From 300e9d0e30b360021ca0b2183893f0d75b4be4b3 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Sun, 15 Nov 2020 23:07:19 +0100 Subject: [PATCH] Simplify teleport mechanic. --- config.json | 1 + rogue_chat_curses.py | 26 ++++++++------------- rogue_chat_nocanvas_monochrome.html | 36 +++++++++++++++-------------- 3 files changed, 30 insertions(+), 33 deletions(-) diff --git a/config.json b/config.json index 5bce774..1824802 100644 --- a/config.json +++ b/config.json @@ -8,6 +8,7 @@ "flatten": "F", "take_thing": "z", "drop_thing": "u", + "teleport": "p", "help": "h", "toggle_map_mode": "M", "hex_move_upleft": "w", diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index b80a52a..c5e4f9d 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -129,10 +129,6 @@ def cmd_GAME_STATE_COMPLETE(game): game.tui.switch_mode('play') if game.tui.mode.shows_info: game.tui.query_info() - player = game.get_thing(game.player_id) - if player.position in game.portals: - game.tui.teleport_target_host = game.portals[player.position] - game.tui.switch_mode('teleport') game.turn_complete = True game.tui.do_refresh = True cmd_GAME_STATE_COMPLETE.argtypes = '' @@ -249,7 +245,6 @@ class TUI: self.mode_waiting_for_server = self.Mode('waiting_for_server', 'Waiting for a server response.', is_intro=True) self.mode_login = self.Mode('login', 'Pick your player name.', has_input_prompt=True, is_intro=True) self.mode_post_login_wait = self.Mode('post_login_wait', 'Waiting for a server response.', is_intro=True) - self.mode_teleport = self.Mode('teleport', 'Follow the instructions to re-connect and log-in to another server, or enter anything else to abort.', has_input_prompt=True) self.mode_password = self.Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.', has_input_prompt=True) self.game = Game() self.game.tui = self @@ -272,6 +267,7 @@ class TUI: 'flatten': 'F', 'take_thing': 'z', 'drop_thing': 'u', + 'teleport': 'p', 'toggle_map_mode': 'M', 'hex_move_upleft': 'w', 'hex_move_upright': 'e', @@ -380,9 +376,6 @@ class TUI: self.send('LOGIN ' + quote(self.login_name)) else: self.log_msg('@ enter username') - elif self.mode.name == 'teleport': - self.log_msg("@ May teleport to %s" % (self.teleport_target_host)), - self.log_msg("@ Enter 'YES!' to enthusiastically affirm."); self.restore_input_values() def loop(self, stdscr): @@ -570,6 +563,7 @@ class TUI: content += "[%s] – drop carried thing\n" % self.keys['drop_thing'] if 'FLATTEN_SURROUNDINGS' in self.game.tasks: content += "[%s] – flatten player's surroundings\n" % self.keys['flatten'] + content += '[%s] – teleport to other space\n' % self.keys['teleport'] content += 'Other modes available from here:\n' content += '[%s] – chat mode\n' % self.keys['switch_to_chat'] content += '[%s] – study mode\n' % self.keys['switch_to_study'] @@ -719,14 +713,6 @@ class TUI: quote(self.password))) self.input_ = "" self.switch_mode('play') - elif self.mode == self.mode_teleport and key == '\n': - if self.input_ == 'YES!': - self.host = self.teleport_target_host - self.reconnect() - else: - self.log_msg('@ teleport aborted') - self.switch_mode('play') - self.input_ = '' elif self.mode == self.mode_study: if key == self.keys['switch_to_chat']: self.switch_mode('chat') @@ -760,6 +746,14 @@ class TUI: self.send('TASK:PICK_UP') elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks: self.send('TASK:DROP') + elif key == self.keys['teleport']: + player = self.game.get_thing(self.game.player_id) + if player.position in self.game.portals: + self.host = self.game.portals[player.position] + self.reconnect() + else: + self.flash() + self.log_msg('? not standing on portal') elif key in self.movement_keys and 'MOVE' in self.game.tasks: self.send('TASK:MOVE ' + self.movement_keys[key]) elif self.mode == self.mode_edit: diff --git a/rogue_chat_nocanvas_monochrome.html b/rogue_chat_nocanvas_monochrome.html index f037bc7..c96fe65 100644 --- a/rogue_chat_nocanvas_monochrome.html +++ b/rogue_chat_nocanvas_monochrome.html @@ -24,6 +24,7 @@ terminal columns: +
@@ -44,6 +45,7 @@ terminal columns:
  • move left (hex grid):
  • help:
  • flatten surroundings: +
  • teleport:
  • take thing under player:
  • drop carried thing:
  • switch to chat mode: @@ -266,12 +268,6 @@ let server = { } else if (tui.mode == mode_study) { explorer.query_info(); } - let t = game.get_thing(game.player_id); - if (t.position in game.portals) { - tui.teleport_target = game.portals[t.position]; - tui.switch_mode(mode_teleport); - return; - } tui.full_refresh(); } else if (tokens[0] === 'CHAT') { tui.log_msg('# ' + tokens[1], 1); @@ -344,7 +340,6 @@ let mode_chat = new Mode('chat', 'This mode allows you to engage in chit-chat wi let mode_play = new Mode('play', 'This mode allows you to interact with the map.', false, false); let mode_study = new Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.', false, true); let mode_edit = new Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.', false, false); -let mode_teleport = new Mode('teleport', 'Follow the instructions to re-connect and log-in to another server, or enter anything else to abort.', true); let mode_portal = new Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', true, true); let mode_password = new Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.', true, false, false); @@ -401,6 +396,7 @@ let tui = { document.getElementById("take_thing").disabled = true; document.getElementById("drop_thing").disabled = true; document.getElementById("flatten").disabled = true; + document.getElementById("teleport").disabled = true; document.getElementById("toggle_map_mode").disabled = true; document.getElementById("switch_to_chat").disabled = true; document.getElementById("switch_to_play").disabled = true; @@ -457,6 +453,7 @@ let tui = { } if (game.tasks.includes('MOVE')) { } + document.getElementById("teleport").disabled = false; document.getElementById("switch_to_annotate").disabled = false; document.getElementById("switch_to_edit").disabled = false; document.getElementById("switch_to_portal").disabled = false; @@ -465,9 +462,6 @@ let tui = { document.getElementById("toggle_map_mode").disabled = false; } else if (mode == mode_edit) { this.show_help = true; - } else if (mode == mode_teleport) { - tui.log_msg("@ May teleport to: " + tui.teleport_target); - tui.log_msg("@ Enter 'YES!' to entusiastically affirm."); } this.full_refresh(); }, @@ -646,6 +640,7 @@ let tui = { if (game.tasks.includes('FLATTEN_SURROUNDINGS')) { content += "[" + tui.keys.flatten + "] – flatten player's surroundings\n"; } + content += "[" + tui.keys.teleport + "] – teleport to other space\n"; content += '\nOther modes available from here:\n'; content += '[' + this.keys.switch_to_chat + '] – chat mode\n'; content += '[' + this.keys.switch_to_study + '] – study mode\n'; @@ -762,6 +757,15 @@ let game = { return null; }; return target; + }, + teleport: function() { + let player = this.get_thing(game.player_id); + if (player.position in this.portals) { + server.reconnect_to(this.portals[player.position]); + } else { + terminal.blink_screen(); + tui.log_msg('? not standing on portal') + } } } @@ -888,13 +892,6 @@ tui.inputEl.addEventListener('keydown', (event) => { } tui.password = tui.inputEl.value tui.switch_mode(mode_play); - } else if (tui.mode == mode_teleport && event.key == 'Enter') { - if (tui.inputEl.value == 'YES!') { - server.reconnect_to(tui.teleport_target); - } else { - tui.log_msg('@ teleport aborted'); - tui.switch_mode(mode_play); - }; } else if (tui.mode == mode_chat && event.key == 'Enter') { let [tokens, token_starts] = parser.tokenize(tui.inputEl.value); if (tokens.length > 0 && tokens[0].length > 0) { @@ -951,6 +948,8 @@ tui.inputEl.addEventListener('keydown', (event) => { } else if (event.key in tui.movement_keys && game.tasks.includes('MOVE')) { server.send(['TASK:MOVE', tui.movement_keys[event.key]]); + } else if (event.key === tui.keys.teleport) { + game.teleport(); } else if (event.key === tui.keys.switch_to_portal) { event.preventDefault(); tui.switch_mode(mode_portal); @@ -1064,6 +1063,9 @@ document.getElementById("drop_thing").onclick = function() { document.getElementById("flatten").onclick = function() { server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]); }; +document.getElementById("teleport").onclick = function() { + game.teleport(); +}; document.getElementById("move_upleft").onclick = function() { if (tui.mode == mode_play) { server.send(['TASK:MOVE', 'UPLEFT']); -- 2.30.2