def helper(str_int):
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val < world_db["MAP_LENGTH"]:
+ world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ # TODO: Delete Thing's FOV, and rebuild it if world is active.
+ else:
+ print("Ignoring: Position is outside of map.")
+ return helper
+
+
+def command_ttid(id_string):
+ """Set ID of ThingType to manipulate. ID unused? Create new one.
+
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ """
+ id = id_setter(id_string, "ThingTypes", command_ttid)
+ if None != id:
+ world_db["ThingTypes"][id] = {
+ "TT_NAME": "(none)",
+ "TT_CONSUMABLE": 0,
+ "TT_LIFEPOINTS": 0,
+ "TT_PROLIFERATE": 0,
+ "TT_START_NUMBER": 0,
+ "TT_SYMBOL": "?",
+ "TT_CORPSE_ID": id
+ }
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
@test_ThingType_id
def command_ttname(name):
- """Set to name TT_NAME of selected ThingType."""
+ """Set TT_NAME of selected ThingType."""
world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
@test_ThingType_id
def command_ttsymbol(char):
- """Set to char TT_SYMBOL of selected ThingType. """
+ """Set TT_SYMBOL of selected ThingType. """
if 1 == len(char):
world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
else:
@test_ThingType_id
def command_ttcorpseid(str_int):
- """Set to int(str_int) TT_CORPSE_ID of selected ThingType."""
+ """Set TT_CORPSE_ID of selected ThingType."""
val = integer_test(str_int, 0, 255)
if None != val:
if val in world_db["ThingTypes"]:
world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
else:
- print("Corpse ID belongs to no known object type.")
+ print("Ignoring: Corpse ID belongs to no known ThignType.")
def command_taid(id_string):
- """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+ """Set ID of ThingAction to manipulate. ID unused? Create new one.
- The ID of the ThingAction to manipulate is stored as command_taid.id. If
- the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
- is calculated: The lowest unused ID >0 and <= 255.
+ Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
"""
- id = integer_test(id_string, 0, 255)
+ id = id_setter(id_string, "ThingActions", command_taid, True)
if None != id:
- if id in world_db["ThingActions"]:
- command_taid.id = id
- else:
- if 0 == id:
- while 1:
- id = id + 1
- if id not in world_db["ThingActions"]:
- break
- if id > 255:
- print("Ignoring: "
- "No unused ID available to add to ID list.")
- return
- command_taid.id = id
- world_db["ThingActions"][id] = {
- "TA_EFFORT": 1,
- "TA_NAME": "wait"
- }
+ world_db["ThingActions"][id] = {
+ "TA_EFFORT": 1,
+ "TA_NAME": "wait"
+ }
test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
-@test_ThingAction_id
-def command_taeffort(str_int):
- """Set to int(str_int) TA_EFFORT of selected ThingAction."""
- val = integer_test(str_int, 0, 255)
- if None != val:
- world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
-
-
@test_ThingAction_id
def command_taname(name):
- """Set to name TA_NAME of selected ThingAction.
+ """Set TA_NAME of selected ThingAction.
The name must match a valid thing action function. If after the name
setting no ThingAction with name "wait" remains, call set_world_inactive().
"PING": (0, True, command_ping),
"MAKE_WORLD": (1, False, command_makeworld),
"SEED_MAP": (1, False, command_seedmap),
- "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS",
- 0, 4294967295)),
- "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
- "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
+ 0, 4294967295)),
+ "TURN": (1, False, setter(None, "TURN", 0, 65535)),
+ "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"TA_ID": (1, False, command_taid),
- "TA_EFFORT": (1, False, command_taeffort),
+ "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
"TT_ID": (1, False, command_ttid),
"TT_NAME": (1, False, command_ttname),
"TT_SYMBOL": (1, False, command_ttsymbol),
"TT_CORPSE_ID": (1, False, command_ttcorpseid),
- "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE",
- 0, 65535)),
- "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER",
- 0, 255)),
- "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE",
- 0, 255)),
- "TT_LIFEPOINTS": (1, False, ThingType_value_setter("TT_LIFEPOINTS",
- 0, 255))
+ "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
+ 0, 65535)),
+ "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
+ 0, 255)),
+ "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
+ 0, 255)),
+ "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
+ "T_ID": (1, False, command_tid),
+ "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
+ "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
+ "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
+ "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
+ "T_COMMAND": (1, False, command_tcommand),
+ "T_TYPE": (1, False, command_ttype),
+ "T_CARRIES": (1, False, command_tcarries),
+ "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
+ "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
+ "T_MEMTHING": (3, False, command_tmemthing),
+ "T_POSY": (1, False, setter_tpos("Y")),
+ "T_POSX": (1, False, setter_tpos("X")),
}