From: Christian Heller Date: Thu, 10 Jan 2019 01:17:15 +0000 (+0100) Subject: Replace GET_TURN with more useful GET_GAMESTATE. X-Git-Url: https://plomlompom.com/repos/te"st.html?a=commitdiff_plain;h=deb2d17307e58864871f2da9bd806f01bfb5fa67;p=plomrogue2-experiments Replace GET_TURN with more useful GET_GAMESTATE. --- diff --git a/server.py b/server.py index f6dcd35..9880264 100755 --- a/server.py +++ b/server.py @@ -138,8 +138,9 @@ class CommandHandler(game_common.Commander, server_.game.Commander): for connection_id in self.queues_out: self.send_to(connection_id, msg) - def send_all_gamestate(self): + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" + from functools import partial def stringify_yx(tuple_): """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" @@ -156,16 +157,19 @@ class CommandHandler(game_common.Commander, server_.game.Commander): quoted += ['"'] return ''.join(quoted) - self.send_all('NEW_TURN ' + str(self.world.turn)) - self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size)) + send=self.send_all + if connection_id: + send=partial(self.send_to, connection_id) + send('NEW_TURN ' + str(self.world.turn)) + send('MAP_SIZE ' + stringify_yx(self.world.map_size)) for y in range(self.world.map_size[0]): width = self.world.map_size[1] terrain_line = self.world.terrain_map[y * width:(y + 1) * width] - self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) + send('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line))) for thing in self.world.things: - self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.send_all('THING_POS %s %s' % (thing.id_, - stringify_yx(thing.position))) + send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -177,7 +181,7 @@ class CommandHandler(game_common.Commander, server_.game.Commander): self.world.proceed_to_next_player_turn() msg = str(self.world.get_player().last_task_result) self.send_all('LAST_PLAYER_TASK_RESULT ' + msg) - self.send_all_gamestate() + self.send_gamestate() def cmd_FIB(self, numbers, connection_id): """Reply with n-th Fibonacci numbers, n taken from tokens[1:]. @@ -211,7 +215,7 @@ class CommandHandler(game_common.Commander, server_.game.Commander): self.send_all('TURN_FINISHED ' + str(self.world.turn)) sleep(1) self.world.turn += 1 - self.send_all_gamestate() + self.send_gamestate() self.pool_result = self.pool.map_async(fib, (35, 35)) diff --git a/server_/game.py b/server_/game.py index 66ce62d..eee30d9 100644 --- a/server_/game.py +++ b/server_/game.py @@ -153,9 +153,9 @@ class Commander(): self.world.get_player().set_task('wait') self.proceed() - def cmd_GET_TURN(self, connection_id): - """Send world.turn to caller.""" - self.send_to(connection_id, str(self.world.turn)) + def cmd_GET_GAMESTATE(self, connection_id): + """Send game state jto caller.""" + self.send_gamestate(connection_id) def cmd_ECHO(self, msg, connection_id): """Send msg to caller."""