3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath +
37 ", run ./compile-server.sh first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def strong_write(file, string):
44 """Apply write(string), then flush()."""
49 def setup_server_io():
50 """Fill IO files DB with proper file( path)s. Write process IO test string.
52 Ensure IO files directory at server/. Remove any old input file if found.
53 Set up new input file for reading, and new output file for writing. Start
54 output file with process hash line of format PID + " " + floated UNIX time
55 (io_db["teststring"]). Raise SystemExit if file is found at path of either
56 record or save file plus io_db["tmp_suffix"].
58 def detect_atomic_leftover(path, tmp_suffix):
59 path_tmp = path + tmp_suffix
60 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
61 "aborted previous attempt to write '" + path + "'. Aborting " \
62 "until matter is resolved by removing it from its current path."
63 if os.access(path_tmp, os.F_OK):
65 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
66 io_db["save_wait"] = 0
67 io_db["verbose"] = False
68 io_db["record_chunk"] = ""
69 os.makedirs(io_db["path_server"], exist_ok=True)
70 io_db["file_out"] = open(io_db["path_out"], "w")
71 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
72 if os.access(io_db["path_in"], os.F_OK):
73 os.remove(io_db["path_in"])
74 io_db["file_in"] = open(io_db["path_in"], "w")
75 io_db["file_in"].close()
76 io_db["file_in"] = open(io_db["path_in"], "r")
77 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
78 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
81 def cleanup_server_io():
82 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
83 def helper(file_key, path_key):
85 io_db[file_key].close()
86 if not io_db["kicked_by_rival"] \
87 and os.access(io_db[path_key], os.F_OK):
88 os.remove(io_db[path_key])
89 helper("file_in", "path_in")
90 helper("file_out", "path_out")
91 helper("file_worldstate", "path_worldstate")
92 if "file_record" in io_db:
93 io_db["file_record"].close()
96 def obey(command, prefix, replay=False, do_record=False):
97 """Call function from commands_db mapped to command's first token.
99 Tokenize command string with shlex.split(comments=True). If replay is set,
100 a non-meta command from the commands_db merely triggers obey() on the next
101 command from the records file. If not, non-meta commands set
102 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
103 do_record is set, are recorded to io_db["record_chunk"], and save_world()
104 is called (and io_db["record_chunk"] written) if 15 seconds have passed
105 since the last time it was called. The prefix string is inserted into the
106 server's input message between its beginning 'input ' and ':'. All activity
107 is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
133 io_db["record_chunk"] += command + "\n"
134 if time.time() > io_db["save_wait"] + 15:
135 atomic_write(io_db["path_record"], io_db["record_chunk"],
138 io_db["record_chunk"] = ""
139 io_db["save_wait"] = time.time()
140 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
141 elif 0 != len(tokens):
142 print("Invalid command/argument, or bad number of tokens.")
145 def atomic_write(path, text, do_append=False):
146 """Atomic write of text to file at path, appended if do_append is set."""
147 path_tmp = path + io_db["tmp_suffix"]
151 if os.access(path, os.F_OK):
152 shutil.copyfile(path, path_tmp)
153 file = open(path_tmp, mode)
154 strong_write(file, text)
156 if os.access(path, os.F_OK):
158 os.rename(path_tmp, path)
162 """Save all commands needed to reconstruct current world state."""
165 string = string.replace("\u005C", '\u005C\u005C')
166 return '"' + string.replace('"', '\u005C"') + '"'
171 if world_db["Things"][id][key]:
172 map = world_db["Things"][id][key]
173 length = world_db["MAP_LENGTH"]
174 for i in range(length):
175 line = map[i * length:(i * length) + length].decode()
176 string = string + key + " " + str(i) + " " + quote(line) \
183 for memthing in world_db["Things"][id]["T_MEMTHING"]:
184 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
185 str(memthing[1]) + " " + str(memthing[2]) + "\n"
188 def helper(category, id_string, special_keys={}):
190 for id in world_db[category]:
191 string = string + id_string + " " + str(id) + "\n"
192 for key in world_db[category][id]:
193 if not key in special_keys:
194 x = world_db[category][id][key]
195 argument = quote(x) if str == type(x) else str(x)
196 string = string + key + " " + argument + "\n"
197 elif special_keys[key]:
198 string = string + special_keys[key](id)
203 if dict != type(world_db[key]) and key != "MAP" and \
204 key != "WORLD_ACTIVE" and key != "SEED_MAP":
205 string = string + key + " " + str(world_db[key]) + "\n"
206 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
207 string = string + helper("ThingActions", "TA_ID")
208 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
209 for id in world_db["ThingTypes"]:
210 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
211 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
212 string = string + helper("Things", "T_ID",
213 {"T_CARRIES": False, "carried": False,
214 "T_MEMMAP": mapsetter("T_MEMMAP"),
215 "T_MEMTHING": memthing, "fovmap": False,
216 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
217 for id in world_db["Things"]:
218 if [] != world_db["Things"][id]["T_CARRIES"]:
219 string = string + "T_ID " + str(id) + "\n"
220 for carried_id in world_db["Things"][id]["T_CARRIES"]:
221 string = string + "T_CARRIES " + str(carried_id) + "\n"
222 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
223 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
224 atomic_write(io_db["path_save"], string)
227 def obey_lines_in_file(path, name, do_record=False):
228 """Call obey() on each line of path's file, use name in input prefix."""
229 file = open(path, "r")
231 for line in file.readlines():
232 obey(line.rstrip(), name + "file line " + str(line_n),
238 def parse_command_line_arguments():
239 """Return settings values read from command line arguments."""
240 parser = argparse.ArgumentParser()
241 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
243 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
245 parser.add_argument('-v', dest='verbose', action='store_true')
246 opts, unknown = parser.parse_known_args()
251 """Ensure valid server out file belonging to current process.
253 This is done by comparing io_db["teststring"] to what's found at the start
254 of the current file at io_db["path_out"]. On failure, set
255 io_db["kicked_by_rival"] and raise SystemExit.
257 if not os.access(io_db["path_out"], os.F_OK):
258 raise SystemExit("Server output file has disappeared.")
259 file = open(io_db["path_out"], "r")
260 test = file.readline().rstrip("\n")
262 if test != io_db["teststring"]:
263 io_db["kicked_by_rival"] = True
264 msg = "Server test string in server output file does not match. This" \
265 " indicates that the current server process has been " \
266 "superseded by another one."
267 raise SystemExit(msg)
271 """Return next newline-delimited command from server in file.
273 Keep building return string until a newline is encountered. Pause between
274 unsuccessful reads, and after too much waiting, run server_test().
276 wait_on_fail = 0.03333
281 add = io_db["file_in"].readline()
283 command = command + add
284 if len(command) > 0 and "\n" == command[-1]:
285 command = command[:-1]
288 time.sleep(wait_on_fail)
289 if now + max_wait < time.time():
295 def try_worldstate_update():
296 """Write worldstate file if io_db["worldstate_updateable"] is set."""
297 if io_db["worldstate_updateable"]:
299 def draw_visible_Things(map, run):
300 for id in world_db["Things"]:
301 type = world_db["Things"][id]["T_TYPE"]
302 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
303 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
304 if (0 == run and not consumable and not alive) \
305 or (1 == run and consumable and not alive) \
306 or (2 == run and alive):
307 y = world_db["Things"][id]["T_POSY"]
308 x = world_db["Things"][id]["T_POSX"]
309 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
310 if 'v' == chr(fovflag):
311 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
312 map[(y * length) + x] = ord(c)
314 def write_map(string, map):
315 for i in range(length):
316 line = map[i * length:(i * length) + length].decode()
317 string = string + line + "\n"
321 if [] == world_db["Things"][0]["T_CARRIES"]:
322 inventory = "(none)\n"
324 for id in world_db["Things"][0]["T_CARRIES"]:
325 type_id = world_db["Things"][id]["T_TYPE"]
326 name = world_db["ThingTypes"][type_id]["TT_NAME"]
327 inventory = inventory + name + "\n"
328 string = str(world_db["TURN"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
336 fov = bytearray(b' ' * (length ** 2))
337 for pos in range(length ** 2):
338 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
339 fov[pos] = world_db["MAP"][pos]
341 draw_visible_Things(fov, i)
342 string = write_map(string, fov)
343 mem = world_db["Things"][0]["T_MEMMAP"][:]
345 for mt in world_db["Things"][0]["T_MEMTHING"]:
346 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
347 if (i == 0 and not consumable) or (i == 1 and consumable):
348 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
349 mem[(mt[1] * length) + mt[2]] = ord(c)
350 string = write_map(string, mem)
351 atomic_write(io_db["path_worldstate"], string)
352 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353 io_db["worldstate_updateable"] = False
357 """Replay game from record file.
359 Use opts.replay as breakpoint turn to which to replay automatically before
360 switching to manual input by non-meta commands in server input file
361 triggering further reads of record file. Ensure opts.replay is at least 1.
362 Run try_worldstate_update() before each interactive obey()/read_command().
366 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367 " (if so late a turn is to be found).")
368 if not os.access(io_db["path_record"], os.F_OK):
369 raise SystemExit("No record file found to replay.")
370 io_db["file_record"] = open(io_db["path_record"], "r")
371 io_db["file_record"].prefix = "record file line "
372 io_db["file_record"].line_n = 1
373 while world_db["TURN"] < opts.replay:
374 line = io_db["file_record"].readline()
377 obey(line.rstrip(), io_db["file_record"].prefix
378 + str(io_db["file_record"].line_n))
379 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
381 try_worldstate_update()
382 obey(read_command(), "in file", replay=True)
386 """Play game by server input file commands. Before, load save file found.
388 If no save file is found, a new world is generated from the commands in the
389 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390 command and all that follow via the server input file. Run
391 try_worldstate_update() before each interactive obey()/read_command().
393 if os.access(io_db["path_save"], os.F_OK):
394 obey_lines_in_file(io_db["path_save"], "save")
396 if not os.access(io_db["path_worldconf"], os.F_OK):
397 msg = "No world config file from which to start a new world."
398 raise SystemExit(msg)
399 obey_lines_in_file(io_db["path_worldconf"], "world config ",
401 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
403 try_worldstate_update()
404 obey(read_command(), "in file", do_record=True)
408 """(Re-)make island map.
410 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411 start with one land cell in the middle, then go into cycle of repeatedly
412 selecting a random sea cell and transforming it into land if it is neighbor
413 to land. The cycle ends when a land cell is due to be created at the map's
414 border. Then put some trees on the map (TODO: more precise algorithm desc).
416 def is_neighbor(coordinates, type):
419 length = world_db["MAP_LENGTH"]
421 diag_west = x + (ind > 0)
422 diag_east = x + (ind < (length - 1))
423 pos = (y * length) + x
424 if (y > 0 and diag_east
425 and type == chr(world_db["MAP"][pos - length + ind])) \
427 and type == chr(world_db["MAP"][pos + 1])) \
428 or (y < (length - 1) and diag_east
429 and type == chr(world_db["MAP"][pos + length + ind])) \
430 or (y > 0 and diag_west
431 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
433 and type == chr(world_db["MAP"][pos - 1])) \
434 or (y < (length - 1) and diag_west
435 and type == chr(world_db["MAP"][pos + length - (not ind)])):
438 store_seed = rand.seed
439 rand.seed = world_db["SEED_MAP"]
440 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
441 length = world_db["MAP_LENGTH"]
442 add_half_width = (not (length % 2)) * int(length / 2)
443 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
445 y = rand.next() % length
446 x = rand.next() % length
447 pos = (y * length) + x
448 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
449 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
451 world_db["MAP"][pos] = ord(".")
452 n_trees = int((length ** 2) / 16)
454 while (i_trees <= n_trees):
455 single_allowed = rand.next() % 32
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "." == chr(world_db["MAP"][pos]) \
460 and ((not single_allowed) or is_neighbor((y, x), "X")):
461 world_db["MAP"][pos] = ord("X")
463 rand.seed = store_seed
464 # This all-too-precise replica of the original C code misses iter_limit().
467 def update_map_memory(t, age_map=True):
468 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
469 if not t["T_MEMMAP"]:
470 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471 if not t["T_MEMDEPTHMAP"]:
472 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
477 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
478 if ord_v == t["fovmap"][pos]]:
479 t["T_MEMDEPTHMAP"][pos] = ord_0
480 if ord_space == t["T_MEMMAP"][pos]:
481 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
483 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
484 memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
485 fovmap = maptype.from_buffer(t["fovmap"])
486 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
487 for mt in [mt for mt in t["T_MEMTHING"]
488 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
490 t["T_MEMTHING"].remove(mt)
491 for id in [id for id in world_db["Things"]
492 if not world_db["Things"][id]["carried"]]:
493 type = world_db["Things"][id]["T_TYPE"]
494 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
495 y = world_db["Things"][id]["T_POSY"]
496 x = world_db["Things"][id]["T_POSX"]
497 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
498 t["T_MEMTHING"].append((type, y, x))
501 def set_world_inactive():
502 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
504 if os.access(io_db["path_worldstate"], os.F_OK):
505 os.remove(io_db["path_worldstate"])
506 world_db["WORLD_ACTIVE"] = 0
509 def integer_test(val_string, min, max):
510 """Return val_string if possible integer >= min and <= max, else None."""
512 val = int(val_string)
513 if val < min or val > max:
517 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
522 def setter(category, key, min, max):
523 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
526 val = integer_test(val_string, min, max)
530 if category == "Thing":
531 id_store = command_tid
532 decorator = test_Thing_id
533 elif category == "ThingType":
534 id_store = command_ttid
535 decorator = test_ThingType_id
536 elif category == "ThingAction":
537 id_store = command_taid
538 decorator = test_ThingAction_id
542 val = integer_test(val_string, min, max)
544 world_db[category + "s"][id_store.id][key] = val
548 def build_fov_map(t):
549 """Build Thing's FOV map."""
550 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
551 maptype = ctypes.c_char * len(world_db["MAP"])
552 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
553 maptype.from_buffer(t["fovmap"]),
554 maptype.from_buffer(world_db["MAP"]))
556 raise RuntimeError("Malloc error in build_fov_Map().")
559 def decrement_lifepoints(t):
560 """Decrement t's lifepoints by 1, and if to zero, corpse it.
562 If t is the player avatar, only blank its fovmap, so that the client may
563 still display memory data. On non-player things, erase fovmap and memory.
565 t["T_LIFEPOINTS"] -= 1
566 if 0 == t["T_LIFEPOINTS"]:
567 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
568 if world_db["Things"][0] == t:
569 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
570 strong_write(io_db["file_out"], "LOG You die.\n")
573 t["T_MEMMAP"] = False
574 t["T_MEMDEPTHMAP"] = False
576 strong_write(io_db["file_out"], "LOG It dies.\n")
579 def mv_yx_in_dir_legal(dir, y, x):
580 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
581 dir_c = dir.encode("ascii")[0]
582 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
584 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
585 return (test, libpr.result_y(), libpr.result_x())
589 """Make t do nothing (but loudly, if player avatar)."""
590 if t == world_db["Things"][0]:
591 strong_write(io_db["file_out"], "LOG You wait.\n")
595 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
597 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
598 t["T_POSY"], t["T_POSX"])
599 if 1 == move_result[0]:
600 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
601 passable = "." == chr(world_db["MAP"][pos])
602 hitted = [id for id in world_db["Things"]
603 if world_db["Things"][id] != t
604 if world_db["Things"][id]["T_LIFEPOINTS"]
605 if world_db["Things"][id]["T_POSY"] == move_result[1]
606 if world_db["Things"][id]["T_POSX"] == move_result[2]]
609 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
610 hitter = "You" if t == world_db["Things"][0] else hitter_name
611 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
612 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
613 hitted = "you" if hit_id == 0 else hitted_name
614 verb = " wound " if hitter == "You" else " wounds "
615 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
617 decrement_lifepoints(world_db["Things"][hit_id])
619 dir = [dir for dir in directions_db
620 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
622 t["T_POSY"] = move_result[1]
623 t["T_POSX"] = move_result[2]
624 for id in t["T_CARRIES"]:
625 world_db["Things"][id]["T_POSY"] = move_result[1]
626 world_db["Things"][id]["T_POSX"] = move_result[2]
628 if t == world_db["Things"][0]:
629 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
630 elif t == world_db["Things"][0]:
631 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
634 def actor_pick_up(t):
635 """Make t pick up (topmost?) Thing from ground into inventory."""
636 # Topmostness is actually not defined so far. Picks Thing with highest ID.
637 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
638 if not world_db["Things"][id]["carried"]
639 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
640 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
646 world_db["Things"][highest_id]["carried"] = True
647 t["T_CARRIES"].append(highest_id)
648 if t == world_db["Things"][0]:
649 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
650 elif t == world_db["Things"][0]:
651 err = "You try to pick up an object, but there is none."
652 strong_write(io_db["file_out"], "LOG " + err + "\n")
656 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
657 # TODO: Handle case where T_ARGUMENT matches nothing.
658 if len(t["T_CARRIES"]):
659 id = t["T_CARRIES"][t["T_ARGUMENT"]]
660 t["T_CARRIES"].remove(id)
661 world_db["Things"][id]["carried"] = False
662 if t == world_db["Things"][0]:
663 strong_write(io_db["file_out"], "LOG You drop an object.\n")
664 elif t == world_db["Things"][0]:
665 err = "You try to drop an object, but you own none."
666 strong_write(io_db["file_out"], "LOG " + err + "\n")
670 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
671 # TODO: Handle case where T_ARGUMENT matches nothing.
672 if len(t["T_CARRIES"]):
673 id = t["T_CARRIES"][t["T_ARGUMENT"]]
674 type = world_db["Things"][id]["T_TYPE"]
675 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
676 t["T_CARRIES"].remove(id)
677 del world_db["Things"][id]
678 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
679 if t == world_db["Things"][0]:
680 strong_write(io_db["file_out"],
681 "LOG You consume this object.\n")
682 elif t == world_db["Things"][0]:
683 strong_write(io_db["file_out"],
684 "LOG You try to use this object, but fail.\n")
685 elif t == world_db["Things"][0]:
686 strong_write(io_db["file_out"],
687 "LOG You try to use an object, but you own none.\n")
690 def thingproliferation(t):
691 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
693 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
694 passable and not be inhabited by a Thing of the same type, or, if Thing is
695 animate, any other animate Thing. If there are several map cell candidates,
696 one is selected randomly.
698 def test_cell(t, y, x):
699 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
700 for id in [id for id in world_db["Things"]
701 if y == world_db["Things"][id]["T_POSY"]
702 if x == world_db["Things"][id]["T_POSX"]
703 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
704 or (t["T_LIFEPOINTS"] and
705 world_db["Things"][id]["T_LIFEPOINTS"])]:
709 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
710 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
712 for dir in [directions_db[key] for key in directions_db]:
713 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
714 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
715 candidates.append((mv_result[1], mv_result[2]))
717 i = rand.next() % len(candidates)
718 id = id_setter(-1, "Things")
719 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
720 world_db["Things"][id] = newT
724 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
726 On success, decrease satiation score by 32.
728 if t["T_SATIATION"] > 0 \
729 and t["T_LIFEPOINTS"] < \
730 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
731 and 0 == (rand.next() % 31) \
732 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
733 if world_db["ThingActions"][id]["TA_NAME"] ==
735 t["T_LIFEPOINTS"] += 1
736 t["T_SATIATION"] -= 32
737 if t == world_db["Things"][0]:
738 strong_write(io_db["file_out"], "LOG You heal.\n")
740 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
741 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
745 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
746 if t["T_SATIATION"] > -32768:
747 t["T_SATIATION"] -= 1
748 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
749 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
750 raise RuntimeError("A thing that should not hunger is hungering.")
751 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
752 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
753 if t == world_db["Things"][0]:
754 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
756 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
757 strong_write(io_db["file_out"], "LOG " + name +
758 " suffers from hunger.\n")
759 decrement_lifepoints(t)
762 def get_dir_to_target(t, filter):
763 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
765 The path-wise nearest target is chosen, via the shortest available path.
766 Target must not be t. On succcess, return positive value, else False.
768 "a": Thing in FOV is below a certain distance, animate, but of ThingType
769 that is not t's, and starts out weaker than t is; build path as
770 avoiding things of t's ThingType
771 "f": neighbor cell (not inhabited by any animate Thing) further away from
772 animate Thing not further than x steps away and in FOV and of a
773 ThingType that is not t's, and starts out stronger or as strong as t
774 is currently; or (cornered), if no such flight cell, but Thing of
775 above criteria is too near,1 a cell closer to it, or, if less near,
777 "c": Thing in memorized map is consumable
778 "s": memory map cell with greatest-reachable degree of unexploredness
781 def zero_score_map_where_char_on_memdepthmap(c):
782 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
783 map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
784 test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
786 raise RuntimeError("No score map allocated for "
787 "zero_score_map_where_char_on_memdepthmap().")
789 def set_map_score(pos, score):
790 test = libpr.set_map_score(pos, score)
792 raise RuntimeError("No score map allocated for set_map_score().")
794 def get_map_score(pos):
795 result = libpr.get_map_score(pos)
797 raise RuntimeError("No score map allocated for get_map_score().")
801 if t["fovmap"] and ("a" == filter or "f" == filter):
802 for id in world_db["Things"]:
803 Thing = world_db["Things"][id]
804 if Thing != t and Thing["T_LIFEPOINTS"] and \
805 t["T_TYPE"] != Thing["T_TYPE"] and \
806 'v' == chr(t["fovmap"][(Thing["T_POSY"]
807 * world_db["MAP_LENGTH"])
809 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
810 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
812 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
815 elif t["T_MEMMAP"] and "c" == filter:
816 for mt in t["T_MEMTHING"]:
817 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
819 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
823 def init_score_map():
824 test = libpr.init_score_map()
826 raise RuntimeError("Malloc error in init_score_map().")
830 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
831 if ord_dot == t["T_MEMMAP"][i]]:
832 set_map_score(i, 65535 - 1)
834 for id in world_db["Things"]:
835 Thing = world_db["Things"][id]
836 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
838 if t != Thing and Thing["T_LIFEPOINTS"] and \
839 t["T_TYPE"] != Thing["T_TYPE"] and \
840 ord_v == t["fovmap"][pos] and \
841 t["T_LIFEPOINTS"] > \
842 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
843 set_map_score(pos, 0)
844 elif t["T_TYPE"] == Thing["T_TYPE"]:
845 set_map_score(pos, 65535)
847 for id in [id for id in world_db["Things"]
848 if world_db["Things"][id]["T_LIFEPOINTS"]]:
849 Thing = world_db["Things"][id]
850 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
852 if t["T_TYPE"] != Thing["T_TYPE"] and \
853 ord_v == t["fovmap"][pos] and \
854 t["T_LIFEPOINTS"] <= \
855 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
856 set_map_score(pos, 0)
858 for mt in [mt for mt in t["T_MEMTHING"]
859 if ord_blank != t["T_MEMMAP"][mt[1]
860 * world_db["MAP_LENGTH"]
862 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
863 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
865 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
867 def rand_target_dir(neighbors, cmp, dirs):
870 for i in range(len(dirs)):
871 if cmp == neighbors[i]:
872 candidates.append(dirs[i])
874 return candidates[rand.next() % n_candidates] if n_candidates else 0
876 def get_neighbor_scores(dirs, eye_pos):
878 if libpr.ready_neighbor_scores(eye_pos):
879 raise RuntimeError("No score map allocated for " +
880 "ready_neighbor_scores.()")
881 for i in range(len(dirs)):
882 scores.append(libpr.get_neighbor_score(i))
885 def get_dir_from_neighbors():
886 dir_to_target = False
888 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
889 neighbors = get_neighbor_scores(dirs, eye_pos)
891 inhabited = [world_db["Things"][id]["T_POSY"]
892 * world_db["MAP_LENGTH"]
893 + world_db["Things"][id]["T_POSX"]
894 for id in world_db["Things"]
895 if world_db["Things"][id]["T_LIFEPOINTS"]]
896 for i in range(len(dirs)):
897 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
898 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
900 for pos in [pos for pos in inhabited if pos == pos_cmp]:
903 minmax_start = 0 if "f" == filter else 65535 - 1
904 minmax_neighbor = minmax_start
905 for i in range(len(dirs)):
906 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
907 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
908 or ("f" != filter and minmax_neighbor > neighbors[i]):
909 minmax_neighbor = neighbors[i]
910 if minmax_neighbor != minmax_start:
911 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
913 if not dir_to_target:
914 if 1 == get_map_score(eye_pos):
915 dir_to_target = rand_target_dir(neighbors, 0, dirs)
916 elif 3 >= get_map_score(eye_pos):
917 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
919 world_db["ThingActions"][id]["TA_NAME"]
922 elif dir_to_target and 3 < get_map_score(eye_pos):
924 elif "a" == filter and 10 <= get_map_score(eye_pos):
928 dir_to_target = False
930 run_i = 9 + 1 if "s" == filter else 1
931 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
934 mem_depth_c = b'9' if b' ' == mem_depth_c \
935 else bytes([mem_depth_c[0] - 1])
936 if libpr.dijkstra_map():
937 raise RuntimeError("No score map allocated for dijkstra_map().")
938 dir_to_target = get_dir_from_neighbors()
939 libpr.free_score_map()
940 if dir_to_target and str == type(dir_to_target):
941 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
942 if world_db["ThingActions"][id]["TA_NAME"]
944 t["T_ARGUMENT"] = ord(dir_to_target)
948 def standing_on_consumable(t):
949 """Return True/False whether t is standing on a consumable."""
950 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
951 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
952 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
953 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
959 def get_inventory_slot_to_consume(t):
960 """Return slot Id of strongest consumable in t's inventory, else -1."""
961 cmp_consumability = 0
964 for id in t["T_CARRIES"]:
965 type = world_db["Things"][id]["T_TYPE"]
966 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
967 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
974 """Determine next command/argment for actor t via AI algorithms.
976 AI will look for, and move towards, enemies (animate Things not of their
977 own ThingType); if they see none, they will consume consumables in their
978 inventory; if there are none, they will pick up what they stand on if they
979 stand on consumables; if they stand on none, they will move towards the
980 next consumable they see or remember on the map; if they see or remember
981 none, they will explore parts of the map unseen since ever or for at least
982 one turn; if there is nothing to explore, they will simply wait.
984 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
985 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
986 if not get_dir_to_target(t, "f"):
987 sel = get_inventory_slot_to_consume(t)
989 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
990 if world_db["ThingActions"][id]["TA_NAME"]
992 t["T_ARGUMENT"] = sel
993 elif standing_on_consumable(t):
994 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
995 if world_db["ThingActions"][id]["TA_NAME"]
997 elif (not get_dir_to_target(t, "c")) and \
998 (not get_dir_to_target(t, "a")):
999 get_dir_to_target(t, "s")
1003 """Run game world and its inhabitants until new player input expected."""
1005 whilebreaker = False
1006 while world_db["Things"][0]["T_LIFEPOINTS"]:
1007 for id in [id for id in world_db["Things"]]: # Only what's from start!
1008 if not id in world_db["Things"] or \
1009 world_db["Things"][id]["carried"]: # May have been consumed or
1010 continue # picked up during turn …
1011 Thing = world_db["Things"][id]
1012 if Thing["T_LIFEPOINTS"]:
1013 if not Thing["T_COMMAND"]:
1014 update_map_memory(Thing)
1020 Thing["T_PROGRESS"] += 1
1021 taid = [a for a in world_db["ThingActions"]
1022 if a == Thing["T_COMMAND"]][0]
1023 ThingAction = world_db["ThingActions"][taid]
1024 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1025 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1026 Thing["T_COMMAND"] = 0
1027 Thing["T_PROGRESS"] = 0
1029 thingproliferation(Thing)
1032 world_db["TURN"] += 1
1035 def new_Thing(type, pos=(0, 0)):
1036 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1038 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1050 "T_MEMDEPTHMAP": False,
1053 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1054 build_fov_map(thing)
1058 def id_setter(id, category, id_store=False, start_at_1=False):
1059 """Set ID of object of category to manipulate ID unused? Create new one.
1061 The ID is stored as id_store.id (if id_store is set). If the integer of the
1062 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
1063 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
1064 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
1065 new object is created, otherwise the new object's ID.
1067 min = 0 if start_at_1 else -32768
1068 max = 255 if start_at_1 else 32767
1070 id = integer_test(id, min, max)
1072 if id in world_db[category]:
1077 if (start_at_1 and 0 == id) \
1078 or ((not start_at_1) and (id < 0 or id > 255)):
1082 if id not in world_db[category]:
1086 "No unused ID available to add to ID list.")
1094 """Send PONG line to server output file."""
1095 strong_write(io_db["file_out"], "PONG\n")
1099 """Abort server process."""
1101 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1102 raise SystemExit("received QUIT command")
1105 def command_thingshere(str_y, str_x):
1106 """Write to out file list of Things known to player at coordinate y, x."""
1107 if world_db["WORLD_ACTIVE"]:
1108 y = integer_test(str_y, 0, 255)
1109 x = integer_test(str_x, 0, 255)
1110 length = world_db["MAP_LENGTH"]
1111 if None != y and None != x and y < length and x < length:
1112 pos = (y * world_db["MAP_LENGTH"]) + x
1113 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1114 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1115 for id in world_db["Things"]:
1116 if y == world_db["Things"][id]["T_POSY"] \
1117 and x == world_db["Things"][id]["T_POSX"] \
1118 and not world_db["Things"][id]["carried"]:
1119 type = world_db["Things"][id]["T_TYPE"]
1120 name = world_db["ThingTypes"][type]["TT_NAME"]
1121 strong_write(io_db["file_out"], name + "\n")
1123 for mt in world_db["Things"][0]["T_MEMTHING"]:
1124 if y == mt[1] and x == mt[2]:
1125 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1126 strong_write(io_db["file_out"], name + "\n")
1127 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1129 print("Ignoring: Invalid map coordinates.")
1131 print("Ignoring: Command only works on existing worlds.")
1134 def play_commander(action, args=False):
1135 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1137 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1141 id = [x for x in world_db["ThingActions"]
1142 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1143 world_db["Things"][0]["T_COMMAND"] = id
1146 def set_command_and_argument_int(str_arg):
1147 val = integer_test(str_arg, 0, 255)
1149 world_db["Things"][0]["T_ARGUMENT"] = val
1152 def set_command_and_argument_movestring(str_arg):
1153 if str_arg in directions_db:
1154 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1157 print("Ignoring: Argument must be valid direction string.")
1159 if action == "move":
1160 return set_command_and_argument_movestring
1162 return set_command_and_argument_int
1167 def command_seedrandomness(seed_string):
1168 """Set rand seed to int(seed_string)."""
1169 val = integer_test(seed_string, 0, 4294967295)
1174 def command_seedmap(seed_string):
1175 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1176 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1180 def command_makeworld(seed_string):
1181 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1183 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1184 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1185 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1186 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1187 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1188 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1189 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1195 err = "Space to put thing on too hard to find. Map too small?"
1197 y = rand.next() % world_db["MAP_LENGTH"]
1198 x = rand.next() % world_db["MAP_LENGTH"]
1199 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1203 raise SystemExit(err)
1204 # Replica of C code, wrongly ignores animatedness of new Thing.
1205 pos_clear = (0 == len([id for id in world_db["Things"]
1206 if world_db["Things"][id]["T_LIFEPOINTS"]
1207 if world_db["Things"][id]["T_POSY"] == y
1208 if world_db["Things"][id]["T_POSX"] == x]))
1213 val = integer_test(seed_string, 0, 4294967295)
1217 world_db["SEED_MAP"] = val
1218 player_will_be_generated = False
1219 playertype = world_db["PLAYER_TYPE"]
1220 for ThingType in world_db["ThingTypes"]:
1221 if playertype == ThingType:
1222 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1223 player_will_be_generated = True
1225 if not player_will_be_generated:
1226 print("Ignoring beyond SEED_MAP: " +
1227 "No player type with start number >0 defined.")
1230 for ThingAction in world_db["ThingActions"]:
1231 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1234 print("Ignoring beyond SEED_MAP: " +
1235 "No thing action with name 'wait' defined.")
1237 world_db["Things"] = {}
1239 world_db["WORLD_ACTIVE"] = 1
1240 world_db["TURN"] = 1
1241 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1242 id = id_setter(-1, "Things")
1243 world_db["Things"][id] = new_Thing(playertype, free_pos())
1244 update_map_memory(world_db["Things"][0])
1245 for type in world_db["ThingTypes"]:
1246 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1247 if type != playertype:
1248 id = id_setter(-1, "Things")
1249 world_db["Things"][id] = new_Thing(type, free_pos())
1250 strong_write(io_db["file_out"], "NEW_WORLD\n")
1253 def command_maplength(maplength_string):
1254 """Redefine map length. Invalidate map, therefore lose all things on it."""
1255 val = integer_test(maplength_string, 1, 256)
1257 world_db["MAP_LENGTH"] = val
1258 set_world_inactive()
1259 world_db["Things"] = {}
1260 libpr.set_maplength(val)
1263 def command_worldactive(worldactive_string):
1264 """Toggle world_db["WORLD_ACTIVE"] if possible.
1266 An active world can always be set inactive. An inactive world can only be
1267 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1268 activation, rebuild all Things' FOVs, and the player's map memory.
1270 # In original version, map existence was also tested (unnecessarily?).
1271 val = integer_test(worldactive_string, 0, 1)
1273 if 0 != world_db["WORLD_ACTIVE"]:
1275 set_world_inactive()
1277 print("World already active.")
1278 elif 0 == world_db["WORLD_ACTIVE"]:
1280 for ThingAction in world_db["ThingActions"]:
1281 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1284 player_exists = False
1285 for Thing in world_db["Things"]:
1287 player_exists = True
1289 if wait_exists and player_exists:
1290 for id in world_db["Things"]:
1291 if world_db["Things"][id]["T_LIFEPOINTS"]:
1292 build_fov_map(world_db["Things"][id])
1294 update_map_memory(world_db["Things"][id], False)
1295 world_db["WORLD_ACTIVE"] = 1
1298 def test_for_id_maker(object, category):
1299 """Return decorator testing for object having "id" attribute."""
1302 if hasattr(object, "id"):
1305 print("Ignoring: No " + category +
1306 " defined to manipulate yet.")
1311 def command_tid(id_string):
1312 """Set ID of Thing to manipulate. ID unused? Create new one.
1314 Default new Thing's type to the first available ThingType, others: zero.
1316 id = id_setter(id_string, "Things", command_tid)
1318 if world_db["ThingTypes"] == {}:
1319 print("Ignoring: No ThingType to settle new Thing in.")
1321 type = list(world_db["ThingTypes"].keys())[0]
1322 world_db["Things"][id] = new_Thing(type)
1325 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1329 def command_tcommand(str_int):
1330 """Set T_COMMAND of selected Thing."""
1331 val = integer_test(str_int, 0, 255)
1333 if 0 == val or val in world_db["ThingActions"]:
1334 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1336 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1340 def command_ttype(str_int):
1341 """Set T_TYPE of selected Thing."""
1342 val = integer_test(str_int, 0, 255)
1344 if val in world_db["ThingTypes"]:
1345 world_db["Things"][command_tid.id]["T_TYPE"] = val
1347 print("Ignoring: ThingType ID belongs to no known ThingType.")
1351 def command_tcarries(str_int):
1352 """Append int(str_int) to T_CARRIES of selected Thing.
1354 The ID int(str_int) must not be of the selected Thing, and must belong to a
1355 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1357 val = integer_test(str_int, 0, 255)
1359 if val == command_tid.id:
1360 print("Ignoring: Thing cannot carry itself.")
1361 elif val in world_db["Things"] \
1362 and not world_db["Things"][val]["carried"]:
1363 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1364 world_db["Things"][val]["carried"] = True
1366 print("Ignoring: Thing not available for carrying.")
1367 # Note that the whole carrying structure is different from the C version:
1368 # Carried-ness is marked by a "carried" flag, not by Things containing
1369 # Things internally.
1373 def command_tmemthing(str_t, str_y, str_x):
1374 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1376 The type must fit to an existing ThingType, and the position into the map.
1378 type = integer_test(str_t, 0, 255)
1379 posy = integer_test(str_y, 0, 255)
1380 posx = integer_test(str_x, 0, 255)
1381 if None != type and None != posy and None != posx:
1382 if type not in world_db["ThingTypes"] \
1383 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1384 print("Ignoring: Illegal value for thing type or position.")
1386 memthing = (type, posy, posx)
1387 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1390 def setter_map(maptype):
1391 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1393 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1396 def helper(str_int, mapline):
1397 val = integer_test(str_int, 0, 255)
1399 if val >= world_db["MAP_LENGTH"]:
1400 print("Illegal value for map line number.")
1401 elif len(mapline) != world_db["MAP_LENGTH"]:
1402 print("Map line length is unequal map width.")
1404 length = world_db["MAP_LENGTH"]
1406 if not world_db["Things"][command_tid.id][maptype]:
1407 map = bytearray(b' ' * (length ** 2))
1409 map = world_db["Things"][command_tid.id][maptype]
1410 map[val * length:(val * length) + length] = mapline.encode()
1411 world_db["Things"][command_tid.id][maptype] = map
1415 def setter_tpos(axis):
1416 """Generate setter for T_POSX or T_POSY of selected Thing.
1418 If world is active, rebuilds animate things' fovmap, player's memory map.
1421 def helper(str_int):
1422 val = integer_test(str_int, 0, 255)
1424 if val < world_db["MAP_LENGTH"]:
1425 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1426 if world_db["WORLD_ACTIVE"] \
1427 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1428 build_fov_map(world_db["Things"][command_tid.id])
1429 if 0 == command_tid.id:
1430 update_map_memory(world_db["Things"][command_tid.id])
1432 print("Ignoring: Position is outside of map.")
1436 def command_ttid(id_string):
1437 """Set ID of ThingType to manipulate. ID unused? Create new one.
1439 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1441 id = id_setter(id_string, "ThingTypes", command_ttid)
1443 world_db["ThingTypes"][id] = {
1444 "TT_NAME": "(none)",
1447 "TT_PROLIFERATE": 0,
1448 "TT_START_NUMBER": 0,
1454 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1458 def command_ttname(name):
1459 """Set TT_NAME of selected ThingType."""
1460 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1464 def command_ttsymbol(char):
1465 """Set TT_SYMBOL of selected ThingType. """
1467 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1469 print("Ignoring: Argument must be single character.")
1473 def command_ttcorpseid(str_int):
1474 """Set TT_CORPSE_ID of selected ThingType."""
1475 val = integer_test(str_int, 0, 255)
1477 if val in world_db["ThingTypes"]:
1478 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1480 print("Ignoring: Corpse ID belongs to no known ThignType.")
1483 def command_taid(id_string):
1484 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1486 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1488 id = id_setter(id_string, "ThingActions", command_taid, True)
1490 world_db["ThingActions"][id] = {
1496 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1499 @test_ThingAction_id
1500 def command_taname(name):
1501 """Set TA_NAME of selected ThingAction.
1503 The name must match a valid thing action function. If after the name
1504 setting no ThingAction with name "wait" remains, call set_world_inactive().
1506 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1507 or name == "pick_up":
1508 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1509 if 1 == world_db["WORLD_ACTIVE"]:
1510 wait_defined = False
1511 for id in world_db["ThingActions"]:
1512 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1515 if not wait_defined:
1516 set_world_inactive()
1518 print("Ignoring: Invalid action name.")
1519 # In contrast to the original,naming won't map a function to a ThingAction.
1523 """Call ai() on player Thing, then turn_over()."""
1524 ai(world_db["Things"][0])
1528 """Commands database.
1530 Map command start tokens to ([0]) number of expected command arguments, ([1])
1531 the command's meta-ness (i.e. is it to be written to the record file, is it to
1532 be ignored in replay mode if read from server input file), and ([2]) a function
1536 "QUIT": (0, True, command_quit),
1537 "PING": (0, True, command_ping),
1538 "THINGS_HERE": (2, True, command_thingshere),
1539 "MAKE_WORLD": (1, False, command_makeworld),
1540 "SEED_MAP": (1, False, command_seedmap),
1541 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1542 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1543 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1544 "MAP_LENGTH": (1, False, command_maplength),
1545 "WORLD_ACTIVE": (1, False, command_worldactive),
1546 "TA_ID": (1, False, command_taid),
1547 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1548 "TA_NAME": (1, False, command_taname),
1549 "TT_ID": (1, False, command_ttid),
1550 "TT_NAME": (1, False, command_ttname),
1551 "TT_SYMBOL": (1, False, command_ttsymbol),
1552 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1553 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1555 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1557 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1559 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1560 "T_ID": (1, False, command_tid),
1561 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1562 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1563 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1564 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1565 "T_COMMAND": (1, False, command_tcommand),
1566 "T_TYPE": (1, False, command_ttype),
1567 "T_CARRIES": (1, False, command_tcarries),
1568 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1569 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1570 "T_MEMTHING": (3, False, command_tmemthing),
1571 "T_POSY": (1, False, setter_tpos("Y")),
1572 "T_POSX": (1, False, setter_tpos("X")),
1573 "wait": (0, False, play_commander("wait")),
1574 "move": (1, False, play_commander("move")),
1575 "pick_up": (0, False, play_commander("pick_up")),
1576 "drop": (1, False, play_commander("drop", True)),
1577 "use": (1, False, play_commander("use", True)),
1578 "ai": (0, False, command_ai)
1582 """World state database. With sane default values. (Randomness is in rand.)"""
1594 """Mapping of direction names to internal direction chars."""
1595 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1596 "west": "s", "north-west": "w", "north-east": "e"}
1598 """File IO database."""
1600 "path_save": "save",
1601 "path_record": "record_save",
1602 "path_worldconf": "confserver/world",
1603 "path_server": "server/",
1604 "path_in": "server/in",
1605 "path_out": "server/out",
1606 "path_worldstate": "server/worldstate",
1607 "tmp_suffix": "_tmp",
1608 "kicked_by_rival": False,
1609 "worldstate_updateable": False
1614 libpr = prep_library()
1615 rand = RandomnessIO()
1616 opts = parse_command_line_arguments()
1618 io_db["path_save"] = opts.savefile
1619 io_db["path_record"] = "record_" + opts.savefile
1622 io_db["verbose"] = True
1623 if None != opts.replay:
1627 except SystemExit as exit:
1628 print("ABORTING: " + exit.args[0])
1630 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")