from server.config.io import io_db
from server.io import log, strong_write
from server.utils import integer_test, id_setter
-from server.world import update_map_memory, set_world_inactive, turn_over
+from server.world import set_world_inactive, turn_over
+from server.update_map_memory import update_map_memory
from server.build_fov_map import build_fov_map
"""Call make_world()."""
val = integer_test(seed_string, 0, 4294967295)
if None != val:
- from server.world import make_world
- make_world(val)
+ from server.config.misc import make_world_func
+ make_world_func(val)
def command_maplength(maplength_string):
from server.make_map import make_map
from server.thingproliferation import thingproliferation
+from server.make_world import make_world
make_map_func = make_map
thingproliferation_func = thingproliferation
+make_world_func = make_world
--- /dev/null
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+def make_world(seed):
+ """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
+
+ Seed rand with seed. Do more only with a "wait" ThingAction and
+ world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
+ world_db["Things"] emptied, call make_map() and set
+ world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+ according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
+ of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
+ other. Init player's memory map. Write "NEW_WORLD" line to out file.
+ """
+ from server.config.world_data import world_db, symbols_passable
+ from server.config.misc import make_map_func
+ from server.config.io import io_db
+ from server.utils import rand, libpr, id_setter
+ from server.new_thing import new_Thing
+ from server.io import strong_write
+ from server.update_map_memory import update_map_memory
+
+ def free_pos():
+ i = 0
+ while 1:
+ err = "Space to put thing on too hard to find. Map too small?"
+ while 1:
+ y = rand.next() % world_db["MAP_LENGTH"]
+ x = rand.next() % world_db["MAP_LENGTH"]
+ if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \
+ symbols_passable:
+ break
+ i += 1
+ if i == 65535:
+ raise SystemExit(err)
+ # Replica of C code, wrongly ignores animatedness of new Thing.
+ pos_clear = (0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_POSY"] == y
+ if world_db["Things"][id]["T_POSX"] == x]))
+ if pos_clear:
+ break
+ return (y, x)
+
+ rand.seed = seed
+ if world_db["MAP_LENGTH"] < 1:
+ print("Ignoring: No map length >= 1 defined.")
+ return
+ libpr.set_maplength(world_db["MAP_LENGTH"])
+ player_will_be_generated = False
+ playertype = world_db["PLAYER_TYPE"]
+ for ThingType in world_db["ThingTypes"]:
+ if playertype == ThingType:
+ if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
+ player_will_be_generated = True
+ break
+ if not player_will_be_generated:
+ print("Ignoring: No player type with start number >0 defined.")
+ return
+ wait_action = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_action = True
+ if not wait_action:
+ print("Ignoring beyond SEED_MAP: " +
+ "No thing action with name 'wait' defined.")
+ return
+ world_db["Things"] = {}
+ make_map_func()
+ world_db["WORLD_ACTIVE"] = 1
+ world_db["TURN"] = 1
+ for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(playertype, free_pos())
+ if not world_db["Things"][0]["fovmap"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ update_map_memory(world_db["Things"][0])
+ for type in world_db["ThingTypes"]:
+ for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
+ if type != playertype:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(type, free_pos())
+ strong_write(io_db["file_out"], "NEW_WORLD\n")
--- /dev/null
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+def update_map_memory(t, age_map=True):
+ """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+ from server.utils import c_pointer_to_bytearray, libpr
+ from server.config.world_data import world_db
+
+ def age_some_memdepthmap_on_nonfov_cells():
+ # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
+ # ord_v = ord("v")
+ # ord_0 = ord("0")
+ # ord_9 = ord("9")
+ # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
+ # if not ord_v == t["fovmap"][pos]
+ # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
+ # if ord_9 > t["T_MEMDEPTHMAP"][pos]
+ # if not rand.next() % (2 **
+ # (t["T_MEMDEPTHMAP"][pos] - 48))]:
+ # t["T_MEMDEPTHMAP"][pos] += 1
+ memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+ fovmap = c_pointer_to_bytearray(t["fovmap"])
+ libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
+
+ if not t["T_MEMMAP"]:
+ t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ if not t["T_MEMDEPTHMAP"]:
+ t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ ord_v = ord("v")
+ ord_0 = ord("0")
+ for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
+ if ord_v == t["fovmap"][pos]]:
+ t["T_MEMDEPTHMAP"][pos] = ord_0
+ t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ if age_map:
+ age_some_memdepthmap_on_nonfov_cells()
+ t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
+ if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+ + mt[2]]]
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
+ y = world_db["Things"][id]["T_POSY"]
+ x = world_db["Things"][id]["T_POSX"]
+ if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
+ t["T_MEMTHING"].append((type, y, x))
from server.config.world_data import world_db
from server.io import log
-from server.utils import rand, libpr
+from server.utils import rand
from server.utils import id_setter
-def update_map_memory(t, age_map=True):
- """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
- from server.utils import c_pointer_to_bytearray
-
- def age_some_memdepthmap_on_nonfov_cells():
- # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
- # ord_v = ord("v")
- # ord_0 = ord("0")
- # ord_9 = ord("9")
- # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
- # if not ord_v == t["fovmap"][pos]
- # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
- # if ord_9 > t["T_MEMDEPTHMAP"][pos]
- # if not rand.next() % (2 **
- # (t["T_MEMDEPTHMAP"][pos] - 48))]:
- # t["T_MEMDEPTHMAP"][pos] += 1
- memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
- fovmap = c_pointer_to_bytearray(t["fovmap"])
- libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
-
- if not t["T_MEMMAP"]:
- t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- if not t["T_MEMDEPTHMAP"]:
- t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- ord_v = ord("v")
- ord_0 = ord("0")
- for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
- if ord_v == t["fovmap"][pos]]:
- t["T_MEMDEPTHMAP"][pos] = ord_0
- t["T_MEMMAP"][pos] = world_db["MAP"][pos]
- if age_map:
- age_some_memdepthmap_on_nonfov_cells()
- t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
- if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]]
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id]["carried"]]:
- type = world_db["Things"][id]["T_TYPE"]
- if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
- if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
- t["T_MEMTHING"].append((type, y, x))
-
-
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
world_db["WORLD_ACTIVE"] = 0
-def make_world(seed):
- """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
-
- Seed rand with seed. Do more only with a "wait" ThingAction and
- world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
- world_db["Things"] emptied, call make_map() and set
- world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
- according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
- of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
- other. Init player's memory map. Write "NEW_WORLD" line to out file.
- """
- from server.config.world_data import symbols_passable
- from server.config.misc import make_map_func
-
- def free_pos():
- i = 0
- while 1:
- err = "Space to put thing on too hard to find. Map too small?"
- while 1:
- y = rand.next() % world_db["MAP_LENGTH"]
- x = rand.next() % world_db["MAP_LENGTH"]
- if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \
- symbols_passable:
- break
- i += 1
- if i == 65535:
- raise SystemExit(err)
- # Replica of C code, wrongly ignores animatedness of new Thing.
- pos_clear = (0 == len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == y
- if world_db["Things"][id]["T_POSX"] == x]))
- if pos_clear:
- break
- return (y, x)
-
- rand.seed = seed
- if world_db["MAP_LENGTH"] < 1:
- print("Ignoring: No map length >= 1 defined.")
- return
- libpr.set_maplength(world_db["MAP_LENGTH"])
- player_will_be_generated = False
- playertype = world_db["PLAYER_TYPE"]
- for ThingType in world_db["ThingTypes"]:
- if playertype == ThingType:
- if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
- player_will_be_generated = True
- break
- if not player_will_be_generated:
- print("Ignoring: No player type with start number >0 defined.")
- return
- wait_action = False
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_action = True
- if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
- return
- world_db["Things"] = {}
- make_map_func()
- world_db["WORLD_ACTIVE"] = 1
- world_db["TURN"] = 1
- from server.new_thing import new_Thing
- for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(playertype, free_pos())
- if not world_db["Things"][0]["fovmap"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- update_map_memory(world_db["Things"][0])
- for type in world_db["ThingTypes"]:
- for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
- if type != playertype:
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(type, free_pos())
- from server.config.io import io_db
- from server.io import strong_write
- strong_write(io_db["file_out"], "NEW_WORLD\n")
-
-
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
from server.config.misc import thingproliferation_func
+ from server.update_map_memory import update_map_memory
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]: