From cc54db8c41c3d0e00248422b6dc1a67187cd4e16 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 30 May 2013 02:00:08 +0200 Subject: [PATCH] Added a gameplay recording system and restructured everything to make it fit in. --- README | 2 +- keybindings | 2 +- roguelike.c | 211 ++++++++++++++++++++++++++++++++++------------------ roguelike.h | 4 + 4 files changed, 145 insertions(+), 74 deletions(-) diff --git a/README b/README index 224b7b8..2793e98 100644 --- a/README +++ b/README @@ -46,7 +46,7 @@ t move player up b move player down f move player left h move player rifght -. wait one turn +. next turn / wait S save current keybindings UP navigate selection upwards in keybinding editing window diff --git a/keybindings b/keybindings index cb285c7..5a10cc3 100644 --- a/keybindings +++ b/keybindings @@ -25,4 +25,4 @@ 98 player down 102 player left 104 player right -46 wait +46 wait / next turn diff --git a/roguelike.c b/roguelike.c index 0279043..23a686a 100644 --- a/roguelike.c +++ b/roguelike.c @@ -172,6 +172,12 @@ char is_passable (struct World * world, uint16_t x, uint16_t y) { passable = 1; return passable; } +void record_action (char action) { +// + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } + void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. static char prev = 0; @@ -211,32 +217,110 @@ void move_player (struct World * world, char d) { update_log (world, msg); free(msg); } } prev = success * d; + if (1 == world->interactive) + record_action(d); next_turn (world); } void player_wait (struct World * world) { // Make player wait one turn. + if (1 == world->interactive) + record_action(0); next_turn (world); update_log (world, "\nYou wait."); } +void startpos(struct World * world) { +// Initialize some default starting values. + world->turn = 1; + world->player->y = 8; + world->player->x = 8; + world->monster->y = 55; + world->monster->x = 55; } + +unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, + struct Win * win_map, struct Win * win_info, struct Win * win_log) { +// Call some meta program / window management actions dependent on key. Return 1 to signal quitting. + if (key == get_action_key(world->keybindings, "quit")) + return 1; + if (key == get_action_key(world->keybindings, "scroll pad right")) + scroll_pad (win_meta, '+'); + else if (key == get_action_key(world->keybindings, "scroll pad left")) + scroll_pad (win_meta, '-'); + else if (key == get_action_key(world->keybindings, "toggle keys window")) + toggle_window(win_meta, win_keys); + else if (key == get_action_key(world->keybindings, "toggle map window")) + toggle_window(win_meta, win_map); + else if (key == get_action_key(world->keybindings, "toggle info window")) + toggle_window(win_meta, win_info); + else if (key == get_action_key(world->keybindings, "toggle log window")) + toggle_window(win_meta, win_log); + else if (key == get_action_key(world->keybindings, "cycle forwards")) + cycle_active_window(win_meta, 'n'); + else if (key == get_action_key(world->keybindings, "cycle backwards")) + cycle_active_window(win_meta, 'p'); + else if (key == get_action_key(world->keybindings, "shift forwards")) + shift_active_window(win_meta, 'f'); + else if (key == get_action_key(world->keybindings, "shift backwards")) + shift_active_window(win_meta, 'b'); + else if (key == get_action_key(world->keybindings, "grow horizontally")) + growshrink_active_window(win_meta, '*'); + else if (key == get_action_key(world->keybindings, "shrink horizontally")) + growshrink_active_window(win_meta, '_'); + else if (key == get_action_key(world->keybindings, "grow vertically")) + growshrink_active_window(win_meta, '+'); + else if (key == get_action_key(world->keybindings, "shrink vertically")) + growshrink_active_window(win_meta, '-'); + else if (key == get_action_key(world->keybindings, "save keys")) + save_keybindings(world); + else if (key == get_action_key(world->keybindings, "keys nav up")) + keyswin_move_selection (world, 'u'); + else if (key == get_action_key(world->keybindings, "keys nav down")) + keyswin_move_selection (world, 'd'); + else if (key == get_action_key(world->keybindings, "keys mod")) + keyswin_mod_key (world, win_meta); + else if (key == get_action_key(world->keybindings, "map up")) + map_scroll (world->map, 'n'); + else if (key == get_action_key(world->keybindings, "map down")) + map_scroll (world->map, 's'); + else if (key == get_action_key(world->keybindings, "map right")) + map_scroll (world->map, 'e'); + else if (key == get_action_key(world->keybindings, "map left")) + map_scroll (world->map, 'w'); + return 0; } + int main (int argc, char *argv[]) { struct World world; - init_keybindings(&world); + world.interactive = 1; + int opt; + while ((opt = getopt(argc, argv, "s")) != -1) { + switch (opt) { + case 's': + world.interactive = 0; + break; + default: + exit(EXIT_FAILURE); } } + init_keybindings(&world); world.log = calloc(1, sizeof(char)); update_log (&world, " "); struct Player player; world.player = &player; struct Monster monster; world.monster = &monster; - if (0 == access("savefile", F_OK)) - load_game(&world); + FILE * file; + + if (0 == world.interactive) { + startpos(&world); + file = fopen("record", "r"); + world.seed = read_uint32_bigendian(file); } else { - player.y = 8; - player.x = 8; - monster.y = 55; - monster.x = 55; - world.seed = time(NULL); - world.turn = 1; } + if (0 == access("savefile", F_OK)) + load_game(&world); + else { + startpos(&world); + world.seed = time(NULL); + file = fopen("record", "w"); + write_uint32_bigendian(world.seed, file); + fclose(file); } } rrand(1, world.seed); struct Map map = init_map(); world.map = ↦ @@ -261,69 +345,52 @@ int main (int argc, char *argv[]) { toggle_window(&win_meta, &win_log); int key; - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - draw_all_windows (&win_meta); - key = getch(); - if (key == get_action_key(world.keybindings, "quit")) - break; - else if (key == get_action_key(world.keybindings, "scroll pad right")) - scroll_pad (&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "scroll pad left")) - scroll_pad (&win_meta, '-'); - else if (key == get_action_key(world.keybindings, "toggle keys window")) - toggle_window(&win_meta, &win_keys); - else if (key == get_action_key(world.keybindings, "toggle map window")) - toggle_window(&win_meta, &win_map); - else if (key == get_action_key(world.keybindings, "toggle info window")) - toggle_window(&win_meta, &win_info); - else if (key == get_action_key(world.keybindings, "toggle log window")) - toggle_window(&win_meta, &win_log); - else if (key == get_action_key(world.keybindings, "cycle forwards")) - cycle_active_window(&win_meta, 'n'); - else if (key == get_action_key(world.keybindings, "cycle backwards")) - cycle_active_window(&win_meta, 'p'); - else if (key == get_action_key(world.keybindings, "shift forwards")) - shift_active_window(&win_meta, 'f'); - else if (key == get_action_key(world.keybindings, "shift backwards")) - shift_active_window(&win_meta, 'b'); - else if (key == get_action_key(world.keybindings, "grow horizontally")) - growshrink_active_window(&win_meta, '*'); - else if (key == get_action_key(world.keybindings, "shrink horizontally")) - growshrink_active_window(&win_meta, '_'); - else if (key == get_action_key(world.keybindings, "grow vertically")) - growshrink_active_window(&win_meta, '+'); - else if (key == get_action_key(world.keybindings, "shrink vertically")) - growshrink_active_window(&win_meta, '-'); - else if (key == get_action_key(world.keybindings, "save keys")) - save_keybindings(&world); - else if (key == get_action_key(world.keybindings, "keys nav up")) - keyswin_move_selection (&world, 'u'); - else if (key == get_action_key(world.keybindings, "keys nav down")) - keyswin_move_selection (&world, 'd'); - else if (key == get_action_key(world.keybindings, "keys mod")) - keyswin_mod_key (&world, &win_meta); - else if (key == get_action_key(world.keybindings, "map up")) - map_scroll (&map, 'n'); - else if (key == get_action_key(world.keybindings, "map down")) - map_scroll (&map, 's'); - else if (key == get_action_key(world.keybindings, "map right")) - map_scroll (&map, 'e'); - else if (key == get_action_key(world.keybindings, "map left")) - map_scroll (&map, 'w'); - else if (key == get_action_key(world.keybindings, "player down")) - move_player(&world, 's'); - else if (key == get_action_key(world.keybindings, "player up")) - move_player(&world, 'n'); - else if (key == get_action_key(world.keybindings, "player right")) - move_player(&world, 'e'); - else if (key == get_action_key(world.keybindings, "player left")) - move_player(&world, 'w'); - else if (key == get_action_key(world.keybindings, "wait") ) - player_wait (&world); } + unsigned char result; + if (0 == world.interactive) { + int action; + while (1) { + draw_all_windows (&win_meta); + key = getch(); + if (key == get_action_key(world.keybindings, "wait / next turn") ) { + action = getc(file); + if (EOF == action) + break; + else if (0 == action) + player_wait (&world); + else if ('s' == action) + move_player(&world, 's'); + else if ('n' == action) + move_player(&world, 'n'); + else if ('e' == action) + move_player(&world, 'e'); + else if ('w' == action) + move_player(&world, 'w'); } + else + result = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); + if (1 == result) + break; } } + else { + uint32_t last_turn = 0; + while (1) { + if (last_turn != world.turn) { + save_game(&world); + last_turn = world.turn; } + draw_all_windows (&win_meta); + key = getch(); + if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); + else if (key == get_action_key(world.keybindings, "wait / next turn")) + player_wait (&world); + else + result = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); + if (1 == result) + break; } } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++) diff --git a/roguelike.h b/roguelike.h index 0d0ce86..26ca0a4 100644 --- a/roguelike.h +++ b/roguelike.h @@ -1,4 +1,5 @@ struct World { + char interactive; struct KeyBinding * keybindings; struct KeysWinData * keyswindata; uint32_t seed; @@ -37,5 +38,8 @@ void map_scroll (struct Map *, char); void next_turn (struct World *); void update_log (struct World *, char *); char is_passable (struct World *, uint16_t, uint16_t); +void record_action (char); void move_player (struct World *, char); void player_wait(struct World *); +void startpos(struct World *); +unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); -- 2.30.2