From: Christian Heller Date: Fri, 25 Jan 2019 00:27:22 +0000 (+0100) Subject: Refactor map drawing code in curses client. X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=b871c0e19ee9d91c780f42e0bae35dab605e1ad1;p=plomrogue2-experiments Refactor map drawing code in curses client. --- diff --git a/client-curses.py b/client-curses.py index a2441f6..6846fc5 100755 --- a/client-curses.py +++ b/client-curses.py @@ -7,65 +7,70 @@ from parser import ArgError, Parser import game_common -class MapSquare(game_common.Map): - - def list_terrain_to_lines(self, terrain_as_list, center, size): - terrain = ''.join(terrain_as_list) - map_lines = [] - start_cut = 0 - while start_cut < len(terrain): - limit = start_cut + self.size[1] - map_lines += [terrain[start_cut:limit]] - start_cut = limit - if len(map_lines) > size[0] and center[0] > size[0] / 2: - diff = len(map_lines) - size[0] - if center[0] > len(map_lines) - size[0] / 2: - map_lines = map_lines[diff:] +class Map(game_common.Map): + + def y_cut(self, map_lines, center_y, view_height): + map_height = len(map_lines) + if map_height > view_height and center_y > view_height / 2: + if center_y > map_height - view_height / 2: + map_lines = map_lines[map_height - view_height:] else: - start = center[0] - int(size[0] / 2) - map_lines = map_lines[start:start + size[0]] - if self.size[1] > size[1] and center[1] > size[1] / 2: - if center[1] > self.size[1] - size[1] / 2: - cut_start = self.size[1] - size[1] + start = center_y - int(view_height / 2) + map_lines[:] = map_lines[start:start + view_height] + + def x_cut(self, map_lines, center_x, view_width): + map_width = len(map_lines[0]) + if map_width > view_width and center_x > view_width / 2: + if center_x > map_width - view_width / 2: + cut_start = map_width - view_width cut_end = None else: - cut_start = center[1] - int(size[1] / 2) - cut_end = cut_start + size[1] - map_lines = [line[cut_start:cut_end] for line in map_lines] + cut_start = center_x - int(view_width / 2) + cut_end = cut_start + view_width + map_lines[:] = [line[cut_start:cut_end] for line in map_lines] + + +class MapSquare(Map): + + def format_to_view(self, map_string, center, size): + + def map_string_to_lines(map_string): + map_lines = [] + start_cut = 0 + while start_cut < len(map_string): + limit = start_cut + self.size[1] + map_lines += [map_string[start_cut:limit]] + start_cut = limit + return map_lines + + map_lines = map_string_to_lines(map_string) + self.y_cut(map_lines, center[0], size[0]) + self.x_cut(map_lines, center[1], size[1]) return map_lines -class MapHex(game_common.Map): - - def list_terrain_to_lines(self, terrain_as_list, center, size): - new_terrain_list = [' '] - x = 0 - y = 0 - for c in terrain_as_list: - new_terrain_list += [c, ' '] - x += 1 - if x == self.size[1]: - new_terrain_list += ['\n'] - x = 0 - y += 1 - if y % 2 == 0: - new_terrain_list += [' '] - map_lines = ''.join(new_terrain_list).split('\n') - if len(map_lines) > size[0] and center[0] > size[0] / 2: - diff = len(map_lines) - size[0] - if center[0] > len(map_lines) - size[0] / 2: - map_lines = map_lines[diff:] - else: - start = center[0] - int(size[0] / 2) - map_lines = map_lines[start:start + size[0]] - if self.size[1]*2 > size[1] and center[1]*4 > size[1]: - if center[1]*2 > self.size[1]*2 - size[1] / 2: - cut_start = self.size[1] * 2 - size[1] - cut_end = None - else: - cut_start = center[1]*2 - int(size[1] / 2) - cut_end = cut_start + size[1] - map_lines = [line[cut_start:cut_end] for line in map_lines] +class MapHex(Map): + + def format_to_view(self, map_string, center, size): + + def map_string_to_lines(map_string): + map_view_chars = [' '] + x = 0 + y = 0 + for c in map_string: + map_view_chars += [c, ' '] + x += 1 + if x == self.size[1]: + map_view_chars += ['\n'] + x = 0 + y += 1 + if y % 2 == 0: + map_view_chars += [' '] + return ''.join(map_view_chars).split('\n') + + map_lines = map_string_to_lines(map_string) + self.y_cut(map_lines, center[0], size[0]) + self.x_cut(map_lines, center[1] * 2, size[1]) return map_lines @@ -94,9 +99,9 @@ class Game(game_common.CommonCommandsMixin): self.world = World(self) self.log_text = '' self.to_update = { - 'log': False, - 'map': False, - 'turn': False, + 'log': True, + 'map': True, + 'turn': True, } self.do_quit = False @@ -269,36 +274,55 @@ class LogWidget(Widget): class MapWidget(Widget): def draw(self): - to_join = [] - if len(self.tui.game.world.map_.terrain) > 0: + + def terrain_with_objects(): terrain_as_list = list(self.tui.game.world.map_.terrain[:]) for t in self.tui.game.world.things: pos_i = self.tui.game.world.map_.get_position_index(t.position) terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_) - center = self.tui.game.world.player_position - lines = self.tui.game.world.map_.list_terrain_to_lines(terrain_as_list, center, self.size) + return ''.join(terrain_as_list) + + def pad_or_cut_x(lines): line_width = self.size[1] - for line in lines: + for y in range(len(lines)): + line = lines[y] if line_width > len(line): to_pad = line_width - (len(line) % line_width) - to_join += [line + '0' * to_pad] + lines[y] = line + '0' * to_pad else: - to_join += [line[:line_width]] - if len(to_join) < self.size[0]: - to_pad = self.size[0] - len(to_join) - to_join += to_pad * ['0' * self.size[1]] - text = ''.join(to_join) - text_as_list = [] - for c in text: - if c in {'@', 'm'}: - text_as_list += [(c, curses.color_pair(1))] - elif c == '.': - text_as_list += [(c, curses.color_pair(2))] - elif c in {'x', 'X', '#'}: - text_as_list += [(c, curses.color_pair(3))] - else: - text_as_list += [c] - self.safe_write(text_as_list) + lines[y] = line[:line_width] + + def pad_y(lines): + if len(lines) < self.size[0]: + to_pad = self.size[0] - len(lines) + lines += to_pad * ['0' * self.size[1]] + + def lines_to_colored_chars(lines): + chars_with_attrs = [] + for c in ''.join(lines): + if c in {'@', 'm'}: + chars_with_attrs += [(c, curses.color_pair(1))] + elif c == '.': + chars_with_attrs += [(c, curses.color_pair(2))] + elif c in {'x', 'X', '#'}: + chars_with_attrs += [(c, curses.color_pair(3))] + else: + chars_with_attrs += [c] + return chars_with_attrs + + if self.tui.game.world.map_.terrain == '': + lines = [] + pad_y(lines) + self.safe_write(''.join(lines)) + return + + terrain_with_objects = terrain_with_objects() + center = self.tui.game.world.player_position + lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, + center, self.size) + pad_or_cut_x(lines) + pad_y(lines) + self.safe_write(lines_to_colored_chars(lines)) class TurnWidget(Widget):