From: Christian Heller Date: Wed, 28 Aug 2013 03:28:50 +0000 (+0200) Subject: All control action is moved from main() to the control library. X-Git-Tag: tce~1014 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=4ca4f2fc97bd592bcbbef5ed2b21b320c7336425;p=plomrogue All control action is moved from main() to the control library. --- diff --git a/src/control.c b/src/control.c index e10a93c..35a8c31 100644 --- a/src/control.c +++ b/src/control.c @@ -14,10 +14,68 @@ #include "misc.h" /* for scroll_pad(), toggle_window(), * growshrink_active_window() */ +#include "map_object_actions.h" /* for player_wait(), move_player() */ -extern uint8_t meta_keys(int key, struct World * world) +extern void record_control(int action, struct World * world) +{ + if (0 == action) + { + player_wait(world); + } + else if (NORTH == action) + { + move_player(world, NORTH); + } + else if (EAST == action) + { + move_player(world, EAST); + } + else if (SOUTH == action) + { + move_player(world, SOUTH); + } + else if (WEST == action) + { + move_player(world, WEST); + } +} + + + +extern uint8_t player_control(int key, struct World * world) +{ + if (key == get_action_key(world->keybindings, "player up")) + { + move_player(world, NORTH); + } + else if (key == get_action_key(world->keybindings, "player right")) + { + move_player(world, EAST); + } + else if (key == get_action_key(world->keybindings, "player down")) + { + move_player(world, SOUTH); + } + else if (key == get_action_key(world->keybindings, "player left")) + { + move_player(world, WEST); + } + else if (key == get_action_key(world->keybindings, "wait / next turn")) + { + player_wait(world); + } + else + { + return 1; + } + return 0; +} + + + +extern uint8_t meta_control(int key, struct World * world) { struct WinMeta * win_meta = world->wins.meta; struct Win * win_keys = world->wins.keys; diff --git a/src/control.h b/src/control.h index bd5dd0c..79e5976 100644 --- a/src/control.h +++ b/src/control.h @@ -1,6 +1,6 @@ /* control.h * - * Routines for handling user's key press input. + * Routines for handling control input from keyboard or record file. */ #ifndef CONTROL_H @@ -13,10 +13,18 @@ struct World; -/* Call some meta game / window management actions dependent on key. If the - * "quit" action is called, return 1 only instead of doing anything directly. +/* Control the player character, either via recorded "action" or pressed "key". */ -extern uint8_t meta_keys(int key, struct World * world); +extern void record_control(int action, struct World * world); +extern uint8_t player_control(int key, struct World * world); + + + +/* Call by "key" game / window management actions that don't influence the + * player character. If the "quit" action is called, return 1 (instead of + * exiting directly). + */ +extern uint8_t meta_control(int key, struct World * world); diff --git a/src/main.c b/src/main.c index c92d604..dff5d20 100644 --- a/src/main.c +++ b/src/main.c @@ -23,19 +23,23 @@ #include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ #include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(), - * meta_keys(), save_game() + * save_game() */ #include "yx_uint16.h" /* for dir enum */ #include "rrand.h" /* for rrand(), rrand_seed() */ #include "rexit.h" /* for exit_game() */ -#include "control.h" /* for meta_keys() */ +#include "control.h" /* for meta_control() */ int main(int argc, char *argv[]) { struct World world; + + /* Check for corrupted savefile / recordfile savings. */ char * recordfile = "record"; char * savefile = "savefile"; + char * recordfile_tmp = "record_tmp"; + char * savefile_tmp = "savefile_tmp"; char * err_x = "A file 'record' exists, but no 'savefile'. If everything " "was in order, both or none would exist. I won't start " "until this is corrected."; @@ -47,14 +51,11 @@ int main(int argc, char *argv[]) err_x = "A 'savefile' exists, but no file 'record'. If everything " "was in order, both or none would exist. I won't start " "until this is corrected."; - if (!access(savefile, F_OK) && access(recordfile, F_OK)) { errno = 0; exit_err(1, &world, err_x); } - char * recordfile_tmp = "record_tmp"; - char * savefile_tmp = "savefile_tmp"; err_x = "A file 'recordfile_tmp' exists, probably from a corrupted " "previous record saving process. To avoid game record " "corruption, I won't start until it is removed or renamed."; @@ -73,17 +74,24 @@ int main(int argc, char *argv[]) switch (opt) { case 's': + { world.interactive = 0; start_turn = 0; if (optarg) + { start_turn = atoi(optarg); - break; + } + break; + } default: + { exit(EXIT_FAILURE); + } } } /* Initialize log, player, monster/item definitions and monsters/items. */ + world.score = 0; world.log = calloc(1, sizeof(char)); set_cleanup_flag(CLEANUP_LOG); update_log (&world, " "); @@ -143,7 +151,6 @@ int main(int argc, char *argv[]) else { world.seed = time(NULL); - world.score = 0; err_o = "Trouble recording new seed (fopen() in main()) / " "opening 'record_tmp' file for writing."; @@ -218,122 +225,58 @@ int main(int argc, char *argv[]) /* Replay mode. */ int key; - uint8_t quit_called = 0; - uint8_t await_actions = 1; if (0 == world.interactive) { - int action; - while (1) + int action = 0; + if (0 != start_turn) { - if (start_turn == world.turn) - { - start_turn = 0; - } - if (0 == start_turn) - { - exit_err(draw_all_wins(&win_meta), &world, err_winmem); - key = getch(); - } - if (1 == await_actions - && (world.turn < start_turn - || key == get_action_key(world.keybindings, - "wait / next turn")) ) + while (world.turn != start_turn) { action = getc(file); if (EOF == action) { - start_turn = 0; - await_actions = 0; - } - else if (0 == action) - { - player_wait (&world); - } - else if (NORTH == action) - { - move_player(&world, NORTH); - } - else if (EAST == action) - { - move_player(&world, EAST); - } - else if (SOUTH == action) - { - move_player(&world, SOUTH); - } - else if (WEST == action) - { - move_player(&world, WEST); + break; } + record_control(action, &world); } - else + } + while (1) + { + draw_all_wins(&win_meta); + key = getch(); + if ( EOF != action + && key == get_action_key(world.keybindings, "wait / next turn")) { - quit_called = meta_keys(key, &world); - if (1 == quit_called) + action = getc(file); + if (EOF != action) { - err_c = "Trouble closing 'record' file (fclose() in " - "main())."; - exit_err(fclose(file), &world, err_c); - exit_game(&world); + record_control(action, &world); } } + else if (meta_control(key, &world)) + { + err_c = "Trouble closing 'record' file (fclose() in main())."; + exit_err(fclose(file), &world, err_c); + exit_game(&world); + } } } /* Interactive mode. */ else { - uint32_t last_turn = 0; while (1) { - if (last_turn != world.turn) - { - save_game(&world); - last_turn = world.turn; - } - if (1 == await_actions && 0 == player.hitpoints) - { - await_actions = 0; - } - draw_all_wins (&win_meta); + save_game(&world); + draw_all_wins(&win_meta); key = getch(); - if (1 == await_actions - && key == get_action_key(world.keybindings, - "player up")) - { - move_player(&world, NORTH); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player right")) - { - move_player(&world, EAST); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player down")) + if (0 != player.hitpoints && 0 == player_control(key, &world)) { - move_player(&world, SOUTH); + continue; } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "player left")) + if (meta_control(key, &world)) { - move_player(&world, WEST); - } - else if (1 == await_actions - && key == get_action_key(world.keybindings, - "wait / next turn")) - { - player_wait (&world); - } - else - { - quit_called = meta_keys(key, &world); - if (1 == quit_called) - { - exit_game(&world); - } + exit_game(&world); } } }