From cfcbae34d0f447e51b6174071fd14d4b147505ad Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Tue, 1 Mar 2016 03:15:21 +0100 Subject: [PATCH] Server: Further optimization in AI algorithms. --- server/ai.py | 70 +++++++++++++++++++--------------------------------- 1 file changed, 25 insertions(+), 45 deletions(-) diff --git a/server/ai.py b/server/ai.py index 070ecad..6c1aab8 100644 --- a/server/ai.py +++ b/server/ai.py @@ -45,11 +45,6 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for " "zero_score_map_where_char_on_memdepthmap().") - def set_map_score_at_thingpos(id, score): - pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \ - + world_db["Things"][id]["T_POSX"] - set_map_score(pos, score) - def set_map_score(pos, score): test = libpr.set_map_score(pos, score) if test: @@ -61,12 +56,11 @@ def get_dir_to_target(t, filter): raise RuntimeError("No score map allocated for get_map_score().") return result - def animate_in_fov(Thing, maplength): - if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t: - return False - pos = Thing["T_POSY"] * maplength + Thing["T_POSX"] - if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v") - return True + def animates_in_fov(maplength): + return [Thing for Thing in world_db["Things"].values() + if Thing["T_LIFEPOINTS"] and not Thing["carried"] + and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] * + maplength + Thing["T_POSX"]]] def good_attack_target(v): eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) @@ -92,15 +86,15 @@ def get_dir_to_target(t, filter): def seeing_thing(): maplength = world_db["MAP_LENGTH"] if t["fovmap"] and "a" == filter: - for id in world_db["Things"]: - if animate_in_fov(world_db["Things"][id], maplength): - if good_attack_target(world_db["Things"][id]): - return True + targets = [Thing for Thing in animates_in_fov(maplength) + if good_attack_target(Thing)] + if len(targets): + return True elif t["fovmap"] and "f" == filter: - for id in world_db["Things"]: - if animate_in_fov(world_db["Things"][id], maplength): - if good_flee_target(world_db["Things"][id]): - return True + targets = [Thing for Thing in animates_in_fov(maplength) + if good_flee_target(Thing)] + if len(targets): + return True elif t["T_MEMMAP"] and "c" == filter: eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) ord_blank = ord(" ") @@ -132,45 +126,31 @@ def get_dir_to_target(t, filter): ord_v = ord("v") ord_blank = ord(" ") set_cells_passable_on_memmap_to_65534_on_scoremap() - maplength = world_db["MAP_LENGTH"] + maplen = world_db["MAP_LENGTH"] if "a" == filter: - [set_map_score_at_thingpos(id, 0) - for id in world_db["Things"] - if animate_in_fov(world_db["Things"][id], maplength) - if good_attack_target(world_db["Things"][id])] + [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for + Thing in animates_in_fov(maplen) if good_attack_target(Thing)] elif "f" == filter: - [set_map_score_at_thingpos(id, 0) - for id in world_db["Things"] - if animate_in_fov(world_db["Things"][id], maplength) - if good_flee_target(world_db["Things"][id])] + [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for + Thing in animates_in_fov(maplen) if good_flee_target(Thing)] elif "c" == filter: eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) ord_blank = ord(" ") - [set_map_score(mt[1] * maplength + mt[2], 0) + [set_map_score(mt[1] * maplen + mt[2], 0) for mt in t["T_MEMTHING"] - if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]] + if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]] if t != world_db["Things"][0] or (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)] elif "s" == filter: zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) if "f" == filter: - [set_map_score_at_thingpos(id, 65535) - for id in world_db["Things"] - if animate_in_fov(world_db["Things"][id], maplength) - if get_map_score(world_db["Things"][id]["T_POSY"] * maplength - + world_db["Things"][id]["T_POSX"])] + [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535) + for Thing in animates_in_fov(maplen) if get_map_score( + Thing["T_POSY"] * maplen + Thing["T_POSX"])] elif "a" != filter: - #[set_map_score_at_thingpos(tid, 65535) - # for tid in world_db["Things"] - # if animate_in_fov(world_db["Things"][tid], maplength)] - # ABOVE INLINED FOR PERFORMANCE REASONS BY BLOCK BELOW - for Thing in world_db["Things"].values(): - if Thing["T_LIFEPOINTS"] and not Thing["carried"] and not \ - Thing == t: - pos = Thing["T_POSY"] * maplength + Thing["T_POSX"] - if 118 == t["fovmap"][pos]: - set_map_score(pos, 65535) + [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], + 65535) for Thing in animates_in_fov(maplen)] def rand_target_dir(neighbors, cmp, dirs): candidates = [] -- 2.30.2