From: Christian Heller Date: Tue, 1 Sep 2015 01:29:22 +0000 (+0200) Subject: Add log_help(), short usage info set to log on server start. X-Git-Tag: tce~298 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=108dd8fe4e492cf4ae8300f543cb381b13b3da22;p=plomrogue Add log_help(), short usage info set to log on server start. --- diff --git a/roguelike-server b/roguelike-server index e4b23e0..a16c1ca 100755 --- a/roguelike-server +++ b/roguelike-server @@ -578,6 +578,11 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") +def log_help(): + """Send quick usage info to log.""" + strong_write(io_db["file_out"], "LOG See README file for help.\n") + + def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -1208,6 +1213,7 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. + Call log_help(). """ def free_pos(): @@ -1270,6 +1276,7 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n") + log_help() def command_maplength(maplength_string): @@ -1289,6 +1296,7 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. + Also call log_help(). """ val = integer_test(worldactive_string, 0, 1) if None != val: @@ -1318,6 +1326,7 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 + log_help() else: print("Ignoring: Not all conditions for world activation met.")