From 3d4ef72a869787ade399af85a42ab0aef9d73766 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Fri, 18 Dec 2015 03:11:37 +0100 Subject: [PATCH] Client: Restructure into modules below client/. --- client/commands.py | 81 ++++++++ client/config/commands.py | 24 +++ client/config/io.py | 5 + client/config/windows.py | 9 + client/config/world_data.py | 30 +++ client/io.py | 5 + client/query_mapcell.py | 8 + client/windows.py | 114 ++++++++++ roguelike-client | 401 ++++++++---------------------------- 9 files changed, 357 insertions(+), 320 deletions(-) create mode 100644 client/commands.py create mode 100644 client/config/commands.py create mode 100644 client/config/io.py create mode 100644 client/config/windows.py create mode 100644 client/config/world_data.py create mode 100644 client/io.py create mode 100644 client/query_mapcell.py create mode 100644 client/windows.py diff --git a/client/commands.py b/client/commands.py new file mode 100644 index 0000000..159af5d --- /dev/null +++ b/client/commands.py @@ -0,0 +1,81 @@ +from client.config.world_data import world_data +from client.io import send +from client.query_mapcell import query_mapcell + + +def command_quit(): + send("QUIT") + raise SystemExit("Received QUIT command, forwarded to server, leaving.") + + +def command_toggle_look_mode(): + if not world_data["look_mode"]: + world_data["look_mode"] = True + else: + world_data["look_mode"] = False + world_data["map_center"] = world_data["avatar_position"] + query_mapcell() + + +def command_sender(string, int_field=None): + def command_send(): + int_string = "" + if int_field: + int_string = " " + str(world_data[int_field]) + send(string + int_string) + return command_send + + +def command_looker(string): + def command_look(): + if string == "west" \ + and world_data["map_center"][1] > 0: + world_data["map_center"][1] -= 1 + elif string == "east" \ + and world_data["map_center"][1] < world_data["map_size"] - 1: + world_data["map_center"][1] += 1 + else: + y_unevenness = world_data["map_center"][0] % 2 + y_evenness = int(not(y_unevenness)) + if string[6:] == "west" and \ + world_data["map_center"][1] > -y_unevenness: + if string[:5] == "north" and world_data["map_center"][0] > 0: + world_data["map_center"][0] -= 1 + world_data["map_center"][1] -= y_evenness + if string[:5] == "south" and world_data["map_center"][0] \ + < world_data["map_size"] - 1: + world_data["map_center"][0] += 1 + world_data["map_center"][1] -= y_evenness + elif string[6:] == "east" and world_data["map_center"][1] \ + < world_data["map_size"] - y_unevenness: + if string[:5] == "north" and world_data["map_center"][0] > 0: + world_data["map_center"][0] -= 1 + world_data["map_center"][1] += y_unevenness + if string[:5] == "south" and world_data["map_center"][0] \ + < world_data["map_size"] - 1: + world_data["map_center"][0] += 1 + world_data["map_center"][1] += y_unevenness + query_mapcell() + return command_look + + +def command_look_scroller(string): + def command_look_scroll(): + win_size = next(win["size"] for win in windows + if win["func"] == win_look) + if string == "up" and world_data["look_scroll"] > 0: + world_data["look_scroll"] -= 1 + elif string == "down" and world_data["look_scroll"] \ + < len(world_data["look"]) - win_size[0]: + world_data["look_scroll"] += 1 + return command_look_scroll + + +def command_inventory_selector(string): + def command_inventory_select(): + if string == "up" and world_data["inventory_selection"] > 0: + world_data["inventory_selection"] -= 1 + elif string == "down" and world_data["inventory_selection"] \ + < len(world_data["inventory"]) - 1: + world_data["inventory_selection"] += 1 + return command_inventory_select diff --git a/client/config/commands.py b/client/config/commands.py new file mode 100644 index 0000000..c6cd627 --- /dev/null +++ b/client/config/commands.py @@ -0,0 +1,24 @@ +from client.commands import command_sender, command_look_scroller, \ + command_quit, command_looker, command_inventory_selector, \ + command_toggle_look_mode + +commands = { + "A": (command_sender("ai"),), + "D": (command_sender("drop", "inventory_selection"),), + "J": (command_look_scroller("down"),), + "K": (command_look_scroller("up"),), + "P": (command_sender("pick_up"),), + "Q": (command_quit,), + "U": (command_sender("use", "inventory_selection"),), + "W": (command_sender("wait"),), + "c": (command_sender("move south-east"), command_looker("south-east")), + "d": (command_sender("move east"), command_looker("east")), + "e": (command_sender("move north-east"), command_looker("north-east")), + "j": (command_inventory_selector("down"),), + "k": (command_inventory_selector("up"),), + "l": (command_toggle_look_mode,), + "s": (command_sender("move west"), command_looker("west")), + "w": (command_sender("move north-west"), command_looker("north-west")), + "x": (command_sender("move south-west"), command_looker("south-west")), +} + diff --git a/client/config/io.py b/client/config/io.py new file mode 100644 index 0000000..34dcd05 --- /dev/null +++ b/client/config/io.py @@ -0,0 +1,5 @@ +io = { + "path_out": "server/in", + "path_in": "server/out", + "path_worldstate": "server/worldstate" +} diff --git a/client/config/windows.py b/client/config/windows.py new file mode 100644 index 0000000..86fd4dc --- /dev/null +++ b/client/config/windows.py @@ -0,0 +1,9 @@ +from client.windows import win_info, win_log, win_inventory, win_look, win_map + +windows_config = [ + {"config": [1, 33], "func": win_info, "title": "Info"}, + {"config": [-7, 33], "func": win_log, "title": "Log"}, + {"config": [4, 16], "func": win_inventory, "title": "Inventory"}, + {"config": [4, 16], "func": win_look, "title": "Things here"}, + {"config": [0, -34], "func": win_map, "title": "Map"} +] diff --git a/client/config/world_data.py b/client/config/world_data.py new file mode 100644 index 0000000..352d1a9 --- /dev/null +++ b/client/config/world_data.py @@ -0,0 +1,30 @@ +world_data = { + "avatar_position": [-1, -1], + "fov_map": "", + "inventory": [], + "inventory_selection": 0, + "lifepoints": -1, + "look": [], + "look_mode": False, + "look_scroll": 0, + "log": [ +"QUICK COMMAND OVERVIEW: " +"Move through map with 'w', 'e', 's', 'd', 'x', 'c'. " +"Pick up things with 'P', drop a thing selected from the inventory with 'D' " +"or use it with 'P'. " +"Move through inventory selection with 'j' and 'k'. " +"Toggle looking around mode with 'l'. " +"Scroll 'Things here' window with 'J' and 'K'. " +"Let AI decide next move with 'A'. " +"Quit with 'Q'. ", +"STATS OVERVIEW: " +"'T': Turn; 'H': Health (the higher, the better); " +"'S': Satiation (the closer to zero, the better).", +"See README file for more help." +], + "map_center": [-1, -1], + "map_size": 0, + "mem_map": "", + "satiation": -1, + "turn": -1 +} diff --git a/client/io.py b/client/io.py new file mode 100644 index 0000000..7927f50 --- /dev/null +++ b/client/io.py @@ -0,0 +1,5 @@ +from client.config.io import io + +def send(string): + io["file_out"].write(string + "\n") + io["file_out"].flush() diff --git a/client/query_mapcell.py b/client/query_mapcell.py new file mode 100644 index 0000000..fba374d --- /dev/null +++ b/client/query_mapcell.py @@ -0,0 +1,8 @@ +from client.config.world_data import world_data +from client.io import send + +def query_mapcell(): + string = "THINGS_HERE " + str(world_data["map_center"][0]) + " " \ + + str(world_data["map_center"][1]) + send(string) + world_data["look"] = ["(polling)"] diff --git a/client/windows.py b/client/windows.py new file mode 100644 index 0000000..4177bed --- /dev/null +++ b/client/windows.py @@ -0,0 +1,114 @@ +import math +import curses + +from client.config.world_data import world_data + + +def win_map(self): + win_size = self.size + offset = [0, 0] + for i in range(2): + if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \ + win_size[i] < world_data["map_size"] * (i + 1): + if world_data["map_center"][i] * (i + 1) \ + < world_data["map_size"] * (i + 1) - win_size[i] / 2: + offset[i] = world_data["map_center"][i] * (i + 1) \ + - int(win_size[i] / 2) + if i == 1: + offset[1] = offset[1] + world_data["map_center"][0] % 2 + else: + offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i + winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] + winmap = [] + curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE) + curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) + for y in range(world_data["map_size"]): + for x in range(world_data["map_size"]): + char = world_data["fov_map"][y * world_data["map_size"] + x] + if world_data["look_mode"] and y == world_data["map_center"][0] \ + and x == world_data["map_center"][1]: + if char == " ": + char = \ + world_data["mem_map"][y * world_data["map_size"] + x] + winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)] + continue + if char == " ": + char = world_data["mem_map"][y * world_data["map_size"] + x] + attribute = curses.color_pair(1) if char == " " \ + else curses.color_pair(2) + winmap += [(char, attribute), (" ", attribute)] + else: + winmap += char + " " + if y % 2 == 0: + winmap += " " + return offset, winmap_size, winmap + + +def win_inventory(self): + win_size = self.size + winmap = [] + winmap_size = [0, win_size[1]] + for line in world_data["inventory"]: + winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ + else len(line) + count = 0 + for line in world_data["inventory"]: + padding_size = winmap_size[1] - len(line) + line += (" " * padding_size) + if count == world_data["inventory_selection"]: + line_new = [] + for x in range(len(line)): + line_new += [(line[x], curses.A_REVERSE)] + line = line_new + winmap += line + winmap_size[0] = winmap_size[0] + 1 + count += 1 + offset = [0, 0] + if world_data["inventory_selection"] > win_size[0]/2: + if world_data["inventory_selection"] < len(world_data["inventory"]) \ + - win_size[0]/2: + offset[0] = world_data["inventory_selection"] - int(win_size[0]/2) + else: + offset[0] = len(world_data["inventory"]) - win_size[0] + return offset, winmap_size, winmap + + +def win_look(self): + winmap = "" + winmap_size = [0, 0] + for line in world_data["look"]: + winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ + else len(line) + for line in world_data["look"]: + padding_size = winmap_size[1] - len(line) + winmap += line + (" " * padding_size) + winmap_size[0] = winmap_size[0] + 1 + offset = [world_data["look_scroll"], 0] + return offset, winmap_size, winmap + + +def win_info(self): + winmap = "T: " + str(world_data["turn"]) \ + + " H: " + str(world_data["lifepoints"]) \ + + " S: " + str(world_data["satiation"]) + winmap_size = [1, len(winmap)] + offset = [0, 0] + return offset, winmap_size, winmap + + +def win_log(self): + win_size = self.size + offset = [0, 0] + winmap = "" + number_of_lines = 0 + for line in world_data["log"]: + number_of_lines += math.ceil(len(line) / win_size[1]) + padding_size = win_size[1] - (len(line) % win_size[1]) + winmap += line + (padding_size * " ") + if number_of_lines < win_size[0]: + winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap + number_of_lines = win_size[0] + elif number_of_lines > win_size[0]: + offset[0] = number_of_lines - win_size[0] + winmap_size = [number_of_lines, win_size[1]] + return offset, winmap_size, winmap diff --git a/roguelike-client b/roguelike-client index bc8b2f5..cf5b424 100755 --- a/roguelike-client +++ b/roguelike-client @@ -1,33 +1,47 @@ #!/usr/bin/python3 import curses -import math import os import signal import time +from client.config.world_data import world_data +from client.config.io import io +from client.config.commands import commands +from client.config.windows import windows_config +from client.query_mapcell import query_mapcell + + +import types +class Window: + def __init__(self, title, draw_function, size): + self.title = title + self.draw = types.MethodType(draw_function, self) + self.size = size + + def set_window_geometries(): - def set_window_size(): - win["size"], win["start"] = [0, 0], [0, 0] - win["size"][0] = win["config"][0] - if (win["config"][0] == 0): - win["size"][0] = screen_size[0] - sep_size - elif (win["config"][0] < 0): - win["size"][0] = screen_size[0] + win["config"][0] - sep_size - win["size"][1] = win["config"][1] - if (win["config"][1] == 0): - win["size"][1] = screen_size[1] - elif (win["config"][1] < 0): - win["size"][1] = screen_size[1] + win["config"][1] - - def place_window(): + def size_window(config): + size = [0, 0] + size[0] = config[0] + if (config[0] == 0): + size[0] = screen_size[0] - sep_size + elif (config[0] < 0): + size[0] = screen_size[0] + config[0] - sep_size + size[1] = config[1] + if (config[1] == 0): + size[1] = screen_size[1] + elif (config[1] < 0): + size[1] = screen_size[1] + config[1] + return size + + def place_window(win): win_i = windows.index(win) # If win is first window, it goes into the top left corner. - win["start"][0] = 0 + sep_size - win["start"][1] = 0 + win.start = [0 + sep_size, 0] if (win_i > 0): # If not, get win's closest predecessor starting a new stack on the @@ -35,19 +49,18 @@ def set_window_geometries(): win_top = None for i in range(win_i - 1, -1, -1): win_top = windows[i] - if (win_top["start"][0] == 0 + sep_size): + if (win_top.start[0] == 0 + sep_size): break - win["start"][1] = win_top["start"][1] + win_top["size"][1] \ - + sep_size + win.start[1] = win_top.start[1] + win_top.size[1] + sep_size # If enough space is found below win's predecessor, fit win's top # left corner to that predecessor's bottom left corner. win_prev = windows[win_i - 1] - next_free_y = win_prev["start"][0] + win_prev["size"][0] + sep_size - if (win["size"][1] <= win_prev["size"][1] and - win["size"][0] <= screen_size[0] - next_free_y): - win["start"][1] = win_prev["start"][1] - win["start"][0] = next_free_y + next_free_y = win_prev.start[0] + win_prev.size[0] + sep_size + if (win.size[1] <= win_prev.size[1] and + win.size[0] <= screen_size[0] - next_free_y): + win.start[1] = win_prev.start[1] + win.start[0] = next_free_y # If that fails, try to fit win's top left corner to the top right # corner of its closest predecessor win_test 1) below win_top (see @@ -61,17 +74,17 @@ def set_window_geometries(): while (win_test != win_top): for i in range(win_i - 2, -1, -1): win_high = windows[i] - if win_test["start"][0] > win_high["start"][0]: + if win_test.start[0] > win_high.start[0]: break - next_free_y = win_high["start"][0] + win_high["size"][0] \ + next_free_y = win_high.start[0] + win_high.size[0] \ + sep_size - first_free_x = win_test["start"][1] + win_test["size"][1] \ + first_free_x = win_test.start[1] + win_test.size[1] \ + sep_size - last_free_x = win_high["start"][1] + win_high["size"][1] - if (win["size"][0] <= screen_size[0] - next_free_y and - win["size"][1] <= last_free_x - first_free_x): - win["start"][1] = first_free_x - win["start"][0] = next_free_y + last_free_x = win_high.start[1] + win_high.size[1] + if (win.size[0] <= screen_size[0] - next_free_y and + win.size[1] <= last_free_x - first_free_x): + win.start[1] = first_free_x + win.start[0] = next_free_y break win_test = win_high @@ -79,9 +92,11 @@ def set_window_geometries(): curses.endwin() stdscr = curses.initscr() screen_size = stdscr.getmaxyx() - for win in windows: - set_window_size() - place_window() + for config in windows_config: + size = size_window(config["config"]) + window = Window(config["title"], config["func"], size) + windows.append(window) + place_window(window) cursed_main.redraw = True @@ -100,10 +115,10 @@ def draw_screen(): def draw_window_border_lines(): for win in windows: for k in range(2): - j = win["start"][int(k == 0)] - sep_size + j = win.start[int(k == 0)] - sep_size if (j >= 0 and j < screen_size[int(k == 0)]): - start = win["start"][k] - end = win["start"][k] + win["size"][k] + start = win.start[k] + end = win.start[k] + win.size[k] end = end if end < screen_size[k] else screen_size[k] if k: [healthy_addch(j, i, '-') for i in range(start, end)] @@ -112,10 +127,10 @@ def draw_screen(): def draw_window_border_corners(): for win in windows: - up = win["start"][0] - sep_size - down = win["start"][0] + win["size"][0] - left = win["start"][1] - sep_size - right = win["start"][1] + win["size"][1] + up = win.start[0] - sep_size + down = win.start[0] + win.size[0] + left = win.start[1] - sep_size + right = win.start[1] + win.size[1] if (up >= 0 and up < screen_size[0]): if (left >= 0 and left < screen_size[1]): healthy_addch(up, left, '+') @@ -129,11 +144,10 @@ def draw_screen(): def draw_window_titles(): for win in windows: - title = " " + win["title"] + " " - if len(title) <= win["size"][1]: - y = win["start"][0] - 1 - start_x = win["start"][1] + int((win["size"][1] \ - - len(title))/2) + title = " " + win.title + " " + if len(title) <= win.size[1]: + y = win.start[0] - 1 + start_x = win.start[1] + int((win.size[1] - len(title))/2) for x in range(len(title)): healthy_addch(y, start_x + x, title[x]) @@ -147,7 +161,7 @@ def draw_screen(): """ stop = [0, 0] for i in range(2): - stop[i] = win["size"][i] + offset[i] + stop[i] = win.size[i] + offset[i] if stop[i] >= winmap_size[i]: stop[i] = winmap_size[i] for y in range(offset[0], stop[0]): @@ -157,40 +171,44 @@ def draw_screen(): if len(cell) > 1: attr = cell[1] cell = cell[0] - y_in_screen = win["start"][0] + (y - offset[0]) - x_in_screen = win["start"][1] + (x - offset[1]) + y_in_screen = win.start[0] + (y - offset[0]) + x_in_screen = win.start[1] + (x - offset[1]) if (y_in_screen < screen_size[0] and x_in_screen < screen_size[1]): healthy_addch(y_in_screen, x_in_screen, cell, attr) def draw_scroll_hints(): def draw_scroll_string(n_lines_outside): hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' ' - if len(hint) <= win["size"][ni]: - non_hint_space = win["size"][ni] - len(hint) + if len(hint) <= win.size[ni]: + non_hint_space = win.size[ni] - len(hint) hint_offset = int(non_hint_space / 2) - for j in range(win["size"][ni] - non_hint_space): - pos_2 = win["start"][ni] + hint_offset + j + for j in range(win.size[ni] - non_hint_space): + pos_2 = win.start[ni] + hint_offset + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, hint[j], curses.A_REVERSE) def draw_scroll_arrows(ar1, ar2): - for j in range(win["size"][ni]): - pos_2 = win["start"][ni] + j + for j in range(win.size[ni]): + pos_2 = win.start[ni] + j x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE) for i in range(2): ni = int(i == 0) unit = 'rows' if ni else 'columns' if (offset[i] > 0): - pos_1 = win["start"][i] + pos_1 = win.start[i] draw_scroll_arrows('^', '<') draw_scroll_string(offset[i]) - if (winmap_size[i] > offset[i] + win["size"][i]): - pos_1 = win["start"][i] + win["size"][i] - 1 + if (winmap_size[i] > offset[i] + win.size[i]): + pos_1 = win.start[i] + win.size[i] - 1 draw_scroll_arrows('v', '>') draw_scroll_string(winmap_size[i] - offset[i] - - win["size"][i]) + - win.size[i]) for win in windows: - offset, winmap_size, winmap = win["func"]() + logfile = open("logfile", "a") + logfile.write(repr(Window) + "\n") + logfile.write(repr(win) + "\n") + logfile.close() + offset, winmap_size, winmap = win.draw() draw_winmap() draw_scroll_hints() @@ -268,12 +286,6 @@ def read_message_queue(): read_message_queue.parse_thingshere = False -def query_mapcell(): - command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " " - + str(world_data["map_center"][1]))() - world_data["look"] = ["(polling)"] - - def cursed_main(stdscr): def ping_test(): @@ -334,265 +346,14 @@ def cursed_main(stdscr): read_message_queue() -def win_map(): - win_size = next(win["size"] for win in windows if win["func"] == win_map) - offset = [0, 0] - for i in range(2): - if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \ - win_size[i] < world_data["map_size"] * (i + 1): - if world_data["map_center"][i] * (i + 1) \ - < world_data["map_size"] * (i + 1) - win_size[i] / 2: - offset[i] = world_data["map_center"][i] * (i + 1) \ - - int(win_size[i] / 2) - if i == 1: - offset[1] = offset[1] + world_data["map_center"][0] % 2 - else: - offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i - winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] - winmap = [] - curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE) - curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) - for y in range(world_data["map_size"]): - for x in range(world_data["map_size"]): - char = world_data["fov_map"][y * world_data["map_size"] + x] - if world_data["look_mode"] and y == world_data["map_center"][0] \ - and x == world_data["map_center"][1]: - if char == " ": - char = \ - world_data["mem_map"][y * world_data["map_size"] + x] - winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)] - continue - if char == " ": - char = world_data["mem_map"][y * world_data["map_size"] + x] - attribute = curses.color_pair(1) if char == " " \ - else curses.color_pair(2) - winmap += [(char, attribute), (" ", attribute)] - else: - winmap += char + " " - if y % 2 == 0: - winmap += " " - return offset, winmap_size, winmap - - -def win_inventory(): - win_size = next(win["size"] for win in windows - if win["func"] == win_inventory) - winmap = [] - winmap_size = [0, win_size[1]] - for line in world_data["inventory"]: - winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ - else len(line) - count = 0 - for line in world_data["inventory"]: - padding_size = winmap_size[1] - len(line) - line += (" " * padding_size) - if count == world_data["inventory_selection"]: - line_new = [] - for x in range(len(line)): - line_new += [(line[x], curses.A_REVERSE)] - line = line_new - winmap += line - winmap_size[0] = winmap_size[0] + 1 - count += 1 - offset = [0, 0] - if world_data["inventory_selection"] > win_size[0]/2: - if world_data["inventory_selection"] < len(world_data["inventory"]) \ - - win_size[0]/2: - offset[0] = world_data["inventory_selection"] - int(win_size[0]/2) - else: - offset[0] = len(world_data["inventory"]) - win_size[0] - return offset, winmap_size, winmap - - -def win_look(): - winmap = "" - winmap_size = [0, 0] - for line in world_data["look"]: - winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ - else len(line) - for line in world_data["look"]: - padding_size = winmap_size[1] - len(line) - winmap += line + (" " * padding_size) - winmap_size[0] = winmap_size[0] + 1 - offset = [world_data["look_scroll"], 0] - return offset, winmap_size, winmap - - -def win_info(): - winmap = "T: " + str(world_data["turn"]) \ - + " H: " + str(world_data["lifepoints"]) \ - + " S: " + str(world_data["satiation"]) - winmap_size = [1, len(winmap)] - offset = [0, 0] - return offset, winmap_size, winmap - - -def win_log(): - win_size = next(win["size"] for win in windows if win["func"] == win_log) - offset = [0, 0] - winmap = "" - number_of_lines = 0 - for line in world_data["log"]: - number_of_lines += math.ceil(len(line) / win_size[1]) - padding_size = win_size[1] - (len(line) % win_size[1]) - winmap += line + (padding_size * " ") - if number_of_lines < win_size[0]: - winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap - number_of_lines = win_size[0] - elif number_of_lines > win_size[0]: - offset[0] = number_of_lines - win_size[0] - winmap_size = [number_of_lines, win_size[1]] - return offset, winmap_size, winmap - - -def command_quit(): - command_sender("QUIT")() - raise SystemExit("Received QUIT command, forwarded to server, leaving.") - - -def command_toggle_look_mode(): - if not world_data["look_mode"]: - world_data["look_mode"] = True - else: - world_data["look_mode"] = False - world_data["map_center"] = world_data["avatar_position"] - query_mapcell() - - -def command_sender(string, int_field=None): - def command_send(): - int_string = "" - if int_field: - int_string = " " + str(world_data[int_field]) - io["file_out"].write(string + int_string + "\n") - io["file_out"].flush() - return command_send - - -def command_looker(string): - def command_look(): - if string == "west" \ - and world_data["map_center"][1] > 0: - world_data["map_center"][1] -= 1 - elif string == "east" \ - and world_data["map_center"][1] < world_data["map_size"] - 1: - world_data["map_center"][1] += 1 - else: - y_unevenness = world_data["map_center"][0] % 2 - y_evenness = int(not(y_unevenness)) - if string[6:] == "west" and \ - world_data["map_center"][1] > -y_unevenness: - if string[:5] == "north" and world_data["map_center"][0] > 0: - world_data["map_center"][0] -= 1 - world_data["map_center"][1] -= y_evenness - if string[:5] == "south" and world_data["map_center"][0] \ - < world_data["map_size"] - 1: - world_data["map_center"][0] += 1 - world_data["map_center"][1] -= y_evenness - elif string[6:] == "east" and world_data["map_center"][1] \ - < world_data["map_size"] - y_unevenness: - if string[:5] == "north" and world_data["map_center"][0] > 0: - world_data["map_center"][0] -= 1 - world_data["map_center"][1] += y_unevenness - if string[:5] == "south" and world_data["map_center"][0] \ - < world_data["map_size"] - 1: - world_data["map_center"][0] += 1 - world_data["map_center"][1] += y_unevenness - query_mapcell() - return command_look - - -def command_look_scroller(string): - def command_look_scroll(): - win_size = next(win["size"] for win in windows - if win["func"] == win_look) - if string == "up" and world_data["look_scroll"] > 0: - world_data["look_scroll"] -= 1 - elif string == "down" and world_data["look_scroll"] \ - < len(world_data["look"]) - win_size[0]: - world_data["look_scroll"] += 1 - return command_look_scroll - - -def command_inventory_selector(string): - def command_inventory_select(): - if string == "up" and world_data["inventory_selection"] > 0: - world_data["inventory_selection"] -= 1 - elif string == "down" and world_data["inventory_selection"] \ - < len(world_data["inventory"]) - 1: - world_data["inventory_selection"] += 1 - return command_inventory_select - - -windows = [ - {"config": [1, 33], "func": win_info, "title": "Info"}, - {"config": [-7, 33], "func": win_log, "title": "Log"}, - {"config": [4, 16], "func": win_inventory, "title": "Inventory"}, - {"config": [4, 16], "func": win_look, "title": "Things here"}, - {"config": [0, -34], "func": win_map, "title": "Map"} -] -io = { - "path_out": "server/in", - "path_in": "server/out", - "path_worldstate": "server/worldstate" -} -commands = { - "A": (command_sender("ai"),), - "D": (command_sender("drop", "inventory_selection"),), - "J": (command_look_scroller("down"),), - "K": (command_look_scroller("up"),), - "P": (command_sender("pick_up"),), - "Q": (command_quit,), - "U": (command_sender("use", "inventory_selection"),), - "W": (command_sender("wait"),), - "c": (command_sender("move south-east"), command_looker("south-east")), - "d": (command_sender("move east"), command_looker("east")), - "e": (command_sender("move north-east"), command_looker("north-east")), - "j": (command_inventory_selector("down"),), - "k": (command_inventory_selector("up"),), - "l": (command_toggle_look_mode,), - "s": (command_sender("move west"), command_looker("west")), - "w": (command_sender("move north-west"), command_looker("north-west")), - "x": (command_sender("move south-west"), command_looker("south-west")), -} message_queue = { "open_end": False, "messages": [] } -world_data = { - "avatar_position": [-1, -1], - "fov_map": "", - "inventory": [], - "inventory_selection": 0, - "lifepoints": -1, - "look": [], - "look_mode": False, - "look_scroll": 0, - "log": [ -"QUICK COMMAND OVERVIEW: " -"Move through map with 'w', 'e', 's', 'd', 'x', 'c'. " -"Pick up things with 'P', drop a thing selected from the inventory with 'D' " -"or use it with 'P'. " -"Move through inventory selection with 'j' and 'k'. " -"Toggle looking around mode with 'l'. " -"Scroll 'Things here' window with 'J' and 'K'. " -"Let AI decide next move with 'A'. " -"Quit with 'Q'. ", -"STATS OVERVIEW: " -"'T': Turn; 'H': Health (the higher, the better); " -"'S': Satiation (the closer to zero, the better).", -"See README file for more help." -], - "map_center": [-1, -1], - "map_size": 0, - "mem_map": "", - "satiation": -1, - "turn": -1 -} sep_size = 1 # Width of inter-window borders and title bars. stdscr = None screen_size = [0,0] - +windows = [] try: if (not os.access(io["path_out"], os.F_OK)): -- 2.30.2