From: Christian Heller Date: Thu, 19 Nov 2020 19:28:27 +0000 (+0100) Subject: Refactor player session code. X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=75157d7506ff0bee2e1e0020681cdc9c7a19b801;p=plomrogue2 Refactor player session code. --- diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 249e1ab..603e0d3 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -41,14 +41,14 @@ def cmd_ALL(game, msg, connection_id): lowered_msg += c return lowered_msg - if not connection_id in game.sessions: + speaker = game.get_player(connection_id) + if not speaker: raise GameError('need to be logged in for this') - speaker = game.get_thing(game.sessions[connection_id]) largest_audible_distance = 20 dijkstra_map = DijkstraMap(game.maps, speaker.position, largest_audible_distance, game.get_map) for c_id in game.sessions: - listener = game.get_thing(game.sessions[c_id]) + listener = game.get_player(c_id) target_yx = dijkstra_map.target_yx(*listener.position, True) if not target_yx: continue @@ -68,14 +68,14 @@ cmd_ALL.argtypes = 'string' def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if connection_id in game.sessions: + if game.get_player(connection_id): raise GameError('cannot log in twice') t = game.thing_types['Player'](game) t.position = (YX(0,0), YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2)) game.things += [t] # TODO refactor into Thing.__init__? t.player_char = game.get_next_player_char() - game.sessions[connection_id] = t.id_ + game.sessions[connection_id] = {'thing_id': t.id_} game.io.send('LOGIN_OK', connection_id) t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) @@ -86,10 +86,9 @@ cmd_LOGIN.argtypes = 'string' def cmd_NICK(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') - if not connection_id in game.sessions: + t = game.get_player(connection_id) + if not t: raise GameError('can only rename when already logged in') - t_id = game.sessions[connection_id] - t = game.get_thing(t_id) old_nick = t.name t.name = nick game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick)) @@ -124,7 +123,7 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_ANNOTATE(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id]) + player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) if not player.fov_test(big_yx, little_yx): raise GameError('cannot annotate tile outside field of view') @@ -142,7 +141,7 @@ def cmd_ANNOTATE(game, yx, msg, pw, connection_id): cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string' def cmd_PORTAL(game, yx, msg, pw, connection_id): - player = game.get_thing(game.sessions[connection_id]) + player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) if not player.fov_test(big_yx, little_yx): raise GameError('cannot edit portal on tile outside field of view') @@ -174,7 +173,7 @@ def cmd_GOD_PORTAL(game, big_yx, little_yx, msg): cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string' def cmd_GET_ANNOTATION(game, yx, connection_id): - player = game.get_thing(game.sessions[connection_id]) + player = game.get_player(connection_id) big_yx, little_yx = player.fov_stencil.source_yxyx(yx) annotation = '(unknown)'; if player.fov_test(big_yx, little_yx): diff --git a/plomrogue/game.py b/plomrogue/game.py index 84bebb9..23a0d7b 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -119,12 +119,18 @@ class Game(GameBase): def get_map_geometry_shape(self): return self.map_geometry.__class__.__name__[len('MapGeometry'):] + def get_player(self, connection_id): + if not connection_id in self.sessions: + return None + player = self.get_thing(self.sessions[connection_id]['thing_id']) + return player + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" self.io.send('TURN ' + str(self.turn)) for c_id in self.sessions: - player = self.get_thing(self.sessions[c_id]) + player = self.get_player(c_id) visible_terrain = player.fov_stencil_map() self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), @@ -163,7 +169,7 @@ class Game(GameBase): connection_id_found = True break if not connection_id_found: - t = self.get_thing(self.sessions[connection_id]) + t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) self.things.remove(t) @@ -177,11 +183,11 @@ class Game(GameBase): t.proceed() except GameError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('GAME_ERROR ' + quote(str(e)), connection_id) except PlayError as e: for connection_id in [c_id for c_id in self.sessions - if self.sessions[c_id] == t.id_]: + if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) if self.changed: self.turn += 1 @@ -198,9 +204,9 @@ class Game(GameBase): return p def cmd_TASK_colon(task_name, game, *args, connection_id): - if connection_id not in game.sessions: + t = self.get_player(connection_id) + if not t: raise GameError('Not registered as player.') - t = game.get_thing(game.sessions[connection_id]) t.set_next_task(task_name, args) def task_prefixed(command_name, task_prefix, task_command):