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2013-07-30 Christian HellerPut static functions at start instead of end of draw_wi...
2013-07-30 Christian HellerMinor formatting change.
2013-07-30 Christian HellerIn shift_active_win() slightly improved formatting...
2013-07-30 Christian HellerSlightly re-structured and re-styled a for-loop for...
2013-07-30 Christian HellerFixed bug whereby the log would describe bumps of monst...
2013-07-30 Christian HellerUse bit shifting instead of magic number in rrand().
2013-07-30 Christian HellerMade unnecessarily extern functions in draw_wins module...
2013-07-30 Christian HellerMinor formatting improvements.
2013-07-30 Christian HellerFinished applying new code formatting and documentation...
2013-07-29 Christian HellerApplied new formatting and documentation rules to misc...
2013-07-29 Christian HellerApplied new formatting and documentation requirements...
2013-07-29 Christian HellerRemoved false descriptions and added TODOs to draw_wins...
2013-07-29 Christian HellerMinor formatting change.
2013-07-29 Christian HellerAdded file new comment to draw_wins.c
2013-07-29 Christian HellerApplied new indentation rule to draw_map_objects().
2013-07-29 Christian HellerApplied new formatting and documentation rules to draw_...
2013-07-26 Christian HellerCorrected README description of enemies' hitpoints.
2013-07-25 Christian HellerCorrected map generation algorithm description.
2013-07-25 Christian HellerImproved comment precision.
2013-07-25 Christian HellerApplied new style and documentation requirements to...
2013-07-25 Christian HellerMinor stylistic consistency correction.
2013-07-25 Christian HellerEnforced new indentation rules.
2013-07-25 Christian HellerEnforced three empty lines between functions / large...
2013-07-25 Christian HellerEnforced width limit on a comment.
2013-07-25 Christian HellerApplied new style and documentation rules to the "windo...
2013-07-23 Christian HellerMore documentation and re-styling of code.
2013-07-23 Christian HellerMore documentation and re-styling of code according...
2013-07-22 Christian HellerMore code re-styling and documentation.
2013-07-21 Christian HellerMinor code-stylistic adjustment.
2013-07-21 Christian HellerRemoved unneeded AND operation.
2013-07-21 Christian HellerMinor stylistic alignment adjustment.
2013-07-21 Christian HellerUse bit-shifting instead of bizarre arithmetics on...
2013-07-21 Christian HellerForced new documentation style on readwrite library.
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-20 Christian HellerUse standard-conformant exit.
2013-07-20 Christian HellerUse enum instead of define for directions in yx_uint16...
2013-07-19 Christian HellerMore intuitive keybindings.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerMoved initialization of map object definitions from...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerHad forgotten to actually add the new library.
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerUpdated README to reflect recent changes.
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed include guard constants to better reflect the...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerAdded some externs.
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).
2013-07-10 Christian HellerActually save player's hitpoints to savefile (instead...
2013-07-10 Christian HellerAddendum to previous commit: Added files mentioned...
2013-07-10 Christian HellerMoved map-specific functions into map.h / map.c library.
2013-07-10 Christian HellerMade draw_info_win() use new center_offset () for scrol...
2013-07-10 Christian HellerFixed map centering bug, refactored center offseting.
2013-07-10 Christian HellerAdded command to focus map on player.
2013-07-10 Christian HellerMap scrolling is only possible within map size now.
2013-07-10 Christian HellerAdded hitpoints and death for player.
2013-07-09 Christian HellerSome minor refactoring.
2013-07-09 Christian HellerMoved building/reading/writing of map objects into...
2013-07-09 Christian HellerImproved map generation algorithm.
2013-07-04 Christian HellerRestructured chained objects on map via new ChainMapObj...
2013-07-03 Christian HellerEnemies have hitpoints (5 at start), disappear when...
2013-07-03 Christian HellerGenerate name chars for items, monsters randomly, save...
2013-07-03 Christian HellerReworked "actors" library as more inclusive "objects_on...
2013-07-03 Christian HellerRefactored finding of random passable position into...
2013-07-02 Christian HellerUpdated README.
2013-07-02 Christian HellerNumber of items and enemies is now random. To facilitat...
2013-07-02 Christian HellerUpdated README to reflect change in number of enemies.
2013-07-02 Christian HellerGrew number of monsters / items.
2013-07-02 Christian HellerRefactored / made more flexible: item/monster initializ...
2013-07-02 Christian HellerRefactored code for loading/saving positions of monster...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-28 Christian HellerIf pad ends leftwards of current right screen border...
2013-06-28 Christian HellerRe-grouped functions in readwrite library for readabili...
2013-06-28 Christian HellerMade all function declarations in header files extern...
2013-06-28 Christian HellerUpdated the README a bit.
2013-06-28 Christian HellerRewrote update_log () for a comeback of the message...
2013-06-27 Christian HellerRemoved library dependencies made obsolete by last...
2013-06-27 Christian HellerMake is_passable() use yx_uint16 for coordinates instea...
2013-06-27 Christian HellerMake resize_active_win use yx_uint16 for coordinates...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-26 Christian HellerMoved more stuff into yx_uint16 library.
2013-06-26 Christian HellerSimplified internal structure of move_monster().
2013-06-26 Christian HellerSimplified internal structure of move_player().
2013-06-26 Christian HellerRemoved buggy log text compression.
2013-06-26 Christian HellerRefactored all "next turn" / "record action" stuff...
2013-06-24 Christian HellerMoved line to make refactoring easier.
2013-06-24 Christian HellerRemoved redundant condition.
2013-06-24 Christian HellerRe-grouped functions in roguelike.c/roguelike.h into...
2013-06-24 Christian HellerMonsters now clash with and hit each other; more elabor...
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-23 Christian HellerMake map_scroll() use new direction macros and slightly...
2013-06-23 Christian HellerAdded #include guards.
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-21 Christian HellerSome code grouping and commenting to explain program...
2013-06-20 Christian HellerUse global variable uchar_s instead of UCHARSIZE macro.
2013-06-20 Christian HellerUse preprocessor macro instead of constant variable...
2013-06-20 Christian HellerUpdated README on number of enemies.
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
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