#include "../common/try_malloc.h" /* try_malloc() */
#include "hardcoded_strings.h" /* s */
#include "thing_actions.h" /* get_thing_action_id_by_name() */
-#include "things.h" /* Thing, ThingType, ThingInMemory */
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */
#include "world.h" /* world */
-
-
#define N_DIRS 6
+/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */
+static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
+ uint16_t kill_score, uint16_t pos);
+
/* Write into "neighbors" scores of the N_DIRS immediate neighbors of the
* "score_map" cell at "pos_i" (array index), as found in the directions
- * north-east, east, south-east etc. (clockwise order). Use "max_score" for
- * illegal neighborhoods (i.e. if direction would lead beyond the map's border).
+ * north-east, east, south-east etc. (clockwise order). Use "kill_score" for
+ * illegal neighborhoods (i.e. if direction would lead beyond the map's border,
+ * or, if "check_inhabitants" is non-zero, into animate-inhabited cell).
*/
static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
- uint16_t max_score, uint16_t * neighbors);
+ uint16_t kill_score, uint16_t * neighbors,
+ uint8_t check_inhabitants);
/* Iterate over scored cells in "score_map" of world.map's geometry. Compare
* each cell's score against the score of its immediate neighbors in N_DIRS
*/
static void dijkstra_map(uint16_t * score_map, uint16_t max_score);
+/* Helpers to init_score_map(), realizing individual filters. */
+static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye);
+static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye);
+static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye);
+static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye);
+
/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */
static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
struct Thing * t_eye);
+/* Helper to get_dir_to_nearest_target(). */
+static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
+ uint16_t * score_map);
+
/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise
* nearest target that is not "t_eye" and fits criteria set by "filter". On
* success, return !0, else 0. Values for "filter":
- * "e": thing in FOV is animate, but not of "t_eye"'s thing type; build path as
- * avoiding things of "t_eye"'s type
+ * "a": thing in FOV is animate, but of a type that is not "t_eye"'s, and
+ * starts out weaker than it is; build path as avoiding things of "t_eye"'s
+ * type
+ * "f": neighbor cell (not inhabited by any animate thing) further away from
+ * animate thing not further than x steps away and in FOV and of a type
+ * that is not "t_eye"'s, and starts out stronger or as strong as "t_eye"
+ * is currently; or (cornered), if no such flight cell, but thing of above
+ * criteria is in neighbor cell, that cell
* "c": thing in memorized map is consumable
* "s": memory map cell with greatest-reachable degree of unexploredness
*/
/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined
* by "filter", else 0. Values for "filter":
- * "e": thing in FOV is animate, but not of "t_eye"'s thing type
- * "c": thing in memorized map is consumable
+ * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye",
+ * and starts out weaker ("a") / stronger ("f") than "t_eye" is
+ * "c" : thing in memorized map is consumable
*/
static uint8_t seeing_thing(struct Thing * t_eye, char filter);
+static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
+ uint16_t kill_score, uint16_t pos)
+{
+ if (check_inhabitant)
+ {
+ struct Thing * t = world.things;
+ for (; t; t = t->next)
+ {
+ if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x)
+ {
+ return kill_score;
+ }
+ }
+ }
+ return score_map[pos];
+}
+
+
+
static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
- uint16_t max_score, uint16_t * neighbors)
+ uint16_t kill_score, uint16_t * neighbors,
+ uint8_t check_inhabitants)
{
uint32_t map_size = world.map.length * world.map.length;
- uint8_t i_dir;
- for (i_dir = 0; i_dir < N_DIRS; neighbors[i_dir] = max_score, i_dir++);
uint8_t open_north = pos_i >= world.map.length;
uint8_t open_east = pos_i + 1 % world.map.length;
uint8_t open_south = pos_i + world.map.length < map_size;
uint8_t is_indented = (pos_i / world.map.length) % 2;
uint8_t open_diag_west = is_indented || open_west;
uint8_t open_diag_east = !is_indented || open_east;
- if (open_north && open_diag_east)
- {
- neighbors[0] = score_map[pos_i - world.map.length + is_indented];
- }
- if (open_east)
- {
- neighbors[1] = score_map[pos_i + 1];
- }
- if (open_south && open_diag_east)
- {
- neighbors[2] = score_map[pos_i + world.map.length + is_indented];
- }
- if (open_south && open_diag_west)
- {
- neighbors[3] = score_map[pos_i + world.map.length - !is_indented];
- }
- if (open_west)
- {
- neighbors[4] = score_map[pos_i - 1];
- }
- if (open_north && open_diag_west)
- {
- neighbors[5] = score_map[pos_i - world.map.length - !is_indented];
- }
+ neighbors[0] = !(open_north && open_diag_east) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i - world.map.length + is_indented);
+ neighbors[1] = !(open_east) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i + 1);
+ neighbors[2] = !(open_south && open_diag_east) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i + world.map.length + is_indented);
+ neighbors[3] = !(open_south && open_diag_west) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i + world.map.length - !is_indented);
+ neighbors[4] = !(open_west) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i - 1);
+ neighbors[5] = !(open_north && open_diag_west) ? kill_score :
+ set_neighbor_val(score_map, check_inhabitants, kill_score,
+ pos_i - world.map.length - !is_indented);
}
{
if (score_map[pos] <= max_score)
{
- get_neighbor_scores(score_map, pos, max_score, neighbors);
+ get_neighbor_scores(score_map, pos, max_score, neighbors, 0);
min_neighbor = max_score;
for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++)
{
+static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye)
+{
+ if ('a' != filter)
+ {
+ return 0;
+ }
+ struct Thing * t = world.things;
+ for (; t; t = t->next)
+ {
+ if ( t != t_eye && t->lifepoints && t->type != t_eye->type
+ && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
+ && get_thing_type(t->type)->lifepoints < t_eye->lifepoints)
+ {
+ score_map[t->pos.y * world.map.length + t->pos.x] = 0;
+ }
+ else if (t->type == t_eye->type)
+ {
+ score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX;
+ }
+ }
+ return 1;
+}
+
+
+
+static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye)
+{
+ if ('f' != filter)
+ {
+ return 0;
+ }
+ struct Thing * t = world.things;
+ for (; t; t = t->next)
+ {
+ if ( t->lifepoints && t->type != t_eye->type
+ && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
+ && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints)
+ {
+ score_map[t->pos.y * world.map.length + t->pos.x] = 0;
+ }
+ }
+ return 1;
+}
+
+
+
+static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye)
+{
+ if ('c' != filter)
+ {
+ return 0;
+ }
+ struct ThingInMemory * tm = t_eye->t_mem;
+ for (; tm; tm = tm->next)
+ {
+ if ( ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]
+ && get_thing_type(tm->type)->consumable)
+ {
+ score_map[tm->pos.y * world.map.length + tm->pos.x] = 0;
+ }
+ }
+ return 1;
+}
+
+
+
+static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
+ struct Thing * t_eye)
+{
+ if (!(('0' < filter && '9' >= filter) || ' ' == filter))
+ {
+ return 0;
+ }
+ uint32_t i;
+ for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
+ {
+ score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i];
+ }
+ return 1;
+}
+
+
+
static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
struct Thing * t_eye)
{
score_map[i] = UINT16_MAX-1;
}
}
- if ('e' == filter)
+ if ( score_map_filter_attack(filter, score_map, t_eye)
+ || score_map_filter_flee(filter, score_map, t_eye)
+ || score_map_filter_consume(filter, score_map, t_eye)
+ || score_map_filter_search(filter, score_map, t_eye))
{
- struct Thing * t = world.things;
- for (; t; t = t->next)
+ }
+}
+
+
+static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
+ uint16_t * score_map)
+{
+ char dir_to_nearest_target = 0;
+ uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x;
+ char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order. */
+ uint16_t neighbors[N_DIRS];
+ get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter);
+ uint16_t minmax_neighbor = 'f' == filter ? 0 : UINT16_MAX-1;
+ uint8_t i;
+ for (i = 0; i < N_DIRS; i++)
+ {
+ if ( ( 'f' == filter && score_map[pos_i] < neighbors[i]
+ && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i])
+ || ('f' != filter && minmax_neighbor > neighbors[i]))
{
- if ( t==t_eye || !t->lifepoints
- || 'H' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x])
- {
- continue;
- }
- else if (t->lifepoints && t->type == t_eye->type)
- {
- score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX;
- continue;
- }
- score_map[t->pos.y * world.map.length + t->pos.x] = 0;
+ minmax_neighbor = neighbors[i];
+ dir_to_nearest_target = dirs[i];
}
}
- else if ('c' == filter)
+ if ('f' == filter)
{
- struct ThingInMemory * tm = t_eye->t_mem;
- for (; tm; tm = tm->next)
+ if (!dir_to_nearest_target && 1 == score_map[pos_i])
{
- if (' ' == t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x])
- {
- continue;
- }
- struct ThingType * tt = get_thing_type(tm->type);
- if (!tt->consumable)
+ get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 0);
+ for (i = 0; i < N_DIRS; i++)
{
- continue;
+ if (!neighbors[i])
+ {
+ dir_to_nearest_target = dirs[i];
+ break;
+ }
}
- score_map[tm->pos.y * world.map.length + tm->pos.x] = 0;
}
- }
- else if (('0' < filter && '9' >= filter) || ' ' == filter)
- {
- uint32_t i;
- for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
+ else if (dir_to_nearest_target && minmax_neighbor > 3)
{
- score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i];
+ dir_to_nearest_target = 0;
}
}
+ return dir_to_nearest_target;
}
score_map, map_size, t_eye);
mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1;
dijkstra_map(score_map, UINT16_MAX-1);
- uint16_t neighbors[N_DIRS];
- uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x;
- get_neighbor_scores(score_map, pos_i, UINT16_MAX-1, neighbors);
+ dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map);
free(score_map);
- uint16_t min_neighbor = UINT16_MAX-1;
- char * dirs = "edcxsw";/* get_neighbor_scores()'s clockwise dir order.*/
- uint8_t i;
- for (i = 0; i < N_DIRS; i++)
- {
- if (min_neighbor > neighbors[i])
- {
- min_neighbor = neighbors[i];
- dir_to_nearest_target = dirs[i];
- }
- }
if (dir_to_nearest_target)
{
t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
static uint8_t seeing_thing(struct Thing * t_eye, char filter)
{
- if (t_eye->fov_map && 'e' == filter)
+ if (t_eye->fov_map && ('a' == filter || 'f' == filter))
{
struct Thing * t = world.things;
for (; t; t = t->next)
{
- if ( t != t_eye
+ if ( t != t_eye && t->lifepoints && t->type != t_eye->type
&& 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x])
{
- if (t->lifepoints && t->type != t_eye->type)
+ struct ThingType * tt = get_thing_type(t->type);
+ if ( ('f' == filter && tt->lifepoints >= t_eye->lifepoints)
+ || ('a' == filter && tt->lifepoints < t_eye->lifepoints))
{
return 1;
}
struct ThingInMemory * tm = t_eye->t_mem;
for (; tm; tm = tm->next)
{
- if (' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x])
+ if ( ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x]
+ && get_thing_type(tm->type)->consumable)
{
- struct ThingType * tt = get_thing_type(tm->type);
- if (tt->consumable)
- {
- return 1;
- }
+ return 1;
}
}
}
for (; t; t = t->next)
{
if ( t != t_standing
- && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x)
+ && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x
+ && get_thing_type(t->type)->consumable)
{
- struct ThingType * tt = get_thing_type(t->type);
- if (tt->consumable)
- {
- return 1;
- }
+ return 1;
}
}
return 0;
extern void ai(struct Thing * t)
{
t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
- if (!get_dir_to_nearest_target(t, 'e'))
+ if (!get_dir_to_nearest_target(t, 'f'))
{
int16_t sel = get_inventory_slot_to_consume(t);
if (-1 != sel)
{
t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]);
}
- else if (!get_dir_to_nearest_target(t, 'c'))
+ else if ( !get_dir_to_nearest_target(t, 'c')
+ && !get_dir_to_nearest_target(t, 'a'))
{
get_dir_to_nearest_target(t, 's');
}