from plomrogue.errors import PlayError, GameError
+from plomrogue.misc import quote
self.thing = thing
self.args = args
+ def _get_move_target(self):
+ if self.args[0] == 'HERE':
+ return self.thing.position
+ return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+ self.args[0])
+
def check(self):
pass
class Task_MOVE(Task):
argtypes = 'string:direction'
- def get_move_target(self):
- return self.thing.game.map_geometry.move_yxyx(self.thing.position,
- self.args[0])
-
def check(self):
- test_yxyx = self.get_move_target()
+ test_yxyx = self._get_move_target()
+ move_blockers = self.thing.game.get_movement_blockers()
if test_yxyx in [t.position for t in self.thing.game.things
- if t.blocking]:
+ if t.blocks_movement]:
raise PlayError('blocked by other thing')
- elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+ elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
raise PlayError('blocked by impassable tile')
def do(self):
- self.thing.position = self.get_move_target()
+ if self.thing.type_ == 'Player' and not self.thing.standing:
+ self.thing.standing = True
+ self.thing.send_msg('CHAT "You get up."')
+ self.thing.game.record_change(self.thing.position, 'other')
+ if self.thing.blocks_light:
+ self.thing.game.record_change(self.thing.position, 'fov')
+ self.thing.position = self._get_move_target()
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'Player' and not t == self.thing
+ and t.position == self.thing.position]:
+ self.thing.send_msg('CHAT %s' %
+ quote('You get awkwardly close to %s.' % t.name))
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == t.id_:
+ t.send_msg('CHAT %s' %
+ quote('%s gets awkwardly close to you.' %
+ self.thing.name))
+ break
+ self.thing.game.record_change(self.thing.position, 'other')
+ terrain = \
+ self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
+ if terrain in self.thing.game.terrains:
+ terrain_type = self.thing.game.terrains[terrain]
+ if 'sittable' in terrain_type.tags:
+ self.thing.standing = False
+ self.thing.send_msg('CHAT "You sink into the %s."'
+ % terrain_type.description)
+ self.thing.invalidate('fov')
+ if self.thing.blocks_light:
+ self.thing.game.record_change(self.thing.position, 'fov')
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
+ self.thing.game.record_change((big_yx, little_yx), 'fov')
self.thing.position).values()):
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
- self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+ self.thing.game.maps[yxyx[0]][yxyx[1]] = self.thing.game.get_flatland()
+ self.thing.game.record_change(yxyx, 'fov')
class Task_PICK_UP(Task):
- argtypes = 'int:nonneg'
+ argtypes = 'int:pos'
def check(self):
if self.thing.carrying:
get_neighbors_yxyx(self.thing.position).values()
reach = [self.thing.position] + list(neighbors)
if to_pick_up is None:
- raise PlayError('no thing of ID %s exists %s' % self.args[0])
+ raise PlayError('no such thing exists')
elif to_pick_up == self.thing:
raise PlayError('cannot pick up oneself')
elif to_pick_up.type_ == 'Player':
raise PlayError('cannot pick up player')
+ elif to_pick_up.carried:
+ raise PlayError('thing already carried by a player')
elif to_pick_up.position not in reach:
- raise PlayError('thing of ID %s not in reach' % self.args[0])
+ raise PlayError('thing not in reach')
elif not to_pick_up.portable:
- raise PlayError('thing of ID %s not portable' % self.args[0])
+ raise PlayError('thing not portable')
def do(self):
to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
+ to_pick_up.carried = True
+ self.thing.game.record_change(self.thing.position, 'other')
class Task_DROP(Task):
+ argtypes = 'string:direction+here'
def check(self):
if not self.thing.carrying:
raise PlayError('nothing to drop')
+ target_position = self._get_move_target()
if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
- and t.position == self.thing.position]:
+ and t.position == target_position]:
raise PlayError('cannot drop full bottle into bottle deposit')
def do(self):
- if self.thing.carrying.type_ == 'Bottle' and not self.thing.carrying.full:
+ target_position = self._get_move_target()
+ dropped = self.thing.uncarry()
+ dropped.position = target_position
+ over_cookie_spawner = None
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'CookieSpawner'
+ and t.position == dropped.position]:
+ over_cookie_spawner = t
+ break
+ if over_cookie_spawner:
+ over_cookie_spawner.accept(dropped)
+ self.thing.game.remove_thing(dropped)
+ elif dropped.type_ == 'Bottle' and not dropped.full:
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
- and t.position == self.thing.position]:
+ and t.position == dropped.position]:
t.accept()
- self.thing.game.things.remove(self.thing.carrying)
+ self.thing.game.remove_thing(dropped)
break
- self.thing.carrying = None
+ elif dropped.type_ == 'Hat':
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == dropped.position]:
+ t.accept(dropped)
+ break
+ self.thing.game.record_change(self.thing.position, 'other')
class Task_DOOR(Task):
+ def check(self):
+ action_radius = list(self.thing.game.map_geometry.
+ get_neighbors_yxyx(self.thing.position).values())
+ reachable_doors = [t for t in self.thing.game.things if
+ t.type_ == 'Door' and t.position in action_radius]
+ if len(reachable_doors) == 0:
+ raise PlayError('not standing next to a door to open/close')
+ for door in reachable_doors:
+ if not door.blocks_movement:
+ return
+ if not door.locked:
+ return
+ if self.thing.carrying and self.thing.carrying.type_ == 'DoorKey'\
+ and self.thing.carrying.door == door:
+ return
+ raise PlayError('cannot open locked door without its key')
+
def do(self):
- self.thing.carrying = None
action_radius = list(self.thing.game.map_geometry.
get_neighbors_yxyx(self.thing.position).values())
for t in [t for t in self.thing.game.things if
t.type_ == 'Door' and t.position in action_radius]:
- if t.blocking:
+ if t.blocks_movement:
t.open()
else:
t.close()
+ if self.thing.carrying and\
+ self.thing.carrying.type_ == 'DoorKey' and\
+ self.thing.carrying.door == t:
+ self.thing.send_msg('CHAT "You lock the door."')
+ t.lock()
+ self.thing.game.record_change(t.position, 'other')
+ self.thing.game.record_change(t.position, 'fov')
def check(self):
if self.thing.carrying is None:
- raise PlayError('carrying nothing to drink from')
- if self.thing.carrying.type_ != 'Bottle':
- raise PlayError('cannot drink from non-bottle')
- if not self.thing.carrying.full:
+ raise PlayError('carrying nothing to consume')
+ if self.thing.carrying.type_ not in {'Bottle', 'Cookie', 'Psychedelic'}:
+ raise PlayError('cannot consume this kind of thing')
+ if self.thing.carrying.type_ == 'Bottle' and\
+ not self.thing.carrying.full:
raise PlayError('bottle is empty')
def do(self):
- self.thing.carrying.full = False
- self.thing.carrying.empty()
- for c_id in self.thing.game.sessions:
- if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
- self.thing.game.io.send('RANDOM_COLORS', c_id)
- self.thing.game.io.send('CHAT "You are drunk now."', c_id)
- break
- self.thing.drunk = 10000
+ if self.thing.carrying.type_ == 'Bottle':
+ self.thing.carrying.full = False
+ self.thing.carrying.empty()
+ self.thing.send_msg('CHAT "You are drunk now."')
+ self.thing.need_for_toilet += 10000
+ self.thing.drunk = 10000
+ self.thing.invalidate('fov')
+ self.thing.game.record_change(self.thing.position, 'other')
+ elif self.thing.carrying.type_ == 'Psychedelic':
+ self.thing.tripping = 10000
+ self.thing.send_msg('CHAT "You start tripping."')
+ self.thing.send_msg('RANDOM_COLORS')
+ eaten = self.thing.uncarry()
+ self.thing.game.remove_thing(eaten)
+ elif self.thing.carrying.type_ == 'Cookie':
+ self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
+ self.thing.add_cookie_char(self.thing.carrying.thing_char)
+ eaten = self.thing.uncarry()
+ self.thing.game.remove_thing(eaten)
+
class Task_COMMAND(Task):
raise PlayError('cannot command this item type')
def do(self):
- from plomrogue.misc import quote
- reply = self.thing.carrying.interpret(self.args[0])
- for c_id in self.thing.game.sessions:
- if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
- self.thing.game.io.send('REPLY ' + quote(reply), c_id)
+ reply_lines = self.thing.carrying.interpret(self.args[0])
+ for line in reply_lines:
+ self.thing.send_msg('REPLY ' + quote(line))
+
+
+
+class Task_INSTALL(Task):
+ argtypes = 'string'
+
+ def _get_uninstallables(self):
+ return [t for t in self.thing.game.things
+ if t != self.thing
+ and hasattr(t, 'installable') and t.installable
+ and (not t.portable)
+ and t.position == self.thing.position]
+
+ def check(self):
+ if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+ self.args[0]):
+ raise GameError('wrong password for tile')
+ if self.thing.carrying:
+ if not hasattr(self.thing.carrying, 'installable')\
+ or not self.thing.carrying.installable:
+ raise PlayError('carried thing not installable')
+ elif len(self._get_uninstallables()) == 0:
+ raise PlayError('nothing to uninstall here')
+
+ def do(self):
+ if self.thing.carrying:
+ t = self.thing.uncarry()
+ t.install()
+ self.thing.send_msg('CHAT "You install the thing you carry."')
+ else:
+ self._get_uninstallables()[0].uninstall()
+ self.thing.send_msg('CHAT "You uninstall the thing here."')
+ self.thing.game.record_change(self.thing.position, 'other')
+
+
+
+class Task_WEAR(Task):
+
+ def check(self):
+ if self.thing.name in self.thing.game.hats:
+ return
+ if not self.thing.carrying:
+ raise PlayError('carrying nothing to wear')
+ if self.thing.name in self.thing.game.hats:
+ raise PlayError('already wearing a hat')
+ if self.thing.carrying.type_ not in {'Hat', 'Bottle'}:
+ raise PlayError('can not wear the kind of thing you hold')
+
+ def do(self):
+ if self.thing.name in self.thing.game.hats:
+ t = self.thing.game.add_thing('Hat', self.thing.position)
+ t.design = self.thing.game.hats[self.thing.name]
+ del self.thing.game.hats[self.thing.name]
+ self.thing.send_msg('CHAT "You drop your hat."')
+ for remixer in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == self.thing.position]:
+ remixer.accept(t)
+ break
+ else:
+ if self.thing.carrying.type_ == 'Bottle':
+ self.thing.send_msg('CHAT "Your attempt to wear a bottle on '
+ 'your head fails."')
+ self.thing.carrying.sound('BOTTLE', 'SMASH')
+ elif self.thing.carrying.type_ == 'Hat':
+ self.thing.game.hats[self.thing.name] =\
+ self.thing.carrying.design
+ self.thing.send_msg('CHAT "You put on a hat."')
+ dropped = self.thing.uncarry()
+ self.thing.game.remove_thing(dropped)
+ self.thing.game.record_change(self.thing.position, 'other')
+
+
+
+class Task_SPIN(Task):
+
+ def check(self):
+ if not self.thing.carrying:
+ raise PlayError('holding nothing to spin')
+ if not hasattr(self.thing.carrying, 'spinnable'):
+ raise PlayError('held object not spinnable')
+
+ def do(self):
+ self.thing.carrying.spin()
+ self.thing.send_msg('CHAT "You spin this object."')