Shut down server.
THINGS_HERE [0 to 255] [0 to 255]
-If world exists, write line-by-line list of things at y position of first
-argument, x position of second argument of map into ./server/out file, enclosed
-by two lines "THINGS_HERE START" and "THINGS_HERE END".
+If world exists, write line-by-line list of things in memory at y position of
+first argument, x position of second argument of map into ./server/out file,
+enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END".
Player commands
---------------
#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, ThingType, get_thing_action_id_by_name(),
- * get_player(), try_thing_proliferation()
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
+ * get_thing_action_id_by_name(), try_thing_proliferation()
*/
#include "world.h" /* world */
return 0;
}
send_to_outfile("THINGS_HERE START\n", 1);
- struct Thing * t;
- for (t = world.things; t; t = t->next)
+ struct Thing * player = get_player();
+ struct ThingInMemory * t;
+ for (t = player->t_mem; t; t = t->next)
{
if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
{