listener = game.get_thing(game.sessions[c_id], create_unfound=False)
d_y = abs(speaker.position.y - listener.position.y)
d_x = abs(speaker.position.x - listener.position.x)
- d = math.sqrt(d_y ** 2 + d_x ** 2)
- distance = '(close)' if d < 3 else '(distant)'
+ distance = math.sqrt(d_y ** 2 + d_x ** 2)
+ fov_overlap = 1
+ if listener.fov_stencil[speaker.position] != '.':
+ fov_overlap_tiles = 0
+ for i in range(speaker.fov_stencil.size_i):
+ if speaker.fov_stencil.terrain[i] == '.' and\
+ listener.fov_stencil.terrain[i] == '.':
+ fov_overlap_tiles += 1
+ fov_overlap = fov_overlap_tiles / speaker.fov_stencil.size_i
+ volume = fov_overlap / max(1, distance)
game.io.send('CHAT ' +
- quote('%s %s: %s' % (distance, speaker.nickname, msg)),
+ quote('(volume: %.3f) %s: %s' % (volume, speaker.nickname, msg)),
c_id)
cmd_ALL.argtypes = 'string'
def __init__(self, source_map, center):
self.source_map = source_map
self.size = self.source_map.size
- self.fov_radius = (self.size.y / 2) - 0.5
+ self.fov_radius = 12 # (self.size.y / 2) - 0.5
self.start_indented = True #source_map.start_indented
self.terrain = '?' * self.size_i
self.center = center