X-Git-Url: https://plomlompom.com/repos/template?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=793c322deb6c4f296348d7c19ac4b562b7ef794f;hb=d77d65edc40bb0ac17e46eb166413edb5f8e0106;hp=c560993e40b5da675b9b6d73f3fea82014b525ba;hpb=ee83c5baaf2a207a0e1c025985f59797db7cdf7a;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index c560993..793c322 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -130,7 +130,7 @@ class Game(GameBase): self.map_controls = {} self.map_control_passwords = {} self.annotations = {} - self.spawn_point = YX(0, 0), YX(0, 0) + self.spawn_points = [] self.portals = {} self.player_chars = string.digits + string.ascii_letters self.players_hat_chars = {} @@ -195,6 +195,12 @@ class Game(GameBase): return self.thing_types.keys() return None + def get_default_spawn_point(self): + import random + if len(self.spawn_points) == 0: + return (YX(0, 0), YX(0, 0)) + return random.choice(self.spawn_points) + def get_map_geometry_shape(self): return self.map_geometry.__class__.__name__[len('MapGeometry'):] @@ -339,13 +345,14 @@ class Game(GameBase): self.io.send('GAME_ERROR ' + quote('name already in use'), connection_id) return - t = self.add_thing('Player', self.spawn_point) + t = self.add_thing('Player', self.get_default_spawn_point()) t.name = nick t.thing_char = self.get_next_player_char() self.sessions[connection_id] = { 'thing_id': t.id_, 'status': 'player' } + print('DEBUG LOGIN', t.name, len(self.sessions)) self.io.send('PLAYER_ID %s' % t.id_, connection_id) self.io.send('LOGIN_OK', connection_id) self.io.send('CHAT ' + quote(t.name + ' entered the map.')) @@ -355,6 +362,7 @@ class Game(GameBase): if s.temporary: self.remove_thing(s) break + t.try_to_sit() def run_tick(self): @@ -373,6 +381,7 @@ class Game(GameBase): spawn_point = self.add_thing('SpawnPoint', t.position) spawn_point.temporary = True spawn_point.name = t.name + print('DEBUG LEFT MAP', t.name) self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -557,6 +566,9 @@ class Game(GameBase): if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) if hasattr(t, 'design'): + if t.type_ != 'Hat': + write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_, + t.design_size)) write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) @@ -587,8 +599,8 @@ class Game(GameBase): write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (next_thing_id, int(datetime.datetime.now().timestamp()))) next_thing_id += 1 - write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], - self.spawn_point[1])) + for s in self.spawn_points: + write(f, 'SPAWN_POINT %s %s' % (s[0], s[1])) @@ -609,7 +621,6 @@ class Game(GameBase): self.annotations = {} self.portals = {} self.admin_passwords = [] - self.spawn_point = YX(0, 0), YX(0, 0) self.map_geometry = map_geometry self.map_control_passwords = {'X': 'secret'} self.get_map(YX(0, 0))