--- /dev/null
+import curses
+import types
+
+
+from client.config.windows import windows_config
+
+
+redraw_windows = False
+sep_size = 1 # Width of inter-window borders and title bars.
+windows = []
+stdscr = None
+screen_size = [0,0]
+
+
+class Window:
+ def __init__(self, title, draw_function, size):
+ self.title = title
+ self.draw = types.MethodType(draw_function, self)
+ self.size = size
+
+
+def set_window_geometries():
+
+ def size_window(config):
+ size = [0, 0]
+ size[0] = config[0]
+ if (config[0] == 0):
+ size[0] = screen_size[0] - sep_size
+ elif (config[0] < 0):
+ size[0] = screen_size[0] + config[0] - sep_size
+ size[1] = config[1]
+ if (config[1] == 0):
+ size[1] = screen_size[1]
+ elif (config[1] < 0):
+ size[1] = screen_size[1] + config[1]
+ return size
+
+ def place_window(win):
+ win_i = windows.index(win)
+
+ # If win is first window, it goes into the top left corner.
+ win.start = [0 + sep_size, 0]
+ if (win_i > 0):
+
+ # If not, get win's closest predecessor starting a new stack on the
+ # screen top,fit win's top left to that win_top's top right corner.
+ win_top = None
+ for i in range(win_i - 1, -1, -1):
+ win_top = windows[i]
+ if (win_top.start[0] == 0 + sep_size):
+ break
+ win.start[1] = win_top.start[1] + win_top.size[1] + sep_size
+
+ # If enough space is found below win's predecessor, fit win's top
+ # left corner to that predecessor's bottom left corner.
+ win_prev = windows[win_i - 1]
+ next_free_y = win_prev.start[0] + win_prev.size[0] + sep_size
+ if (win.size[1] <= win_prev.size[1] and
+ win.size[0] <= screen_size[0] - next_free_y):
+ win.start[1] = win_prev.start[1]
+ win.start[0] = next_free_y
+
+ # If that fails, try to fit win's top left corner to the top right
+ # corner of its closest predecessor win_test 1) below win_top (see
+ # above) 2) and with enough space open to its right between its
+ # right edge and the lower edge of a win_high located directly
+ # above win_test to fit win there (without growing further to the
+ # right than win_high does or surpassing the screen's lower edge).
+ else:
+ win_test = win_prev
+ win_high = None
+ while (win_test != win_top):
+ for i in range(win_i - 2, -1, -1):
+ win_high = windows[i]
+ if win_test.start[0] > win_high.start[0]:
+ break
+ next_free_y = win_high.start[0] + win_high.size[0] \
+ + sep_size
+ first_free_x = win_test.start[1] + win_test.size[1] \
+ + sep_size
+ last_free_x = win_high.start[1] + win_high.size[1]
+ if (win.size[0] <= screen_size[0] - next_free_y and
+ win.size[1] <= last_free_x - first_free_x):
+ win.start[1] = first_free_x
+ win.start[0] = next_free_y
+ break
+ win_test = win_high
+
+ global screen_size, stdscr
+ curses.endwin()
+ stdscr = curses.initscr()
+ screen_size = stdscr.getmaxyx()
+ for config in windows_config:
+ size = size_window(config["config"])
+ window = Window(config["title"], config["func"], size)
+ windows.append(window)
+ place_window(window)
+ redraw_windows = True
+
+
+def draw_screen():
+
+ def healthy_addch(y, x, char, attr=0):
+ """Workaround for <http://stackoverflow.com/questions/7063128/>."""
+ if y == screen_size[0] - 1 and x == screen_size[1] - 1:
+ char_before = stdscr.inch(y, x - 1)
+ stdscr.addch(y, x - 1, char, attr)
+ stdscr.insstr(y, x - 1, " ")
+ stdscr.addch(y, x - 1, char_before)
+ else:
+ stdscr.addch(y, x, char, attr)
+
+ def draw_window_border_lines():
+ for win in windows:
+ for k in range(2):
+ j = win.start[int(k == 0)] - sep_size
+ if (j >= 0 and j < screen_size[int(k == 0)]):
+ start = win.start[k]
+ end = win.start[k] + win.size[k]
+ end = end if end < screen_size[k] else screen_size[k]
+ if k:
+ [healthy_addch(j, i, '-') for i in range(start, end)]
+ else:
+ [healthy_addch(i, j, '|') for i in range(start, end)]
+
+ def draw_window_border_corners():
+ for win in windows:
+ up = win.start[0] - sep_size
+ down = win.start[0] + win.size[0]
+ left = win.start[1] - sep_size
+ right = win.start[1] + win.size[1]
+ if (up >= 0 and up < screen_size[0]):
+ if (left >= 0 and left < screen_size[1]):
+ healthy_addch(up, left, '+')
+ if (right >= 0 and right < screen_size[1]):
+ healthy_addch(up, right, '+')
+ if (down >= 0 and down < screen_size[0]):
+ if (left >= 0 and left < screen_size[1]):
+ healthy_addch(down, left, '+')
+ if (right >= 0 and right < screen_size[1]):
+ healthy_addch(down, right, '+')
+
+ def draw_window_titles():
+ for win in windows:
+ title = " " + win.title + " "
+ if len(title) <= win.size[1]:
+ y = win.start[0] - 1
+ start_x = win.start[1] + int((win.size[1] - len(title))/2)
+ for x in range(len(title)):
+ healthy_addch(y, start_x + x, title[x])
+
+ def draw_window_contents():
+ def draw_winmap():
+ """Draw winmap in area delimited by offset, winmap_size.
+
+ The individuall cell of a winmap is interpreted as either a single
+ character element, or as a tuple of character and attribute,
+ depending on the size len(cell) spits out.
+ """
+ stop = [0, 0]
+ for i in range(2):
+ stop[i] = win.size[i] + offset[i]
+ if stop[i] >= winmap_size[i]:
+ stop[i] = winmap_size[i]
+ for y in range(offset[0], stop[0]):
+ for x in range(offset[1], stop[1]):
+ cell = winmap[y * winmap_size[1] + x]
+ attr = 0
+ if len(cell) > 1:
+ attr = cell[1]
+ cell = cell[0]
+ y_in_screen = win.start[0] + (y - offset[0])
+ x_in_screen = win.start[1] + (x - offset[1])
+ if (y_in_screen < screen_size[0]
+ and x_in_screen < screen_size[1]):
+ healthy_addch(y_in_screen, x_in_screen, cell, attr)
+ def draw_scroll_hints():
+ def draw_scroll_string(n_lines_outside):
+ hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' '
+ if len(hint) <= win.size[ni]:
+ non_hint_space = win.size[ni] - len(hint)
+ hint_offset = int(non_hint_space / 2)
+ for j in range(win.size[ni] - non_hint_space):
+ pos_2 = win.start[ni] + hint_offset + j
+ x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
+ healthy_addch(y, x, hint[j], curses.A_REVERSE)
+ def draw_scroll_arrows(ar1, ar2):
+ for j in range(win.size[ni]):
+ pos_2 = win.start[ni] + j
+ x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
+ healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE)
+ for i in range(2):
+ ni = int(i == 0)
+ unit = 'rows' if ni else 'columns'
+ if (offset[i] > 0):
+ pos_1 = win.start[i]
+ draw_scroll_arrows('^', '<')
+ draw_scroll_string(offset[i])
+ if (winmap_size[i] > offset[i] + win.size[i]):
+ pos_1 = win.start[i] + win.size[i] - 1
+ draw_scroll_arrows('v', '>')
+ draw_scroll_string(winmap_size[i] - offset[i]
+ - win.size[i])
+ for win in windows:
+ offset, winmap_size, winmap = win.draw()
+ draw_winmap()
+ draw_scroll_hints()
+
+ stdscr.erase()
+ draw_window_border_lines()
+ draw_window_border_corners()
+ draw_window_titles()
+ draw_window_contents()
+ stdscr.refresh()
from client.config.world_data import world_data
from client.config.io import io
from client.config.commands import commands
-from client.config.windows import windows_config
+from client.window_management import redraw_windows, set_window_geometries, \
+ stdscr, draw_screen
from client.query_mapcell import query_mapcell
-import types
-class Window:
- def __init__(self, title, draw_function, size):
- self.title = title
- self.draw = types.MethodType(draw_function, self)
- self.size = size
-
-
-def set_window_geometries():
-
- def size_window(config):
- size = [0, 0]
- size[0] = config[0]
- if (config[0] == 0):
- size[0] = screen_size[0] - sep_size
- elif (config[0] < 0):
- size[0] = screen_size[0] + config[0] - sep_size
- size[1] = config[1]
- if (config[1] == 0):
- size[1] = screen_size[1]
- elif (config[1] < 0):
- size[1] = screen_size[1] + config[1]
- return size
-
- def place_window(win):
- win_i = windows.index(win)
-
- # If win is first window, it goes into the top left corner.
- win.start = [0 + sep_size, 0]
- if (win_i > 0):
-
- # If not, get win's closest predecessor starting a new stack on the
- # screen top,fit win's top left to that win_top's top right corner.
- win_top = None
- for i in range(win_i - 1, -1, -1):
- win_top = windows[i]
- if (win_top.start[0] == 0 + sep_size):
- break
- win.start[1] = win_top.start[1] + win_top.size[1] + sep_size
-
- # If enough space is found below win's predecessor, fit win's top
- # left corner to that predecessor's bottom left corner.
- win_prev = windows[win_i - 1]
- next_free_y = win_prev.start[0] + win_prev.size[0] + sep_size
- if (win.size[1] <= win_prev.size[1] and
- win.size[0] <= screen_size[0] - next_free_y):
- win.start[1] = win_prev.start[1]
- win.start[0] = next_free_y
-
- # If that fails, try to fit win's top left corner to the top right
- # corner of its closest predecessor win_test 1) below win_top (see
- # above) 2) and with enough space open to its right between its
- # right edge and the lower edge of a win_high located directly
- # above win_test to fit win there (without growing further to the
- # right than win_high does or surpassing the screen's lower edge).
- else:
- win_test = win_prev
- win_high = None
- while (win_test != win_top):
- for i in range(win_i - 2, -1, -1):
- win_high = windows[i]
- if win_test.start[0] > win_high.start[0]:
- break
- next_free_y = win_high.start[0] + win_high.size[0] \
- + sep_size
- first_free_x = win_test.start[1] + win_test.size[1] \
- + sep_size
- last_free_x = win_high.start[1] + win_high.size[1]
- if (win.size[0] <= screen_size[0] - next_free_y and
- win.size[1] <= last_free_x - first_free_x):
- win.start[1] = first_free_x
- win.start[0] = next_free_y
- break
- win_test = win_high
-
- global screen_size, stdscr
- curses.endwin()
- stdscr = curses.initscr()
- screen_size = stdscr.getmaxyx()
- for config in windows_config:
- size = size_window(config["config"])
- window = Window(config["title"], config["func"], size)
- windows.append(window)
- place_window(window)
- cursed_main.redraw = True
-
-
-def draw_screen():
-
- def healthy_addch(y, x, char, attr=0):
- """Workaround for <http://stackoverflow.com/questions/7063128/>."""
- if y == screen_size[0] - 1 and x == screen_size[1] - 1:
- char_before = stdscr.inch(y, x - 1)
- stdscr.addch(y, x - 1, char, attr)
- stdscr.insstr(y, x - 1, " ")
- stdscr.addch(y, x - 1, char_before)
- else:
- stdscr.addch(y, x, char, attr)
-
- def draw_window_border_lines():
- for win in windows:
- for k in range(2):
- j = win.start[int(k == 0)] - sep_size
- if (j >= 0 and j < screen_size[int(k == 0)]):
- start = win.start[k]
- end = win.start[k] + win.size[k]
- end = end if end < screen_size[k] else screen_size[k]
- if k:
- [healthy_addch(j, i, '-') for i in range(start, end)]
- else:
- [healthy_addch(i, j, '|') for i in range(start, end)]
-
- def draw_window_border_corners():
- for win in windows:
- up = win.start[0] - sep_size
- down = win.start[0] + win.size[0]
- left = win.start[1] - sep_size
- right = win.start[1] + win.size[1]
- if (up >= 0 and up < screen_size[0]):
- if (left >= 0 and left < screen_size[1]):
- healthy_addch(up, left, '+')
- if (right >= 0 and right < screen_size[1]):
- healthy_addch(up, right, '+')
- if (down >= 0 and down < screen_size[0]):
- if (left >= 0 and left < screen_size[1]):
- healthy_addch(down, left, '+')
- if (right >= 0 and right < screen_size[1]):
- healthy_addch(down, right, '+')
-
- def draw_window_titles():
- for win in windows:
- title = " " + win.title + " "
- if len(title) <= win.size[1]:
- y = win.start[0] - 1
- start_x = win.start[1] + int((win.size[1] - len(title))/2)
- for x in range(len(title)):
- healthy_addch(y, start_x + x, title[x])
-
- def draw_window_contents():
- def draw_winmap():
- """Draw winmap in area delimited by offset, winmap_size.
-
- The individuall cell of a winmap is interpreted as either a single
- character element, or as a tuple of character and attribute,
- depending on the size len(cell) spits out.
- """
- stop = [0, 0]
- for i in range(2):
- stop[i] = win.size[i] + offset[i]
- if stop[i] >= winmap_size[i]:
- stop[i] = winmap_size[i]
- for y in range(offset[0], stop[0]):
- for x in range(offset[1], stop[1]):
- cell = winmap[y * winmap_size[1] + x]
- attr = 0
- if len(cell) > 1:
- attr = cell[1]
- cell = cell[0]
- y_in_screen = win.start[0] + (y - offset[0])
- x_in_screen = win.start[1] + (x - offset[1])
- if (y_in_screen < screen_size[0]
- and x_in_screen < screen_size[1]):
- healthy_addch(y_in_screen, x_in_screen, cell, attr)
- def draw_scroll_hints():
- def draw_scroll_string(n_lines_outside):
- hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' '
- if len(hint) <= win.size[ni]:
- non_hint_space = win.size[ni] - len(hint)
- hint_offset = int(non_hint_space / 2)
- for j in range(win.size[ni] - non_hint_space):
- pos_2 = win.start[ni] + hint_offset + j
- x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
- healthy_addch(y, x, hint[j], curses.A_REVERSE)
- def draw_scroll_arrows(ar1, ar2):
- for j in range(win.size[ni]):
- pos_2 = win.start[ni] + j
- x, y = (pos_2, pos_1) if ni else (pos_1, pos_2)
- healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE)
- for i in range(2):
- ni = int(i == 0)
- unit = 'rows' if ni else 'columns'
- if (offset[i] > 0):
- pos_1 = win.start[i]
- draw_scroll_arrows('^', '<')
- draw_scroll_string(offset[i])
- if (winmap_size[i] > offset[i] + win.size[i]):
- pos_1 = win.start[i] + win.size[i] - 1
- draw_scroll_arrows('v', '>')
- draw_scroll_string(winmap_size[i] - offset[i]
- - win.size[i])
- for win in windows:
- offset, winmap_size, winmap = win.draw()
- draw_winmap()
- draw_scroll_hints()
-
- stdscr.erase()
- draw_window_border_lines()
- draw_window_border_corners()
- draw_window_titles()
- draw_window_contents()
- stdscr.refresh()
+message_queue = {
+ "open_end": False,
+ "messages": []
+}
def read_worldstate():
+ global redraw_windows
if not os.access(io["path_worldstate"], os.F_OK):
msg = "No world state file found at " + io["path_worldstate"] + "."
raise SystemExit(msg)
read_worldstate.last_checked_mtime = mtime
read_anew = True
if read_anew:
- cursed_main.redraw = True
+ redraw_windows = True
world_data["turn"] = int(turn_string)
world_data["lifepoints"] = int(worldstate_file.readline())
world_data["satiation"] = int(worldstate_file.readline())
def read_message_queue():
+ global redraw_windows
while (len(message_queue["messages"]) > 1
or (len(message_queue["messages"]) == 1
and not message_queue["open_end"])):
read_message_queue.parse_thingshere = False
if world_data["look"] == []:
world_data["look"] = ["(none known)"]
- cursed_main.redraw = True
+ redraw_windows = True
elif read_message_queue.parse_thingshere:
world_data["look"] += [message]
elif message[0:4] == "LOG ":
world_data["log"] += [message[4:]]
- cursed_main.redraw = True
+ redraw_windows = True
elif message == "WORLD_UPDATED":
query_mapcell()
read_message_queue.parse_thingshere = False
def cursed_main(stdscr):
+ global redraw_windows
def ping_test():
half_wait_time = 5
while True:
stdscr.timeout(int(delay))
delay = delay * 1.1 if delay < 1000 else delay
- if cursed_main.redraw:
+ if redraw_windows:
delay = 1
draw_screen()
- cursed_main.redraw = False
+ redraw_windows = False
char = stdscr.getch()
if char >= 0:
char = chr(char)
if char in commands:
if len(commands[char]) == 1 or not world_data["look_mode"]:
commands[char][0]()
- cursed_main.redraw = True
+ redraw_windows = True
else:
commands[char][1]()
- cursed_main.redraw = True
+ redraw_windows = True
new_data_from_server = io["file_in"].read()
ping_test()
read_into_message_queue()
read_message_queue()
-message_queue = {
- "open_end": False,
- "messages": []
-}
-sep_size = 1 # Width of inter-window borders and title bars.
-stdscr = None
-screen_size = [0,0]
-windows = []
-
try:
if (not os.access(io["path_out"], os.F_OK)):
msg = "No server input file found at " + io["path_out"] + "."