seed = ((seed * 1103515245) + 12345) % 2147483648; // Values as recommended by POSIX.1-2001 (see rand(3)).
return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
+void update_log (struct World * world, char * text) {
+// Update log with new text to be appended.
+ char * new_text;
+ uint16_t len_old = strlen(world->log);
+ uint16_t len_new = strlen(text);
+ uint16_t len_whole = len_old + len_new + 1;
+ new_text = calloc(len_whole, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, text, len_new);
+ free(world->log);
+ world->log = new_text; }
+
struct Map init_map () {
// Initialize map with some experimental start values.
struct Map map;
map.cells[y * map.size.x + x] = '.'; }
return map; }
+void map_scroll (struct Map * map, char dir) {
+// Scroll map into direction dir if possible by changing the offset.
+ if (NORTH == dir && map->offset.y > 0) map->offset.y--;
+ else if (SOUTH == dir) map->offset.y++;
+ else if (WEST == dir && map->offset.x > 0) map->offset.x--;
+ else if (EAST == dir) map->offset.x++; }
+
+void record_action (char action) {
+// Append action to game record file.
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
+void next_turn (struct World * world) {
+// Increment turn and move enemy.
+ world->turn++;
+ rrand(1, world->seed * world->turn);
+ struct Monster * monster;
+ for (monster = world->monster; monster != 0; monster = monster->next)
+ move_monster(world, monster); }
+
void save_game(struct World * world) {
// Save game data to game file.
FILE * file = fopen("savefile", "w");
write_uint16_bigendian(world->monster->next->next->pos.x, file);
fclose(file); }
-void record_action (char action) {
-// Append action to game record file.
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file); }
+char is_passable (struct Map * map, uint16_t y, uint16_t x) {
+// Check if coordinate on (or beyond) map is accessible to movement.
+ char passable = 0;
+ if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y)
+ if ('.' == map->cells[y * map->size.x + x])
+ passable = 1;
+ return passable; }
struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) {
// Return yx coordinates one step to the direction d of yx.
else if (d == WEST) yx.x--;
return yx; }
-void next_turn (struct World * world) {
-// Increment turn and move enemy.
- world->turn++;
- rrand(1, world->seed * world->turn);
- struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->next)
- move_monster(world, monster); }
-
-void update_log (struct World * world, char * text) {
-// Update log with new text to be appended.
- char * new_text;
- uint16_t len_old = strlen(world->log);
- uint16_t len_new = strlen(text);
- uint16_t len_whole = len_old + len_new + 1;
- new_text = calloc(len_whole, sizeof(char));
- memcpy(new_text, world->log, len_old);
- memcpy(new_text + len_old, text, len_new);
- free(world->log);
- world->log = new_text; }
-
void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
record_action(d);
next_turn (world); }
-char is_passable (struct Map * map, uint16_t y, uint16_t x) {
-// Check if coordinate on (or beyond) map is accessible to movement.
- char passable = 0;
- if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y)
- if ('.' == map->cells[y * map->size.x + x])
- passable = 1;
- return passable; }
-
void player_wait (struct World * world) {
// Make player wait one turn.
if (1 == world->interactive)
width++;
resize_active_win (win_meta, height, width); } }
-void map_scroll (struct Map * map, char dir) {
-// Scroll map into direction dir if possible by changing the offset.
- if (NORTH == dir && map->offset.y > 0) map->offset.y--;
- else if (SOUTH == dir) map->offset.y++;
- else if (WEST == dir && map->offset.x > 0) map->offset.x--;
- else if (EAST == dir) map->offset.x++; }
-
unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
struct Win * win_map, struct Win * win_info, struct Win * win_log) {
// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
+void update_log (struct World *, char *);
+
struct Map init_map ();
-void save_game(struct World *);
+void map_scroll (struct Map *, char);
+
void record_action (char);
-struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void next_turn (struct World *);
-void update_log (struct World *, char *);
+void save_game(struct World *);
+
+char is_passable (struct Map *, uint16_t, uint16_t);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void move_monster (struct World *, struct Monster *);
void move_player (struct World *, char);
-char is_passable (struct Map *, uint16_t, uint16_t);
void player_wait(struct World *);
+
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
-void map_scroll (struct Map *, char);
+
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
#endif