From: Christian Heller Date: Sun, 1 Dec 2013 03:58:11 +0000 (+0100) Subject: Minor code-stylistic improvements in control library. X-Git-Tag: tce~898 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=89c4ab4e0d6d7bb9d51d6714afae52603b465fc0;p=plomrogue Minor code-stylistic improvements in control library. --- diff --git a/src/ai.c b/src/ai.c index aee8e73..7efacf2 100644 --- a/src/ai.c +++ b/src/ai.c @@ -45,8 +45,7 @@ static void clockwise_path(char ** path_ptr) for (; i < len; i++) { uint8_t next_i = i + 1; - if ( next_i == len - || old_char != path[next_i]) + if (next_i == len || old_char != path[next_i]) { break; } diff --git a/src/control.c b/src/control.c index 26b0e2d..1e9265e 100644 --- a/src/control.c +++ b/src/control.c @@ -1,8 +1,7 @@ /* control.c */ #include "control.h" -#include /* for uint8_t */ -#include /* for strcmp() */ +#include /* for uint8_t, uint16_t */ #include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win, * struct WinMeta */ @@ -12,13 +11,10 @@ #include "map.h" /* for map_scroll(), map_center() */ #include "main.h" /* for world global */ #include "wincontrol.h" /* for struct WinConf, scroll_pad(), toggle_window(), - * growshrink_active_window(),toggle_winconfig(), - * toggle_size_type() + * growshrink_active_window(), toggle_winconfig(), + * toggle_win_size_type() */ -#include "map_object_actions.h" /* for struct MapObjAct, actor_wait(), - * actor_move(), actor_drop(), actor_pick(), - * actor_pick(), get_moa_id_by_name() - */ +#include "map_object_actions.h" /* for get_moa_id_by_name() */ #include "command_db.h" /* for is_command_id_shortdsc() */ #include "misc.h" /* for reload_interface_conf(), save_interface_conf(), * nav_inventory(), turn_over() @@ -35,8 +31,8 @@ static uint8_t try_cmd_1args(int cmd, char * match, void (* f) (char), char c); static uint8_t try_cmd_2args(int cmd, char * match, void (* f) (char, char), char c1, char c2); -/* If "action" is id of command named "match", set player->arg, ->command and - * call turn_over(). +/* If "action" is id of command named "match", set player's .arg and .command + * and call turn_over(). */ static uint8_t try_player_cmd(int action, char * match, char * command, uint8_t arg); diff --git a/src/control.h b/src/control.h index 8c44cc0..492b80b 100644 --- a/src/control.h +++ b/src/control.h @@ -19,15 +19,12 @@ extern uint16_t get_available_keycode_to_action(char * name); extern uint8_t player_control_by_key(int key); extern uint8_t player_control_by_id(int action); -/* Control via "key" active window's geometry / keybindings in respective config - * view. - */ +/* Control via "key" active window's config view's geometry / keybindings. */ extern uint8_t wingeom_control(int key); extern uint8_t winkeyb_control(int key); -/* Call by "key" further game / window management actions that don't influence - * the player character. If the "quit" action is called, return 1 (instead of - * exiting directly). +/* Call via "key" further game/window management actions not influencing the + * player character. If "quit" is called, return 1, else 0. */ extern uint8_t meta_control(int key);