def loop(self, q):
"""Handle commands coming through queue q, run game, send results back.
- As basic flood protection, Only accepts one command per connection per
- 1/100 of a second (currently commented out).
+ As basic flood protection, only accepts ten commands per connection per
+ 1/10 of a second.
"""
import time
while True:
try:
connection_id, command = q.get(timeout=0.001)
-
- # FIXME: this would catch the init command flood
- #if connection_id in potential_flooders:
- # if int(time.time() * 100) == potential_flooders[connection_id]:
- # continue
- #potential_flooders[connection_id] = int(time.time() * 100)
-
+ now = int(time.time() * 10)
+ if connection_id in potential_flooders and \
+ potential_flooders[connection_id][0] == now:
+ if potential_flooders[connection_id][1] > 10:
+ continue
+ potential_flooders[connection_id][1] += 1
+ else:
+ potential_flooders[connection_id] = [now, 1]
self.handle_input(command, connection_id)
except queue.Empty:
self.game.run_tick()
via self.queue from connected servers' clients."""
self.queue = queue.Queue()
+
+ # optionally use this for main thread profiling:
+ # import cProfile
+ # class ProfiledThread(threading.Thread):
+ # def run(self):
+ # profiler = cProfile.Profile()
+ # profiler.runcall(threading.Thread.run, self)
+ # print('profiled thread finished')
+ # profiler.dump_stats('profile')
+ # c = ProfiledThread(target=self.loop, args=(self.queue,))
c = threading.Thread(target=self.loop, args=(self.queue,))
+
c.start()
def start_server(self, port, server_class, certfile=None, keyfile=None):