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plomrogue
2013-07-30
Christian Heller
In shift_active_win() slightly improved formatting...
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2013-07-30
Christian Heller
Slightly re-structured and re-styled a for-loop for...
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2013-07-30
Christian Heller
Fixed bug whereby the log would describe bumps of monst...
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2013-07-30
Christian Heller
Use bit shifting instead of magic number in rrand().
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2013-07-30
Christian Heller
Made unnecessarily extern functions in draw_wins module...
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2013-07-30
Christian Heller
Minor formatting improvements.
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2013-07-30
Christian Heller
Finished applying new code formatting and documentation...
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to misc...
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2013-07-29
Christian Heller
Applied new formatting and documentation requirements...
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2013-07-29
Christian Heller
Removed false descriptions and added TODOs to draw_wins...
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2013-07-29
Christian Heller
Minor formatting change.
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2013-07-29
Christian Heller
Added file new comment to draw_wins.c
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2013-07-29
Christian Heller
Applied new indentation rule to draw_map_objects().
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2013-07-29
Christian Heller
Applied new formatting and documentation rules to draw_...
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2013-07-26
Christian Heller
Corrected README description of enemies' hitpoints.
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2013-07-25
Christian Heller
Corrected map generation algorithm description.
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2013-07-25
Christian Heller
Improved comment precision.
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2013-07-25
Christian Heller
Applied new style and documentation requirements to...
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2013-07-25
Christian Heller
Minor stylistic consistency correction.
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2013-07-25
Christian Heller
Enforced new indentation rules.
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2013-07-25
Christian Heller
Enforced three empty lines between functions / large...
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2013-07-25
Christian Heller
Enforced width limit on a comment.
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2013-07-25
Christian Heller
Applied new style and documentation rules to the "windo...
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2013-07-23
Christian Heller
More documentation and re-styling of code.
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2013-07-23
Christian Heller
More documentation and re-styling of code according...
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2013-07-22
Christian Heller
More code re-styling and documentation.
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2013-07-21
Christian Heller
Minor code-stylistic adjustment.
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2013-07-21
Christian Heller
Removed unneeded AND operation.
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2013-07-21
Christian Heller
Minor stylistic alignment adjustment.
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2013-07-21
Christian Heller
Use bit-shifting instead of bizarre arithmetics on...
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2013-07-21
Christian Heller
Forced new documentation style on readwrite library.
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2013-07-20
Christian Heller
Moved game exiting into its own function.
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2013-07-20
Christian Heller
Use standard-conformant exit.
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2013-07-20
Christian Heller
Use enum instead of define for directions in yx_uint16...
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2013-07-19
Christian Heller
More intuitive keybindings.
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checki...
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2013-07-19
Christian Heller
Moved initialization of map object definitions from...
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2013-07-19
Christian Heller
Read monster / item definitions from file "defs". File...
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2013-07-18
Christian Heller
Had forgotten to actually add the new library.
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Updated README to reflect recent changes.
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed include guard constants to better reflect the...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Added some externs.
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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2013-07-10
Christian Heller
Actually save player's hitpoints to savefile (instead...
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2013-07-10
Christian Heller
Addendum to previous commit: Added files mentioned...
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2013-07-10
Christian Heller
Moved map-specific functions into map.h / map.c library.
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2013-07-10
Christian Heller
Made draw_info_win() use new center_offset () for scrol...
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2013-07-10
Christian Heller
Fixed map centering bug, refactored center offseting.
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2013-07-10
Christian Heller
Added command to focus map on player.
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2013-07-10
Christian Heller
Map scrolling is only possible within map size now.
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2013-07-10
Christian Heller
Added hitpoints and death for player.
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2013-07-09
Christian Heller
Some minor refactoring.
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2013-07-09
Christian Heller
Moved building/reading/writing of map objects into...
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2013-07-09
Christian Heller
Improved map generation algorithm.
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2013-07-04
Christian Heller
Restructured chained objects on map via new ChainMapObj...
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2013-07-03
Christian Heller
Enemies have hitpoints (5 at start), disappear when...
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2013-07-03
Christian Heller
Generate name chars for items, monsters randomly, save...
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2013-07-03
Christian Heller
Reworked "actors" library as more inclusive "objects_on...
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2013-07-03
Christian Heller
Refactored finding of random passable position into...
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2013-07-02
Christian Heller
Updated README.
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2013-07-02
Christian Heller
Number of items and enemies is now random. To facilitat...
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2013-07-02
Christian Heller
Updated README to reflect change in number of enemies.
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2013-07-02
Christian Heller
Grew number of monsters / items.
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2013-07-02
Christian Heller
Refactored / made more flexible: item/monster initializ...
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2013-07-02
Christian Heller
Refactored code for loading/saving positions of monster...
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2013-07-02
Christian Heller
Started implementing items. They don't do much but...
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2013-06-28
Christian Heller
If pad ends leftwards of current right screen border...
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2013-06-28
Christian Heller
Re-grouped functions in readwrite library for readabili...
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2013-06-28
Christian Heller
Made all function declarations in header files extern...
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2013-06-28
Christian Heller
Updated the README a bit.
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2013-06-28
Christian Heller
Rewrote update_log () for a comeback of the message...
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2013-06-27
Christian Heller
Removed library dependencies made obsolete by last...
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2013-06-27
Christian Heller
Make is_passable() use yx_uint16 for coordinates instea...
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2013-06-27
Christian Heller
Make resize_active_win use yx_uint16 for coordinates...
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2013-06-27
Christian Heller
Sorted out library dependencies / includes. Include...
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2013-06-26
Christian Heller
Moved lots of stuff into new library actors.
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2013-06-26
Christian Heller
Moved more stuff into yx_uint16 library.
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2013-06-26
Christian Heller
Simplified internal structure of move_monster().
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2013-06-26
Christian Heller
Simplified internal structure of move_player().
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2013-06-26
Christian Heller
Removed buggy log text compression.
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2013-06-26
Christian Heller
Refactored all "next turn" / "record action" stuff...
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2013-06-24
Christian Heller
Moved line to make refactoring easier.
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2013-06-24
Christian Heller
Removed redundant condition.
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2013-06-24
Christian Heller
Re-grouped functions in roguelike.c/roguelike.h into...
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2013-06-24
Christian Heller
Monsters now clash with and hit each other; more elabor...
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2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
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2013-06-23
Christian Heller
Make map_scroll() use new direction macros and slightly...
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2013-06-23
Christian Heller
Added #include guards.
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2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
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2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
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2013-06-21
Christian Heller
Some code grouping and commenting to explain program...
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2013-06-20
Christian Heller
Use global variable uchar_s instead of UCHARSIZE macro.
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2013-06-20
Christian Heller
Use preprocessor macro instead of constant variable...
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2013-06-20
Christian Heller
Updated README on number of enemies.
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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2013-06-19
Christian Heller
Added descriptive comments to Makefile voodoo.
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