From 59ce8a7af974dd20b24d4054a57c0f8377e153bb Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 25 Feb 2015 09:52:34 +0100 Subject: [PATCH] Server/py: Some refactoring. --- plomrogue-server.py | 78 +++++++++++++++++++++------------------------ 1 file changed, 36 insertions(+), 42 deletions(-) diff --git a/plomrogue-server.py b/plomrogue-server.py index 447382f..3b8639b 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -255,17 +255,25 @@ def set_world_inactive(): world_db["WORLD_ACTIVE"] = 0 +def integer_test(val_string, min, max): + """Return val_string if possible integer >= min and <= max, else False.""" + try: + val = int(val_string) + if val < min or val > max: + raise ValueError + return val + except ValueError: + print("Ignoring: Please use integer >= " + str(min) + " and <= " + + str(max) + ".") + return False + + def worlddb_value_setter(key, min, max): """Generate: Set world_db[key] to int(val_string) if >= min and <= max.""" def func(val_string): - try: - val = int(val_string) - if val < min or val > max: - raise ValueError + val = integer_test(val_string, min, max) + if val: world_db[key] = val - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - str(max) + ".") return func @@ -302,26 +310,21 @@ def command_maplength(maplength_string): def command_worldactive(worldactive_string): # DUMMY. - try: - val = int(worldactive_string) - if not (0 == val or 1 == val): - raise ValueError - except ValueError: - print("Ignoring: Please use integer 0 or 1.") - return - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() - elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False - player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? - if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories - world_db["WORLD_ACTIVE"] = 1 + val = integer_test(worldactive_string, 0, 1) + if val: + if 0 != world_db["WORLD_ACTIVE"] and 0 == val: + set_world_inactive() + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + player_exists = False + map_exists = False + # TODO: perform tests: + # Is there thing action of name 'wait'? + # Is there a player thing? + # Is there a map? + if wait_exists and player_exists and map_exists: + # TODO: rebuild al things' FOVs, map memories + world_db["WORLD_ACTIVE"] = 1 def command_taid(id_string): @@ -337,21 +340,12 @@ def command_taid(id_string): print("Ignoring: No unused ID available to add to ID list.") return world_db["thing actions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } - min = 0 - max = 255 - try: - id = int(id_string) - if id < min or id > max: - raise ValueError - except ValueError: - print("Ignoring: Please use integer >= " + str(min) + " and <= " + - str(max) + ".") - return - if id in world_db["thing actions"]: - pass # TODO: Assign ID to work on in other TA_ commands … - else: - new(id) - print(world_db) + val = integer_test(id_string, 0, 255) + if val: + if id in world_db["thing actions"]: + pass # TODO: Assign ID to work on in other TA_ commands … + else: + new(id) """Commands database. -- 2.30.2