from plomrogue.misc import quote
from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
cmd_THING_TYPES.argtypes = ''
def cmd_TERRAINS(game, connection_id):
- for t in game.terrains.keys():
- game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
- connection_id)
+ for t in game.terrains.values():
+ game.io.send('TERRAIN %s %s' % (quote(t.character),
+ quote(t.description)), connection_id)
cmd_TERRAINS.argtypes = ''
+def cmd_TERRAIN(game, character, description,
+ blocks_light, blocks_sound, blocks_movement):
+ game.terrains[character] = Terrain(character, description, blocks_light,
+ blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
def cmd_LOGIN(game, nick, connection_id):
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
if game.get_player(connection_id):
raise GameError('cannot log in twice')
t = game.add_thing('Player', game.spawn_point)
+ t.name = nick
t.thing_char = game.get_next_player_char()
game.sessions[connection_id] = {
'thing_id': t.id_,
'status': 'player'
}
+ game.io.send('PLAYER_ID %s' % t.id_, connection_id)
game.io.send('LOGIN_OK', connection_id)
- t.name = nick
game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
for s in [s for s in game.things
if s.type_ == 'SpawnPoint' and s.name == t.name]:
t.position = s.position
break
- game.changed = True
+ # game.changed = True # handled by game.add_thing
cmd_LOGIN.argtypes = 'string'
def cmd_BECOME_ADMIN(game, password, connection_id):
- player = game.thing_types['Player'](game)
+ player = game.get_player(connection_id)
if not player:
raise GameError('need to be logged in for this')
if password in game.admin_passwords:
map_control = game.get_map(big_yx, 'control')
map_control[little_yx] = control_char
game.changed = True
- game.record_fov_change((big_yx, little_yx))
+ game.record_change((big_yx, little_yx), 'fov')
cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
if not t:
raise GameError('thing of ID %s not found' % thing_id)
t.protection = protection_char
- #game.changed = True
+ game.changed = True
+ game.record_change(t.position, 'other')
cmd_THING_PROTECTION.argtypes = 'int:pos char'
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
def cmd_NICK(game, nick, connection_id):
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
t = game.get_player(connection_id)
t.name = nick
game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
game.changed = True
+ game.record_change(t.position, 'other')
cmd_NICK.argtypes = 'string'
def cmd_GET_GAMESTATE(game, connection_id):
if big_yx not in game.annotations:
game.annotations[big_yx] = {}
game.annotations[big_yx][little_yx] = msg
+ game.record_change([big_yx, little_yx], 'other')
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
if big_yx not in game.portals:
game.portals[big_yx] = {}
game.portals[big_yx][little_yx] = msg
+ game.record_change([big_yx, little_yx], 'other')
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
if geometry == 'Hex':
map_geometry_class = MapGeometryHex
game.new_world(map_geometry_class(size))
+ game.terrains = {}
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
raise GameError('illegal thing type %s' % thing_type)
_ = game.get_map(big_yx)
game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
- game.changed = True
+ # game.changed = True handled by add_thing
cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
if not t:
raise GameError('thing of ID %s not found' % thing_id)
if not game.can_do_thing_with_pw(t, pw):
- raise GameError('wrong password for tile')
- t.name = name
+ raise GameError('wrong password for thing')
+ if name == ' ':
+ if hasattr(t.__class__, 'name'):
+ raise GameError('cannot un-name things of this type')
+ if hasattr(t, 'name'):
+ del t.name
+ else:
+ t.name = name
game.changed = True
+ game.record_change(t.position, 'other')
cmd_THING_NAME.argtypes = 'int:pos string string'
def cmd_GOD_THING_NAME(game, thing_id, name):
raise GameError('thing of ID %s not found' % thing_id)
if not t.type_ == 'Door':
raise GameError('thing of ID %s not door' % thing_id)
- t.blocking = True
- t.portable = False
- t.thing_char = '#'
+ t.close()
cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
raise GameError('wrong face string length')
game.faces[t.name] = face
game.changed = True
+ game.record_change(t.position, 'other')
cmd_PLAYER_FACE.argtypes = 'string'
+def cmd_PLAYER_HAT(game, hat, connection_id):
+ t = game.get_player(connection_id)
+ if not t:
+ raise GameError('can only edit hat when already logged in')
+ if not t.name in game.hats:
+ raise GameError('not currently wearing an editable hat')
+ if len(hat) != 18:
+ raise GameError('wrong hat string length')
+ legal_chars = t.get_cookie_chars()
+ for c in hat:
+ if c not in legal_chars:
+ raise GameError('used illegal character: "%s" – '
+ 'allowed characters: %s'
+ % (c, legal_chars))
+ game.hats[t.name] = hat
+ game.changed = True
+ game.record_change(t.position, 'other')
+cmd_PLAYER_HAT.argtypes = 'string'
+
def cmd_GOD_PLAYER_FACE(game, name, face):
if len(face) != 18:
raise GameError('wrong face string length')
game.hats[name] = hat
cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+ game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
def cmd_THING_HAT_DESIGN(game, thing_id, design):
if len(design) != 18:
raise GameError('hat design of wrong length')