#include "keybindings.h"
#include "readwrite.h"
-#define NORTH 1
-#define EAST 2
-#define SOUTH 3
-#define WEST 4
-
uint16_t rrand(char use_seed, uint32_t new_seed) {
// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
static uint32_t seed;
passable = 1;
return passable; }
-struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) {
-// Return yx coordinates one step to the direction d of yx.
- if (d == NORTH) yx.y--;
- else if (d == EAST) yx.x++;
- else if (d == SOUTH) yx.y++;
- else if (d == WEST) yx.x--;
- return yx; }
-
void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
void save_game(struct World *);
char is_passable (struct Map *, uint16_t, uint16_t);
-struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void move_monster (struct World *, struct Monster *);
void move_player (struct World *, char);
void player_wait(struct World *);
if (a.y == b.y && a.x == b.x) return 1;
else return 0; }
+extern struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) {
+// Return yx coordinates one step to the direction d of yx.
+ if (d == NORTH) yx.y--;
+ else if (d == EAST) yx.x++;
+ else if (d == SOUTH) yx.y++;
+ else if (d == WEST) yx.x--;
+ return yx; }
+
#ifndef YX_UINT16_H
#define YX_UINT16_H
+#define NORTH 1
+#define EAST 2
+#define SOUTH 3
+#define WEST 4
+
struct yx_uint16 {
uint16_t y;
uint16_t x; };
extern char yx_uint16_cmp (struct yx_uint16, struct yx_uint16);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
#endif