3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath +
37 ", run ./compile-server.sh first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def strong_write(file, string):
44 """Apply write(string), then flush()."""
49 def setup_server_io():
50 """Fill IO files DB with proper file( path)s. Write process IO test string.
52 Ensure IO files directory at server/. Remove any old input file if found.
53 Set up new input file for reading, and new output file for writing. Start
54 output file with process hash line of format PID + " " + floated UNIX time
55 (io_db["teststring"]). Raise SystemExit if file is found at path of either
56 record or save file plus io_db["tmp_suffix"].
58 def detect_atomic_leftover(path, tmp_suffix):
59 path_tmp = path + tmp_suffix
60 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
61 "aborted previous attempt to write '" + path + "'. Aborting " \
62 "until matter is resolved by removing it from its current path."
63 if os.access(path_tmp, os.F_OK):
65 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
66 io_db["save_wait"] = 0
67 io_db["verbose"] = False
68 io_db["record_chunk"] = ""
69 os.makedirs(io_db["path_server"], exist_ok=True)
70 io_db["file_out"] = open(io_db["path_out"], "w")
71 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
72 if os.access(io_db["path_in"], os.F_OK):
73 os.remove(io_db["path_in"])
74 io_db["file_in"] = open(io_db["path_in"], "w")
75 io_db["file_in"].close()
76 io_db["file_in"] = open(io_db["path_in"], "r")
77 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
78 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
81 def cleanup_server_io():
82 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
83 def helper(file_key, path_key):
85 io_db[file_key].close()
86 if not io_db["kicked_by_rival"] \
87 and os.access(io_db[path_key], os.F_OK):
88 os.remove(io_db[path_key])
89 helper("file_in", "path_in")
90 helper("file_out", "path_out")
91 helper("file_worldstate", "path_worldstate")
92 if "file_record" in io_db:
93 io_db["file_record"].close()
96 def obey(command, prefix, replay=False, do_record=False):
97 """Call function from commands_db mapped to command's first token.
99 Tokenize command string with shlex.split(comments=True). If replay is set,
100 a non-meta command from the commands_db merely triggers obey() on the next
101 command from the records file. If not, non-meta commands set
102 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
103 do_record is set, are recorded to io_db["record_chunk"], and save_world()
104 is called (and io_db["record_chunk"] written) if 15 seconds have passed
105 since the last time it was called. The prefix string is inserted into the
106 server's input message between its beginning 'input ' and ':'. All activity
107 is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
133 io_db["record_chunk"] += command + "\n"
134 if time.time() > io_db["save_wait"] + 15:
135 atomic_write(io_db["path_record"], io_db["record_chunk"],
138 io_db["record_chunk"] = ""
139 io_db["save_wait"] = time.time()
140 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
141 elif 0 != len(tokens):
142 print("Invalid command/argument, or bad number of tokens.")
145 def atomic_write(path, text, do_append=False, delete=True):
146 """Atomic write of text to file at path, appended if do_append is set."""
147 path_tmp = path + io_db["tmp_suffix"]
151 if os.access(path, os.F_OK):
152 shutil.copyfile(path, path_tmp)
153 file = open(path_tmp, mode)
154 strong_write(file, text)
156 if delete and os.access(path, os.F_OK):
158 os.rename(path_tmp, path)
162 """Save all commands needed to reconstruct current world state."""
165 string = string.replace("\u005C", '\u005C\u005C')
166 return '"' + string.replace('"', '\u005C"') + '"'
171 if world_db["Things"][id][key]:
172 map = world_db["Things"][id][key]
173 length = world_db["MAP_LENGTH"]
174 for i in range(length):
175 line = map[i * length:(i * length) + length].decode()
176 string = string + key + " " + str(i) + " " + quote(line) \
183 for memthing in world_db["Things"][id]["T_MEMTHING"]:
184 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
185 str(memthing[1]) + " " + str(memthing[2]) + "\n"
188 def helper(category, id_string, special_keys={}):
190 for id in world_db[category]:
191 string = string + id_string + " " + str(id) + "\n"
192 for key in world_db[category][id]:
193 if not key in special_keys:
194 x = world_db[category][id][key]
195 argument = quote(x) if str == type(x) else str(x)
196 string = string + key + " " + argument + "\n"
197 elif special_keys[key]:
198 string = string + special_keys[key](id)
203 if dict != type(world_db[key]) and key != "MAP" and \
204 key != "WORLD_ACTIVE" and key != "SEED_MAP":
205 string = string + key + " " + str(world_db[key]) + "\n"
206 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
207 string = string + helper("ThingActions", "TA_ID")
208 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
209 for id in world_db["ThingTypes"]:
210 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
211 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
212 string = string + helper("Things", "T_ID",
213 {"T_CARRIES": False, "carried": False,
214 "T_MEMMAP": mapsetter("T_MEMMAP"),
215 "T_MEMTHING": memthing, "fovmap": False,
216 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
217 for id in world_db["Things"]:
218 if [] != world_db["Things"][id]["T_CARRIES"]:
219 string = string + "T_ID " + str(id) + "\n"
220 for carried_id in world_db["Things"][id]["T_CARRIES"]:
221 string = string + "T_CARRIES " + str(carried_id) + "\n"
222 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
223 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
224 atomic_write(io_db["path_save"], string)
227 def obey_lines_in_file(path, name, do_record=False):
228 """Call obey() on each line of path's file, use name in input prefix."""
229 file = open(path, "r")
231 for line in file.readlines():
232 obey(line.rstrip(), name + "file line " + str(line_n),
238 def parse_command_line_arguments():
239 """Return settings values read from command line arguments."""
240 parser = argparse.ArgumentParser()
241 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
243 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
245 parser.add_argument('-v', dest='verbose', action='store_true')
246 opts, unknown = parser.parse_known_args()
251 """Ensure valid server out file belonging to current process.
253 This is done by comparing io_db["teststring"] to what's found at the start
254 of the current file at io_db["path_out"]. On failure, set
255 io_db["kicked_by_rival"] and raise SystemExit.
257 if not os.access(io_db["path_out"], os.F_OK):
258 raise SystemExit("Server output file has disappeared.")
259 file = open(io_db["path_out"], "r")
260 test = file.readline().rstrip("\n")
262 if test != io_db["teststring"]:
263 io_db["kicked_by_rival"] = True
264 msg = "Server test string in server output file does not match. This" \
265 " indicates that the current server process has been " \
266 "superseded by another one."
267 raise SystemExit(msg)
271 """Return next newline-delimited command from server in file.
273 Keep building return string until a newline is encountered. Pause between
274 unsuccessful reads, and after too much waiting, run server_test().
276 wait_on_fail = 0.03333
281 add = io_db["file_in"].readline()
283 command = command + add
284 if len(command) > 0 and "\n" == command[-1]:
285 command = command[:-1]
288 time.sleep(wait_on_fail)
289 if now + max_wait < time.time():
295 def try_worldstate_update():
296 """Write worldstate file if io_db["worldstate_updateable"] is set."""
297 if io_db["worldstate_updateable"]:
299 def draw_visible_Things(map, run):
300 for id in world_db["Things"]:
301 type = world_db["Things"][id]["T_TYPE"]
302 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
303 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
304 if (0 == run and not consumable and not alive) \
305 or (1 == run and consumable and not alive) \
306 or (2 == run and alive):
307 y = world_db["Things"][id]["T_POSY"]
308 x = world_db["Things"][id]["T_POSX"]
309 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
310 if 'v' == chr(fovflag):
311 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
312 map[(y * length) + x] = ord(c)
314 def write_map(string, map):
315 for i in range(length):
316 line = map[i * length:(i * length) + length].decode()
317 string = string + line + "\n"
321 if [] == world_db["Things"][0]["T_CARRIES"]:
322 inventory = "(none)\n"
324 for id in world_db["Things"][0]["T_CARRIES"]:
325 type_id = world_db["Things"][id]["T_TYPE"]
326 name = world_db["ThingTypes"][type_id]["TT_NAME"]
327 inventory = inventory + name + "\n"
328 string = str(world_db["TURN"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
336 fov = bytearray(b' ' * (length ** 2))
337 for pos in range(length ** 2):
338 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
339 fov[pos] = world_db["MAP"][pos]
341 draw_visible_Things(fov, i)
342 string = write_map(string, fov)
343 mem = world_db["Things"][0]["T_MEMMAP"][:]
345 for mt in world_db["Things"][0]["T_MEMTHING"]:
346 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
347 if (i == 0 and not consumable) or (i == 1 and consumable):
348 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
349 mem[(mt[1] * length) + mt[2]] = ord(c)
350 string = write_map(string, mem)
351 atomic_write(io_db["path_worldstate"], string, delete=False)
352 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353 io_db["worldstate_updateable"] = False
357 """Replay game from record file.
359 Use opts.replay as breakpoint turn to which to replay automatically before
360 switching to manual input by non-meta commands in server input file
361 triggering further reads of record file. Ensure opts.replay is at least 1.
362 Run try_worldstate_update() before each interactive obey()/read_command().
366 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367 " (if so late a turn is to be found).")
368 if not os.access(io_db["path_record"], os.F_OK):
369 raise SystemExit("No record file found to replay.")
370 io_db["file_record"] = open(io_db["path_record"], "r")
371 io_db["file_record"].prefix = "record file line "
372 io_db["file_record"].line_n = 1
373 while world_db["TURN"] < opts.replay:
374 line = io_db["file_record"].readline()
377 obey(line.rstrip(), io_db["file_record"].prefix
378 + str(io_db["file_record"].line_n))
379 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
381 try_worldstate_update()
382 obey(read_command(), "in file", replay=True)
386 """Play game by server input file commands. Before, load save file found.
388 If no save file is found, a new world is generated from the commands in the
389 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390 command and all that follow via the server input file. Run
391 try_worldstate_update() before each interactive obey()/read_command().
393 if os.access(io_db["path_save"], os.F_OK):
394 obey_lines_in_file(io_db["path_save"], "save")
396 if not os.access(io_db["path_worldconf"], os.F_OK):
397 msg = "No world config file from which to start a new world."
398 raise SystemExit(msg)
399 obey_lines_in_file(io_db["path_worldconf"], "world config ",
401 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
403 try_worldstate_update()
404 obey(read_command(), "in file", do_record=True)
408 """(Re-)make island map.
410 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411 start with one land cell in the middle, then go into cycle of repeatedly
412 selecting a random sea cell and transforming it into land if it is neighbor
413 to land. The cycle ends when a land cell is due to be created at the map's
414 border. Then put some trees on the map (TODO: more precise algorithm desc).
416 def is_neighbor(coordinates, type):
419 length = world_db["MAP_LENGTH"]
421 diag_west = x + (ind > 0)
422 diag_east = x + (ind < (length - 1))
423 pos = (y * length) + x
424 if (y > 0 and diag_east
425 and type == chr(world_db["MAP"][pos - length + ind])) \
427 and type == chr(world_db["MAP"][pos + 1])) \
428 or (y < (length - 1) and diag_east
429 and type == chr(world_db["MAP"][pos + length + ind])) \
430 or (y > 0 and diag_west
431 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
433 and type == chr(world_db["MAP"][pos - 1])) \
434 or (y < (length - 1) and diag_west
435 and type == chr(world_db["MAP"][pos + length - (not ind)])):
438 store_seed = rand.seed
439 rand.seed = world_db["SEED_MAP"]
440 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
441 length = world_db["MAP_LENGTH"]
442 add_half_width = (not (length % 2)) * int(length / 2)
443 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
445 y = rand.next() % length
446 x = rand.next() % length
447 pos = (y * length) + x
448 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
449 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
451 world_db["MAP"][pos] = ord(".")
452 n_trees = int((length ** 2) / 16)
454 while (i_trees <= n_trees):
455 single_allowed = rand.next() % 32
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "." == chr(world_db["MAP"][pos]) \
460 and ((not single_allowed) or is_neighbor((y, x), "X")):
461 world_db["MAP"][pos] = ord("X")
463 rand.seed = store_seed
464 # This all-too-precise replica of the original C code misses iter_limit().
467 def update_map_memory(t, age_map=True):
468 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
469 if not t["T_MEMMAP"]:
470 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471 if not t["T_MEMDEPTHMAP"]:
472 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
477 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
478 if ord_v == t["fovmap"][pos]]:
479 t["T_MEMDEPTHMAP"][pos] = ord_0
480 if ord_space == t["T_MEMMAP"][pos]:
481 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
483 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
484 memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
485 fovmap = maptype.from_buffer(t["fovmap"])
486 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
487 for mt in [mt for mt in t["T_MEMTHING"]
488 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
490 t["T_MEMTHING"].remove(mt)
491 for id in [id for id in world_db["Things"]
492 if not world_db["Things"][id]["carried"]]:
493 type = world_db["Things"][id]["T_TYPE"]
494 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
495 y = world_db["Things"][id]["T_POSY"]
496 x = world_db["Things"][id]["T_POSX"]
497 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
498 t["T_MEMTHING"].append((type, y, x))
501 def set_world_inactive():
502 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
504 if os.access(io_db["path_worldstate"], os.F_OK):
505 os.remove(io_db["path_worldstate"])
506 world_db["WORLD_ACTIVE"] = 0
509 def integer_test(val_string, min, max=None):
510 """Return val_string if possible integer >= min and <= max, else None."""
512 val = int(val_string)
513 if val < min or (max != None and val > max):
517 msg = "Ignoring: Please use integer >= " + str(min)
519 msg += " and <= " + str(max)
525 def setter(category, key, min, max=None):
526 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
529 val = integer_test(val_string, min, max)
533 if category == "Thing":
534 id_store = command_tid
535 decorator = test_Thing_id
536 elif category == "ThingType":
537 id_store = command_ttid
538 decorator = test_ThingType_id
539 elif category == "ThingAction":
540 id_store = command_taid
541 decorator = test_ThingAction_id
545 val = integer_test(val_string, min, max)
547 world_db[category + "s"][id_store.id][key] = val
551 def build_fov_map(t):
552 """Build Thing's FOV map."""
553 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
554 maptype = ctypes.c_char * len(world_db["MAP"])
555 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
556 maptype.from_buffer(t["fovmap"]),
557 maptype.from_buffer(world_db["MAP"]))
559 raise RuntimeError("Malloc error in build_fov_Map().")
562 def decrement_lifepoints(t):
563 """Decrement t's lifepoints by 1, and if to zero, corpse it.
565 If t is the player avatar, only blank its fovmap, so that the client may
566 still display memory data. On non-player things, erase fovmap and memory.
568 t["T_LIFEPOINTS"] -= 1
569 if 0 == t["T_LIFEPOINTS"]:
570 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
571 if world_db["Things"][0] == t:
572 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573 strong_write(io_db["file_out"], "LOG You die.\n")
576 t["T_MEMMAP"] = False
577 t["T_MEMDEPTHMAP"] = False
579 strong_write(io_db["file_out"], "LOG It dies.\n")
582 def mv_yx_in_dir_legal(dir, y, x):
583 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
584 dir_c = dir.encode("ascii")[0]
585 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
587 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
588 return (test, libpr.result_y(), libpr.result_x())
592 """Make t do nothing (but loudly, if player avatar)."""
593 if t == world_db["Things"][0]:
594 strong_write(io_db["file_out"], "LOG You wait.\n")
598 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
600 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
601 t["T_POSY"], t["T_POSX"])
602 if 1 == move_result[0]:
603 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
604 passable = "." == chr(world_db["MAP"][pos])
605 hitted = [id for id in world_db["Things"]
606 if world_db["Things"][id] != t
607 if world_db["Things"][id]["T_LIFEPOINTS"]
608 if world_db["Things"][id]["T_POSY"] == move_result[1]
609 if world_db["Things"][id]["T_POSX"] == move_result[2]]
612 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
613 hitter = "You" if t == world_db["Things"][0] else hitter_name
614 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
615 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
616 hitted = "you" if hit_id == 0 else hitted_name
617 verb = " wound " if hitter == "You" else " wounds "
618 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
620 decrement_lifepoints(world_db["Things"][hit_id])
622 dir = [dir for dir in directions_db
623 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
625 t["T_POSY"] = move_result[1]
626 t["T_POSX"] = move_result[2]
627 for id in t["T_CARRIES"]:
628 world_db["Things"][id]["T_POSY"] = move_result[1]
629 world_db["Things"][id]["T_POSX"] = move_result[2]
631 if t == world_db["Things"][0]:
632 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
633 elif t == world_db["Things"][0]:
634 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
637 def actor_pick_up(t):
638 """Make t pick up (topmost?) Thing from ground into inventory."""
639 # Topmostness is actually not defined so far. Picks Thing with highest ID.
640 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
641 if not world_db["Things"][id]["carried"]
642 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
643 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
649 world_db["Things"][highest_id]["carried"] = True
650 t["T_CARRIES"].append(highest_id)
651 if t == world_db["Things"][0]:
652 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
653 elif t == world_db["Things"][0]:
654 err = "You try to pick up an object, but there is none."
655 strong_write(io_db["file_out"], "LOG " + err + "\n")
659 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
660 # TODO: Handle case where T_ARGUMENT matches nothing.
661 if len(t["T_CARRIES"]):
662 id = t["T_CARRIES"][t["T_ARGUMENT"]]
663 t["T_CARRIES"].remove(id)
664 world_db["Things"][id]["carried"] = False
665 if t == world_db["Things"][0]:
666 strong_write(io_db["file_out"], "LOG You drop an object.\n")
667 elif t == world_db["Things"][0]:
668 err = "You try to drop an object, but you own none."
669 strong_write(io_db["file_out"], "LOG " + err + "\n")
673 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
674 # TODO: Handle case where T_ARGUMENT matches nothing.
675 if len(t["T_CARRIES"]):
676 id = t["T_CARRIES"][t["T_ARGUMENT"]]
677 type = world_db["Things"][id]["T_TYPE"]
678 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
679 t["T_CARRIES"].remove(id)
680 del world_db["Things"][id]
681 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
682 if t == world_db["Things"][0]:
683 strong_write(io_db["file_out"],
684 "LOG You consume this object.\n")
685 elif t == world_db["Things"][0]:
686 strong_write(io_db["file_out"],
687 "LOG You try to use this object, but fail.\n")
688 elif t == world_db["Things"][0]:
689 strong_write(io_db["file_out"],
690 "LOG You try to use an object, but you own none.\n")
693 def thingproliferation(t):
694 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
696 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
697 passable and not be inhabited by a Thing of the same type, or, if Thing is
698 animate, any other animate Thing. If there are several map cell candidates,
699 one is selected randomly.
701 def test_cell(t, y, x):
702 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
703 for id in [id for id in world_db["Things"]
704 if y == world_db["Things"][id]["T_POSY"]
705 if x == world_db["Things"][id]["T_POSX"]
706 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
707 or (t["T_LIFEPOINTS"] and
708 world_db["Things"][id]["T_LIFEPOINTS"])]:
712 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
713 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
715 for dir in [directions_db[key] for key in directions_db]:
716 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
717 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
718 candidates.append((mv_result[1], mv_result[2]))
720 i = rand.next() % len(candidates)
721 id = id_setter(-1, "Things")
722 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
723 world_db["Things"][id] = newT
727 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
729 On success, decrease satiation score by 32.
731 if t["T_SATIATION"] > 0 \
732 and t["T_LIFEPOINTS"] < \
733 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
734 and 0 == (rand.next() % 31) \
735 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
736 if world_db["ThingActions"][id]["TA_NAME"] ==
738 t["T_LIFEPOINTS"] += 1
739 t["T_SATIATION"] -= 32
740 if t == world_db["Things"][0]:
741 strong_write(io_db["file_out"], "LOG You heal.\n")
743 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
744 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
748 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
749 if t["T_SATIATION"] > -32768:
750 t["T_SATIATION"] -= 1
751 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
752 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
753 raise RuntimeError("A thing that should not hunger is hungering.")
754 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
755 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
759 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760 strong_write(io_db["file_out"], "LOG " + name +
761 " suffers from hunger.\n")
762 decrement_lifepoints(t)
765 def get_dir_to_target(t, filter):
766 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
768 The path-wise nearest target is chosen, via the shortest available path.
769 Target must not be t. On succcess, return positive value, else False.
771 "a": Thing in FOV is below a certain distance, animate, but of ThingType
772 that is not t's, and starts out weaker than t is; build path as
773 avoiding things of t's ThingType
774 "f": neighbor cell (not inhabited by any animate Thing) further away from
775 animate Thing not further than x steps away and in FOV and of a
776 ThingType that is not t's, and starts out stronger or as strong as t
777 is currently; or (cornered), if no such flight cell, but Thing of
778 above criteria is too near,1 a cell closer to it, or, if less near,
780 "c": Thing in memorized map is consumable
781 "s": memory map cell with greatest-reachable degree of unexploredness
784 def zero_score_map_where_char_on_memdepthmap(c):
785 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
786 map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
787 test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
789 raise RuntimeError("No score map allocated for "
790 "zero_score_map_where_char_on_memdepthmap().")
792 def set_map_score(pos, score):
793 test = libpr.set_map_score(pos, score)
795 raise RuntimeError("No score map allocated for set_map_score().")
797 def get_map_score(pos):
798 result = libpr.get_map_score(pos)
800 raise RuntimeError("No score map allocated for get_map_score().")
804 if t["fovmap"] and ("a" == filter or "f" == filter):
805 for id in world_db["Things"]:
806 Thing = world_db["Things"][id]
807 if Thing != t and Thing["T_LIFEPOINTS"] and \
808 t["T_TYPE"] != Thing["T_TYPE"] and \
809 'v' == chr(t["fovmap"][(Thing["T_POSY"]
810 * world_db["MAP_LENGTH"])
812 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
813 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
815 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
818 elif t["T_MEMMAP"] and "c" == filter:
819 for mt in t["T_MEMTHING"]:
820 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
822 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
826 def init_score_map():
827 test = libpr.init_score_map()
829 raise RuntimeError("Malloc error in init_score_map().")
833 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
834 if ord_dot == t["T_MEMMAP"][i]]:
835 set_map_score(i, 65535 - 1)
837 for id in world_db["Things"]:
838 Thing = world_db["Things"][id]
839 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
841 if t != Thing and Thing["T_LIFEPOINTS"] and \
842 t["T_TYPE"] != Thing["T_TYPE"] and \
843 ord_v == t["fovmap"][pos] and \
844 t["T_LIFEPOINTS"] > \
845 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
846 set_map_score(pos, 0)
847 elif t["T_TYPE"] == Thing["T_TYPE"]:
848 set_map_score(pos, 65535)
850 for id in [id for id in world_db["Things"]
851 if world_db["Things"][id]["T_LIFEPOINTS"]]:
852 Thing = world_db["Things"][id]
853 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
855 if t["T_TYPE"] != Thing["T_TYPE"] and \
856 ord_v == t["fovmap"][pos] and \
857 t["T_LIFEPOINTS"] <= \
858 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
859 set_map_score(pos, 0)
861 for mt in [mt for mt in t["T_MEMTHING"]
862 if ord_blank != t["T_MEMMAP"][mt[1]
863 * world_db["MAP_LENGTH"]
865 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
866 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
868 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
870 def rand_target_dir(neighbors, cmp, dirs):
873 for i in range(len(dirs)):
874 if cmp == neighbors[i]:
875 candidates.append(dirs[i])
877 return candidates[rand.next() % n_candidates] if n_candidates else 0
879 def get_neighbor_scores(dirs, eye_pos):
881 if libpr.ready_neighbor_scores(eye_pos):
882 raise RuntimeError("No score map allocated for " +
883 "ready_neighbor_scores.()")
884 for i in range(len(dirs)):
885 scores.append(libpr.get_neighbor_score(i))
888 def get_dir_from_neighbors():
889 dir_to_target = False
891 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
892 neighbors = get_neighbor_scores(dirs, eye_pos)
894 inhabited = [world_db["Things"][id]["T_POSY"]
895 * world_db["MAP_LENGTH"]
896 + world_db["Things"][id]["T_POSX"]
897 for id in world_db["Things"]
898 if world_db["Things"][id]["T_LIFEPOINTS"]]
899 for i in range(len(dirs)):
900 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
901 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
903 for pos in [pos for pos in inhabited if pos == pos_cmp]:
906 minmax_start = 0 if "f" == filter else 65535 - 1
907 minmax_neighbor = minmax_start
908 for i in range(len(dirs)):
909 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
910 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
911 or ("f" != filter and minmax_neighbor > neighbors[i]):
912 minmax_neighbor = neighbors[i]
913 if minmax_neighbor != minmax_start:
914 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
916 if not dir_to_target:
917 if 1 == get_map_score(eye_pos):
918 dir_to_target = rand_target_dir(neighbors, 0, dirs)
919 elif 3 >= get_map_score(eye_pos):
920 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
922 world_db["ThingActions"][id]["TA_NAME"]
925 elif dir_to_target and 3 < get_map_score(eye_pos):
927 elif "a" == filter and 10 <= get_map_score(eye_pos):
931 dir_to_target = False
933 run_i = 9 + 1 if "s" == filter else 1
934 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
937 mem_depth_c = b'9' if b' ' == mem_depth_c \
938 else bytes([mem_depth_c[0] - 1])
939 if libpr.dijkstra_map():
940 raise RuntimeError("No score map allocated for dijkstra_map().")
941 dir_to_target = get_dir_from_neighbors()
942 libpr.free_score_map()
943 if dir_to_target and str == type(dir_to_target):
944 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
945 if world_db["ThingActions"][id]["TA_NAME"]
947 t["T_ARGUMENT"] = ord(dir_to_target)
951 def standing_on_consumable(t):
952 """Return True/False whether t is standing on a consumable."""
953 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
954 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
955 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
956 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
962 def get_inventory_slot_to_consume(t):
963 """Return slot Id of strongest consumable in t's inventory, else -1."""
964 cmp_consumability = 0
967 for id in t["T_CARRIES"]:
968 type = world_db["Things"][id]["T_TYPE"]
969 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
970 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
977 """Determine next command/argment for actor t via AI algorithms.
979 AI will look for, and move towards, enemies (animate Things not of their
980 own ThingType); if they see none, they will consume consumables in their
981 inventory; if there are none, they will pick up what they stand on if they
982 stand on consumables; if they stand on none, they will move towards the
983 next consumable they see or remember on the map; if they see or remember
984 none, they will explore parts of the map unseen since ever or for at least
985 one turn; if there is nothing to explore, they will simply wait.
987 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
988 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
989 if not get_dir_to_target(t, "f"):
990 sel = get_inventory_slot_to_consume(t)
992 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
993 if world_db["ThingActions"][id]["TA_NAME"]
995 t["T_ARGUMENT"] = sel
996 elif standing_on_consumable(t):
997 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
998 if world_db["ThingActions"][id]["TA_NAME"]
1000 elif (not get_dir_to_target(t, "c")) and \
1001 (not get_dir_to_target(t, "a")):
1002 get_dir_to_target(t, "s")
1006 """Run game world and its inhabitants until new player input expected."""
1008 whilebreaker = False
1009 while world_db["Things"][0]["T_LIFEPOINTS"]:
1010 for id in [id for id in world_db["Things"]]: # Only what's from start!
1011 if not id in world_db["Things"] or \
1012 world_db["Things"][id]["carried"]: # May have been consumed or
1013 continue # picked up during turn …
1014 Thing = world_db["Things"][id]
1015 if Thing["T_LIFEPOINTS"]:
1016 if not Thing["T_COMMAND"]:
1017 update_map_memory(Thing)
1023 Thing["T_PROGRESS"] += 1
1024 taid = [a for a in world_db["ThingActions"]
1025 if a == Thing["T_COMMAND"]][0]
1026 ThingAction = world_db["ThingActions"][taid]
1027 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1028 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1029 Thing["T_COMMAND"] = 0
1030 Thing["T_PROGRESS"] = 0
1032 thingproliferation(Thing)
1035 world_db["TURN"] += 1
1038 def new_Thing(type, pos=(0, 0)):
1039 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1041 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1053 "T_MEMDEPTHMAP": False,
1056 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1057 build_fov_map(thing)
1061 def id_setter(id, category, id_store=False, start_at_1=False):
1062 """Set ID of object of category to manipulate ID unused? Create new one.
1064 The ID is stored as id_store.id (if id_store is set). If the integer of the
1065 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1066 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1067 always returned when no new object is created, otherwise the new object's
1070 min = 0 if start_at_1 else -1
1072 id = integer_test(id, min)
1074 if id in world_db[category]:
1079 if (start_at_1 and 0 == id) \
1080 or ((not start_at_1) and (id < 0)):
1081 id = 0 if start_at_1 else -1
1084 if id not in world_db[category]:
1092 """Send PONG line to server output file."""
1093 strong_write(io_db["file_out"], "PONG\n")
1097 """Abort server process."""
1099 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1100 raise SystemExit("received QUIT command")
1103 def command_thingshere(str_y, str_x):
1104 """Write to out file list of Things known to player at coordinate y, x."""
1105 if world_db["WORLD_ACTIVE"]:
1106 y = integer_test(str_y, 0, 255)
1107 x = integer_test(str_x, 0, 255)
1108 length = world_db["MAP_LENGTH"]
1109 if None != y and None != x and y < length and x < length:
1110 pos = (y * world_db["MAP_LENGTH"]) + x
1111 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1112 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1113 for id in world_db["Things"]:
1114 if y == world_db["Things"][id]["T_POSY"] \
1115 and x == world_db["Things"][id]["T_POSX"] \
1116 and not world_db["Things"][id]["carried"]:
1117 type = world_db["Things"][id]["T_TYPE"]
1118 name = world_db["ThingTypes"][type]["TT_NAME"]
1119 strong_write(io_db["file_out"], name + "\n")
1121 for mt in world_db["Things"][0]["T_MEMTHING"]:
1122 if y == mt[1] and x == mt[2]:
1123 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1124 strong_write(io_db["file_out"], name + "\n")
1125 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1127 print("Ignoring: Invalid map coordinates.")
1129 print("Ignoring: Command only works on existing worlds.")
1132 def play_commander(action, args=False):
1133 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1135 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1139 id = [x for x in world_db["ThingActions"]
1140 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1141 world_db["Things"][0]["T_COMMAND"] = id
1144 def set_command_and_argument_int(str_arg):
1145 val = integer_test(str_arg, 0, 255)
1147 world_db["Things"][0]["T_ARGUMENT"] = val
1150 def set_command_and_argument_movestring(str_arg):
1151 if str_arg in directions_db:
1152 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1155 print("Ignoring: Argument must be valid direction string.")
1157 if action == "move":
1158 return set_command_and_argument_movestring
1160 return set_command_and_argument_int
1165 def command_seedrandomness(seed_string):
1166 """Set rand seed to int(seed_string)."""
1167 val = integer_test(seed_string, 0, 4294967295)
1172 def command_seedmap(seed_string):
1173 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1174 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1178 def command_makeworld(seed_string):
1179 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1181 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1182 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1183 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1184 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1185 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1186 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1187 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1193 err = "Space to put thing on too hard to find. Map too small?"
1195 y = rand.next() % world_db["MAP_LENGTH"]
1196 x = rand.next() % world_db["MAP_LENGTH"]
1197 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1201 raise SystemExit(err)
1202 # Replica of C code, wrongly ignores animatedness of new Thing.
1203 pos_clear = (0 == len([id for id in world_db["Things"]
1204 if world_db["Things"][id]["T_LIFEPOINTS"]
1205 if world_db["Things"][id]["T_POSY"] == y
1206 if world_db["Things"][id]["T_POSX"] == x]))
1211 val = integer_test(seed_string, 0, 4294967295)
1215 world_db["SEED_MAP"] = val
1216 player_will_be_generated = False
1217 playertype = world_db["PLAYER_TYPE"]
1218 for ThingType in world_db["ThingTypes"]:
1219 if playertype == ThingType:
1220 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1221 player_will_be_generated = True
1223 if not player_will_be_generated:
1224 print("Ignoring beyond SEED_MAP: " +
1225 "No player type with start number >0 defined.")
1228 for ThingAction in world_db["ThingActions"]:
1229 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1232 print("Ignoring beyond SEED_MAP: " +
1233 "No thing action with name 'wait' defined.")
1235 world_db["Things"] = {}
1237 world_db["WORLD_ACTIVE"] = 1
1238 world_db["TURN"] = 1
1239 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1240 id = id_setter(-1, "Things")
1241 world_db["Things"][id] = new_Thing(playertype, free_pos())
1242 update_map_memory(world_db["Things"][0])
1243 for type in world_db["ThingTypes"]:
1244 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1245 if type != playertype:
1246 id = id_setter(-1, "Things")
1247 world_db["Things"][id] = new_Thing(type, free_pos())
1248 strong_write(io_db["file_out"], "NEW_WORLD\n")
1251 def command_maplength(maplength_string):
1252 """Redefine map length. Invalidate map, therefore lose all things on it."""
1253 val = integer_test(maplength_string, 1, 256)
1255 world_db["MAP_LENGTH"] = val
1256 set_world_inactive()
1257 world_db["Things"] = {}
1258 libpr.set_maplength(val)
1261 def command_worldactive(worldactive_string):
1262 """Toggle world_db["WORLD_ACTIVE"] if possible.
1264 An active world can always be set inactive. An inactive world can only be
1265 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1266 activation, rebuild all Things' FOVs, and the player's map memory.
1268 # In original version, map existence was also tested (unnecessarily?).
1269 val = integer_test(worldactive_string, 0, 1)
1271 if 0 != world_db["WORLD_ACTIVE"]:
1273 set_world_inactive()
1275 print("World already active.")
1276 elif 0 == world_db["WORLD_ACTIVE"]:
1278 for ThingAction in world_db["ThingActions"]:
1279 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1282 player_exists = False
1283 for Thing in world_db["Things"]:
1285 player_exists = True
1287 if wait_exists and player_exists:
1288 for id in world_db["Things"]:
1289 if world_db["Things"][id]["T_LIFEPOINTS"]:
1290 build_fov_map(world_db["Things"][id])
1292 update_map_memory(world_db["Things"][id], False)
1293 world_db["WORLD_ACTIVE"] = 1
1296 def test_for_id_maker(object, category):
1297 """Return decorator testing for object having "id" attribute."""
1300 if hasattr(object, "id"):
1303 print("Ignoring: No " + category +
1304 " defined to manipulate yet.")
1309 def command_tid(id_string):
1310 """Set ID of Thing to manipulate. ID unused? Create new one.
1312 Default new Thing's type to the first available ThingType, others: zero.
1314 id = id_setter(id_string, "Things", command_tid)
1316 if world_db["ThingTypes"] == {}:
1317 print("Ignoring: No ThingType to settle new Thing in.")
1319 type = list(world_db["ThingTypes"].keys())[0]
1320 world_db["Things"][id] = new_Thing(type)
1323 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1327 def command_tcommand(str_int):
1328 """Set T_COMMAND of selected Thing."""
1329 val = integer_test(str_int, 0)
1331 if 0 == val or val in world_db["ThingActions"]:
1332 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1334 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1338 def command_ttype(str_int):
1339 """Set T_TYPE of selected Thing."""
1340 val = integer_test(str_int, 0)
1342 if val in world_db["ThingTypes"]:
1343 world_db["Things"][command_tid.id]["T_TYPE"] = val
1345 print("Ignoring: ThingType ID belongs to no known ThingType.")
1349 def command_tcarries(str_int):
1350 """Append int(str_int) to T_CARRIES of selected Thing.
1352 The ID int(str_int) must not be of the selected Thing, and must belong to a
1353 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1355 val = integer_test(str_int, 0)
1357 if val == command_tid.id:
1358 print("Ignoring: Thing cannot carry itself.")
1359 elif val in world_db["Things"] \
1360 and not world_db["Things"][val]["carried"]:
1361 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1362 world_db["Things"][val]["carried"] = True
1364 print("Ignoring: Thing not available for carrying.")
1365 # Note that the whole carrying structure is different from the C version:
1366 # Carried-ness is marked by a "carried" flag, not by Things containing
1367 # Things internally.
1371 def command_tmemthing(str_t, str_y, str_x):
1372 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1374 The type must fit to an existing ThingType, and the position into the map.
1376 type = integer_test(str_t, 0)
1377 posy = integer_test(str_y, 0, 255)
1378 posx = integer_test(str_x, 0, 255)
1379 if None != type and None != posy and None != posx:
1380 if type not in world_db["ThingTypes"] \
1381 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1382 print("Ignoring: Illegal value for thing type or position.")
1384 memthing = (type, posy, posx)
1385 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1388 def setter_map(maptype):
1389 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1391 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1394 def helper(str_int, mapline):
1395 val = integer_test(str_int, 0, 255)
1397 if val >= world_db["MAP_LENGTH"]:
1398 print("Illegal value for map line number.")
1399 elif len(mapline) != world_db["MAP_LENGTH"]:
1400 print("Map line length is unequal map width.")
1402 length = world_db["MAP_LENGTH"]
1404 if not world_db["Things"][command_tid.id][maptype]:
1405 map = bytearray(b' ' * (length ** 2))
1407 map = world_db["Things"][command_tid.id][maptype]
1408 map[val * length:(val * length) + length] = mapline.encode()
1409 world_db["Things"][command_tid.id][maptype] = map
1413 def setter_tpos(axis):
1414 """Generate setter for T_POSX or T_POSY of selected Thing.
1416 If world is active, rebuilds animate things' fovmap, player's memory map.
1419 def helper(str_int):
1420 val = integer_test(str_int, 0, 255)
1422 if val < world_db["MAP_LENGTH"]:
1423 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1424 if world_db["WORLD_ACTIVE"] \
1425 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1426 build_fov_map(world_db["Things"][command_tid.id])
1427 if 0 == command_tid.id:
1428 update_map_memory(world_db["Things"][command_tid.id])
1430 print("Ignoring: Position is outside of map.")
1434 def command_ttid(id_string):
1435 """Set ID of ThingType to manipulate. ID unused? Create new one.
1437 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1439 id = id_setter(id_string, "ThingTypes", command_ttid)
1441 world_db["ThingTypes"][id] = {
1442 "TT_NAME": "(none)",
1445 "TT_PROLIFERATE": 0,
1446 "TT_START_NUMBER": 0,
1452 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1456 def command_ttname(name):
1457 """Set TT_NAME of selected ThingType."""
1458 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1462 def command_ttsymbol(char):
1463 """Set TT_SYMBOL of selected ThingType. """
1465 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1467 print("Ignoring: Argument must be single character.")
1471 def command_ttcorpseid(str_int):
1472 """Set TT_CORPSE_ID of selected ThingType."""
1473 val = integer_test(str_int, 0)
1475 if val in world_db["ThingTypes"]:
1476 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1478 print("Ignoring: Corpse ID belongs to no known ThignType.")
1481 def command_taid(id_string):
1482 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1484 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1486 id = id_setter(id_string, "ThingActions", command_taid, True)
1488 world_db["ThingActions"][id] = {
1494 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1497 @test_ThingAction_id
1498 def command_taname(name):
1499 """Set TA_NAME of selected ThingAction.
1501 The name must match a valid thing action function. If after the name
1502 setting no ThingAction with name "wait" remains, call set_world_inactive().
1504 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1505 or name == "pick_up":
1506 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1507 if 1 == world_db["WORLD_ACTIVE"]:
1508 wait_defined = False
1509 for id in world_db["ThingActions"]:
1510 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1513 if not wait_defined:
1514 set_world_inactive()
1516 print("Ignoring: Invalid action name.")
1517 # In contrast to the original,naming won't map a function to a ThingAction.
1521 """Call ai() on player Thing, then turn_over()."""
1522 ai(world_db["Things"][0])
1526 """Commands database.
1528 Map command start tokens to ([0]) number of expected command arguments, ([1])
1529 the command's meta-ness (i.e. is it to be written to the record file, is it to
1530 be ignored in replay mode if read from server input file), and ([2]) a function
1534 "QUIT": (0, True, command_quit),
1535 "PING": (0, True, command_ping),
1536 "THINGS_HERE": (2, True, command_thingshere),
1537 "MAKE_WORLD": (1, False, command_makeworld),
1538 "SEED_MAP": (1, False, command_seedmap),
1539 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1540 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1541 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1542 "MAP_LENGTH": (1, False, command_maplength),
1543 "WORLD_ACTIVE": (1, False, command_worldactive),
1544 "TA_ID": (1, False, command_taid),
1545 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1546 "TA_NAME": (1, False, command_taname),
1547 "TT_ID": (1, False, command_ttid),
1548 "TT_NAME": (1, False, command_ttname),
1549 "TT_SYMBOL": (1, False, command_ttsymbol),
1550 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1551 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1553 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1555 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1557 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1558 "T_ID": (1, False, command_tid),
1559 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1560 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1561 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1562 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1563 "T_COMMAND": (1, False, command_tcommand),
1564 "T_TYPE": (1, False, command_ttype),
1565 "T_CARRIES": (1, False, command_tcarries),
1566 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1567 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1568 "T_MEMTHING": (3, False, command_tmemthing),
1569 "T_POSY": (1, False, setter_tpos("Y")),
1570 "T_POSX": (1, False, setter_tpos("X")),
1571 "wait": (0, False, play_commander("wait")),
1572 "move": (1, False, play_commander("move")),
1573 "pick_up": (0, False, play_commander("pick_up")),
1574 "drop": (1, False, play_commander("drop", True)),
1575 "use": (1, False, play_commander("use", True)),
1576 "ai": (0, False, command_ai)
1580 """World state database. With sane default values. (Randomness is in rand.)"""
1592 """Mapping of direction names to internal direction chars."""
1593 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1594 "west": "s", "north-west": "w", "north-east": "e"}
1596 """File IO database."""
1598 "path_save": "save",
1599 "path_record": "record_save",
1600 "path_worldconf": "confserver/world",
1601 "path_server": "server/",
1602 "path_in": "server/in",
1603 "path_out": "server/out",
1604 "path_worldstate": "server/worldstate",
1605 "tmp_suffix": "_tmp",
1606 "kicked_by_rival": False,
1607 "worldstate_updateable": False
1612 libpr = prep_library()
1613 rand = RandomnessIO()
1614 opts = parse_command_line_arguments()
1616 io_db["path_save"] = opts.savefile
1617 io_db["path_record"] = "record_" + opts.savefile
1620 io_db["verbose"] = True
1621 if None != opts.replay:
1625 except SystemExit as exit:
1626 print("ABORTING: " + exit.args[0])
1628 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")