uint32_t map_size = world.map.length * world.map.length;
t->fov_map = t->fov_map ? t->fov_map : try_malloc(map_size, __func__);
memset(t->fov_map, 'v', map_size);
- struct yx_uint8 test_pos = t->pos;
struct shadow_angle * shadows = NULL;
+ struct yx_uint8 test_pos = t->pos;
char * circle_dirs = "xswedc";
uint16_t dist;
- uint8_t first_round, circle_on_map;
- for (first_round = 1, dist = 1, circle_on_map = 1; circle_on_map; dist++)
+ uint8_t circle_on_map;
+ for (dist = 1, circle_on_map = 1; circle_on_map; dist++)
{
- if (!first_round)
+ if (1 != dist)
{
mv_yx_in_dir_legal('c', &test_pos);
}
char dir = 'd';
- uint8_t i_dir = first_round = circle_on_map = 0;
+ uint8_t i_dir = circle_on_map = 0;
uint16_t i_dist, hex_i;
for (hex_i = 0, i_dist = 1; hex_i < 6 * dist; i_dist++, hex_i++)
{