From: Christian Heller Date: Tue, 30 Jul 2013 02:15:07 +0000 (+0200) Subject: Radically simplified drawing of window border corners. X-Git-Tag: tce~1108 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=8ff69b3f8b0c10d3f7cea754d2b4e9e97f0df9b6;p=plomrogue Radically simplified drawing of window border corners. --- diff --git a/src/windows.c b/src/windows.c index c201b7c..072ae01 100644 --- a/src/windows.c +++ b/src/windows.c @@ -9,29 +9,6 @@ -/* Stores a window's border corners. This is a helper to draw_all_wins() (and - * filled by its helper draw_wins_borderlines()) which draws the horizontal and - * vertical lines of all windows' borders first and the corner characters of - * all windows only afterwards (so that corners are not overwritten by lines). - * This delay of corner drawing necessitates temporarily storing their - * coordinates (harvested during the previous border drawing activities) in a - * series of such Corners structs to be released at the end. - * - * TODO: Maybe replace this complicated method by dropping the harvesting of - * corners from draw_wins_borderlines() and instead collecting them in a second - * border drawing cycle that repeats some cycles but works in a much more - * straightforward way. - */ -struct Corners -{ - struct yx_uint16 tl; - struct yx_uint16 tr; - struct yx_uint16 bl; - struct yx_uint16 br; -}; - - - /* Fit virtual screen's width to minimum width demanded by current windows' * geometries. */ @@ -63,15 +40,15 @@ static void draw_wins(struct Win * w); * draw_wins_borderlines(). * * draw_wins_borderlines() calls draw_win_borderlines() recursively on all - * windows from "w" on. It also fills "corners" with coordinates of each - * window's corners, iterating over its Corners structs via the "i" index - * incremented by 1 over each handled window. "w_active" is a pointer to the - * one window that draw_win_borderlines() is supposed to handle as the active - * window. + * windows from "w" on. "w_active" is a pointer to the one window that + * draw_win_borderlines() is supposed to handle as the active window. + * + * Finally, draw_wins_bordercorners draws into "pad" the borders of window "w" + * and all its successors. */ static void draw_win_borderlines(struct Win * w, char active); -static void draw_wins_borderlines(struct Win * w, struct Win * w_active, - struct Corners * corners, uint16_t i); +static void draw_wins_borderlines(struct Win * w, struct Win * w_active); +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad); @@ -246,8 +223,7 @@ static void draw_win_borderlines(struct Win * w, char active) -static void draw_wins_borderlines(struct Win * w, struct Win * w_active, - struct Corners * corners, uint16_t i) +static void draw_wins_borderlines(struct Win * w, struct Win * w_active) { char active = 0; if (w == w_active) @@ -255,17 +231,24 @@ static void draw_wins_borderlines(struct Win * w, struct Win * w_active, active = 1; } draw_win_borderlines(w, active); - corners[i].tl.y = w->start.y - 1; - corners[i].tl.x = w->start.x - 1; - corners[i].tr.y = w->start.y - 1; - corners[i].tr.x = w->start.x + w->frame.size.x; - corners[i].bl.y = w->start.y + w->frame.size.y; - corners[i].bl.x = w->start.x - 1; - corners[i].br.y = w->start.y + w->frame.size.y; - corners[i].br.x = w->start.x + w->frame.size.x; if (0 != w->next) { - draw_wins_borderlines (w->next, w_active, corners, i + 1); + draw_wins_borderlines (w->next, w_active); + } +} + + + +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad) +{ + mvwaddch(pad, w->start.y - 1, w->start.x - 1, '+'); + mvwaddch(pad, w->start.y - 1, w->start.x + w->frame.size.x, '+'); + mvwaddch(pad, w->start.y + w->frame.size.y, w->start.x - 1, '+'); + mvwaddch(pad, + w->start.y + w->frame.size.y, w->start.x + w->frame.size.x, '+'); + if (0 != w->next) + { + draw_wins_bordercorners(w->next, pad); } } @@ -510,31 +493,10 @@ extern void draw_all_wins(struct WinMeta * wmeta) if (wmeta->chain_start) { - /* Only draw the windows' *contents* first. */ - draw_wins (wmeta->chain_start); - - /* Draw windows' borders. Lines first, then line crossings / corners. */ - uint16_t n_wins = 1, i; - struct Win * win_p = wmeta->chain_start; - while (0 != win_p->next) - { - win_p = win_p->next; - n_wins++; - } - struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); - draw_wins_borderlines(wmeta->chain_start, wmeta->active, all_corners, 0); - for (i = 0; i < n_wins; i++) - { - mvwaddch(wmeta->pad.curses_win, - all_corners[i].tl.y, all_corners[i].tl.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].tr.y, all_corners[i].tr.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].bl.y, all_corners[i].bl.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].br.y, all_corners[i].br.x, '+'); - } - free(all_corners); + /* Draw windows' contents first, then their borders. */ + draw_wins(wmeta->chain_start); + draw_wins_borderlines(wmeta->chain_start, wmeta->active); + draw_wins_bordercorners(wmeta->chain_start, wmeta->pad.curses_win); /* Draw virtual screen scroll hints. */ if (wmeta->pad_offset > 0)