From: Christian Heller Date: Fri, 17 May 2013 00:06:12 +0000 (+0200) Subject: Moved into own function moving up/down in keybindings window selection and test for... X-Git-Tag: tce~1295 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=0aa35d081a2386ff02562a38a55c75215e3159e5;p=plomrogue Moved into own function moving up/down in keybindings window selection and test for its legality. --- diff --git a/roguelike.c b/roguelike.c index 8e7cae1..ac7252e 100644 --- a/roguelike.c +++ b/roguelike.c @@ -52,6 +52,7 @@ void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); void mod_key (struct World *, struct WinMeta *); +void keyswin_move_selection (struct World *, char); char is_passable (struct World *, int, int); void move_player (struct World *, char); void player_wait(struct World *); @@ -357,6 +358,13 @@ void mod_key (struct World * world, struct WinMeta * win_meta) { world->keybindings[world->keyswindata->select].key = key; world->keyswindata->edit = 0; } +void keyswin_move_selection (struct World * world, char dir) { +// In keybindings window, move selection upwards or downwards (if within limits of list length). + if ('u' == dir && world->keyswindata->select > 0) + world->keyswindata->select--; + else if ('d' == dir && world->keyswindata->select < world->keyswindata->max) + world->keyswindata->select++; } + char is_passable (struct World * world, int x, int y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; @@ -484,10 +492,10 @@ int main () { resize_window(&win_meta, '-'); else if (key == get_action_key(world.keybindings, "save keys")) save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) - world.keyswindata->select--; - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) - world.keyswindata->select++; + else if (key == get_action_key(world.keybindings, "keys nav up")) + keyswin_move_selection (&world, 'u'); + else if (key == get_action_key(world.keybindings, "keys nav down")) + keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) mod_key (&world, &win_meta); else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0)