From: Christian Heller Date: Tue, 1 Sep 2015 01:05:05 +0000 (+0200) Subject: Handle cases where game / server starts on dead player. X-Git-Tag: tce~301 X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=d46332624085d56da4040d27516f79971088bc6d;p=plomrogue Handle cases where game / server starts on dead player. --- diff --git a/roguelike-server b/roguelike-server index 378f0af..9361fb8 100755 --- a/roguelike-server +++ b/roguelike-server @@ -475,6 +475,7 @@ def make_map(): def update_map_memory(t, age_map=True): """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" + def age_some_memdepthmap_on_nonfov_cells(): # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so: # ord_v = ord("v") @@ -490,6 +491,7 @@ def update_map_memory(t, age_map=True): memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"]) fovmap = c_pointer_to_bytearray(t["fovmap"]) libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) + if not t["T_MEMMAP"]: t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) if not t["T_MEMDEPTHMAP"]: @@ -1257,6 +1259,9 @@ def command_makeworld(seed_string): for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): @@ -1308,6 +1313,9 @@ def command_worldactive(worldactive_string): build_fov_map(world_db["Things"][id]) if 0 == id: update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 else: print("Ignoring: Not all conditions for world activation met.") @@ -1616,6 +1624,7 @@ commands_db = { "use": (1, False, play_commander("use", True)), "ai": (0, False, command_ai) } +# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS. """World state database. With sane default values. (Randomness is in rand.)"""