3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath +
37 ", run ./compile-server.sh first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def strong_write(file, string):
44 """Apply write(string), then flush()."""
49 def setup_server_io():
50 """Fill IO files DB with proper file( path)s. Write process IO test string.
52 Ensure IO files directory at server/. Remove any old input file if found.
53 Set up new input file for reading, and new output file for writing. Start
54 output file with process hash line of format PID + " " + floated UNIX time
55 (io_db["teststring"]). Raise SystemExit if file is found at path of either
56 record or save file plus io_db["tmp_suffix"].
58 def detect_atomic_leftover(path, tmp_suffix):
59 path_tmp = path + tmp_suffix
60 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
61 "aborted previous attempt to write '" + path + "'. Aborting " \
62 "until matter is resolved by removing it from its current path."
63 if os.access(path_tmp, os.F_OK):
65 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
66 io_db["save_wait"] = 0
67 io_db["verbose"] = False
68 io_db["record_chunk"] = ""
69 os.makedirs(io_db["path_server"], exist_ok=True)
70 io_db["file_out"] = open(io_db["path_out"], "w")
71 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
72 if os.access(io_db["path_in"], os.F_OK):
73 os.remove(io_db["path_in"])
74 io_db["file_in"] = open(io_db["path_in"], "w")
75 io_db["file_in"].close()
76 io_db["file_in"] = open(io_db["path_in"], "r")
77 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
78 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
81 def cleanup_server_io():
82 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
83 def helper(file_key, path_key):
85 io_db[file_key].close()
86 if not io_db["kicked_by_rival"] \
87 and os.access(io_db[path_key], os.F_OK):
88 os.remove(io_db[path_key])
89 helper("file_in", "path_in")
90 helper("file_out", "path_out")
91 helper("file_worldstate", "path_worldstate")
92 if "file_record" in io_db:
93 io_db["file_record"].close()
96 def obey(command, prefix, replay=False, do_record=False):
97 """Call function from commands_db mapped to command's first token.
99 Tokenize command string with shlex.split(comments=True). If replay is set,
100 a non-meta command from the commands_db merely triggers obey() on the next
101 command from the records file. If not, non-meta commands set
102 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
103 do_record is set, are recorded to io_db["record_chunk"], and save_world()
104 is called (and io_db["record_chunk"] written) if 15 seconds have passed
105 since the last time it was called. The prefix string is inserted into the
106 server's input message between its beginning 'input ' and ':'. All activity
107 is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
133 io_db["record_chunk"] += command + "\n"
134 if time.time() > io_db["save_wait"] + 15:
135 atomic_write(io_db["path_record"], io_db["record_chunk"],
138 io_db["record_chunk"] = ""
139 io_db["save_wait"] = time.time()
140 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
141 elif 0 != len(tokens):
142 print("Invalid command/argument, or bad number of tokens.")
145 def atomic_write(path, text, do_append=False):
146 """Atomic write of text to file at path, appended if do_append is set."""
147 path_tmp = path + io_db["tmp_suffix"]
151 if os.access(path, os.F_OK):
152 shutil.copyfile(path, path_tmp)
153 file = open(path_tmp, mode)
154 strong_write(file, text)
156 if os.access(path, os.F_OK):
158 os.rename(path_tmp, path)
162 """Save all commands needed to reconstruct current world state."""
165 string = string.replace("\u005C", '\u005C\u005C')
166 return '"' + string.replace('"', '\u005C"') + '"'
171 if world_db["Things"][id][key]:
172 map = world_db["Things"][id][key]
173 length = world_db["MAP_LENGTH"]
174 for i in range(length):
175 line = map[i * length:(i * length) + length].decode()
176 string = string + key + " " + str(i) + " " + quote(line) \
183 for memthing in world_db["Things"][id]["T_MEMTHING"]:
184 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
185 str(memthing[1]) + " " + str(memthing[2]) + "\n"
188 def helper(category, id_string, special_keys={}):
190 for id in world_db[category]:
191 string = string + id_string + " " + str(id) + "\n"
192 for key in world_db[category][id]:
193 if not key in special_keys:
194 x = world_db[category][id][key]
195 argument = quote(x) if str == type(x) else str(x)
196 string = string + key + " " + argument + "\n"
197 elif special_keys[key]:
198 string = string + special_keys[key](id)
203 if dict != type(world_db[key]) and key != "MAP" and \
204 key != "WORLD_ACTIVE" and key != "SEED_MAP":
205 string = string + key + " " + str(world_db[key]) + "\n"
206 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
207 string = string + helper("ThingActions", "TA_ID")
208 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
209 for id in world_db["ThingTypes"]:
210 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
211 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
212 string = string + helper("Things", "T_ID",
213 {"T_CARRIES": False, "carried": False,
214 "T_MEMMAP": mapsetter("T_MEMMAP"),
215 "T_MEMTHING": memthing, "fovmap": False,
216 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
217 for id in world_db["Things"]:
218 if [] != world_db["Things"][id]["T_CARRIES"]:
219 string = string + "T_ID " + str(id) + "\n"
220 for carried_id in world_db["Things"][id]["T_CARRIES"]:
221 string = string + "T_CARRIES " + str(carried_id) + "\n"
222 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
223 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
224 atomic_write(io_db["path_save"], string)
227 def obey_lines_in_file(path, name, do_record=False):
228 """Call obey() on each line of path's file, use name in input prefix."""
229 file = open(path, "r")
231 for line in file.readlines():
232 obey(line.rstrip(), name + "file line " + str(line_n),
238 def parse_command_line_arguments():
239 """Return settings values read from command line arguments."""
240 parser = argparse.ArgumentParser()
241 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
243 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
245 parser.add_argument('-v', dest='verbose', action='store_true')
246 opts, unknown = parser.parse_known_args()
251 """Ensure valid server out file belonging to current process.
253 This is done by comparing io_db["teststring"] to what's found at the start
254 of the current file at io_db["path_out"]. On failure, set
255 io_db["kicked_by_rival"] and raise SystemExit.
257 if not os.access(io_db["path_out"], os.F_OK):
258 raise SystemExit("Server output file has disappeared.")
259 file = open(io_db["path_out"], "r")
260 test = file.readline().rstrip("\n")
262 if test != io_db["teststring"]:
263 io_db["kicked_by_rival"] = True
264 msg = "Server test string in server output file does not match. This" \
265 " indicates that the current server process has been " \
266 "superseded by another one."
267 raise SystemExit(msg)
271 """Return next newline-delimited command from server in file.
273 Keep building return string until a newline is encountered. Pause between
274 unsuccessful reads, and after too much waiting, run server_test().
276 wait_on_fail = 0.03333
281 add = io_db["file_in"].readline()
283 command = command + add
284 if len(command) > 0 and "\n" == command[-1]:
285 command = command[:-1]
288 time.sleep(wait_on_fail)
289 if now + max_wait < time.time():
295 def try_worldstate_update():
296 """Write worldstate file if io_db["worldstate_updateable"] is set."""
297 if io_db["worldstate_updateable"]:
299 def draw_visible_Things(map, run):
300 for id in world_db["Things"]:
301 type = world_db["Things"][id]["T_TYPE"]
302 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
303 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
304 if (0 == run and not consumable and not alive) \
305 or (1 == run and consumable and not alive) \
306 or (2 == run and alive):
307 y = world_db["Things"][id]["T_POSY"]
308 x = world_db["Things"][id]["T_POSX"]
309 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
310 if 'v' == chr(fovflag):
311 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
312 map[(y * length) + x] = ord(c)
314 def write_map(string, map):
315 for i in range(length):
316 line = map[i * length:(i * length) + length].decode()
317 string = string + line + "\n"
321 if [] == world_db["Things"][0]["T_CARRIES"]:
322 inventory = "(none)\n"
324 for id in world_db["Things"][0]["T_CARRIES"]:
325 type_id = world_db["Things"][id]["T_TYPE"]
326 name = world_db["ThingTypes"][type_id]["TT_NAME"]
327 inventory = inventory + name + "\n"
328 string = str(world_db["TURN"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
336 fov = bytearray(b' ' * (length ** 2))
337 for pos in range(length ** 2):
338 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
339 fov[pos] = world_db["MAP"][pos]
341 draw_visible_Things(fov, i)
342 string = write_map(string, fov)
343 mem = world_db["Things"][0]["T_MEMMAP"][:]
345 for mt in world_db["Things"][0]["T_MEMTHING"]:
346 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
347 if (i == 0 and not consumable) or (i == 1 and consumable):
348 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
349 mem[(mt[1] * length) + mt[2]] = ord(c)
350 string = write_map(string, mem)
351 atomic_write(io_db["path_worldstate"], string)
352 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353 io_db["worldstate_updateable"] = False
357 """Replay game from record file.
359 Use opts.replay as breakpoint turn to which to replay automatically before
360 switching to manual input by non-meta commands in server input file
361 triggering further reads of record file. Ensure opts.replay is at least 1.
362 Run try_worldstate_update() before each interactive obey()/read_command().
366 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367 " (if so late a turn is to be found).")
368 if not os.access(io_db["path_record"], os.F_OK):
369 raise SystemExit("No record file found to replay.")
370 io_db["file_record"] = open(io_db["path_record"], "r")
371 io_db["file_record"].prefix = "record file line "
372 io_db["file_record"].line_n = 1
373 while world_db["TURN"] < opts.replay:
374 line = io_db["file_record"].readline()
377 obey(line.rstrip(), io_db["file_record"].prefix
378 + str(io_db["file_record"].line_n))
379 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
381 try_worldstate_update()
382 obey(read_command(), "in file", replay=True)
386 """Play game by server input file commands. Before, load save file found.
388 If no save file is found, a new world is generated from the commands in the
389 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390 command and all that follow via the server input file. Run
391 try_worldstate_update() before each interactive obey()/read_command().
393 if os.access(io_db["path_save"], os.F_OK):
394 obey_lines_in_file(io_db["path_save"], "save")
396 if not os.access(io_db["path_worldconf"], os.F_OK):
397 msg = "No world config file from which to start a new world."
398 raise SystemExit(msg)
399 obey_lines_in_file(io_db["path_worldconf"], "world config ",
401 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
403 try_worldstate_update()
404 obey(read_command(), "in file", do_record=True)
408 """(Re-)make island map.
410 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411 start with one land cell in the middle, then go into cycle of repeatedly
412 selecting a random sea cell and transforming it into land if it is neighbor
413 to land. The cycle ends when a land cell is due to be created at the map's
414 border. Then put some trees on the map (TODO: more precise algorithm desc).
416 def is_neighbor(coordinates, type):
419 length = world_db["MAP_LENGTH"]
421 diag_west = x + (ind > 0)
422 diag_east = x + (ind < (length - 1))
423 pos = (y * length) + x
424 if (y > 0 and diag_east
425 and type == chr(world_db["MAP"][pos - length + ind])) \
427 and type == chr(world_db["MAP"][pos + 1])) \
428 or (y < (length - 1) and diag_east
429 and type == chr(world_db["MAP"][pos + length + ind])) \
430 or (y > 0 and diag_west
431 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
433 and type == chr(world_db["MAP"][pos - 1])) \
434 or (y < (length - 1) and diag_west
435 and type == chr(world_db["MAP"][pos + length - (not ind)])):
438 store_seed = rand.seed
439 rand.seed = world_db["SEED_MAP"]
440 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
441 length = world_db["MAP_LENGTH"]
442 add_half_width = (not (length % 2)) * int(length / 2)
443 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
445 y = rand.next() % length
446 x = rand.next() % length
447 pos = (y * length) + x
448 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
449 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
451 world_db["MAP"][pos] = ord(".")
452 n_trees = int((length ** 2) / 16)
454 while (i_trees <= n_trees):
455 single_allowed = rand.next() % 32
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "." == chr(world_db["MAP"][pos]) \
460 and ((not single_allowed) or is_neighbor((y, x), "X")):
461 world_db["MAP"][pos] = ord("X")
463 rand.seed = store_seed
464 # This all-too-precise replica of the original C code misses iter_limit().
467 def update_map_memory(t, age_map=True):
468 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
469 if not t["T_MEMMAP"]:
470 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471 if not t["T_MEMDEPTHMAP"]:
472 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
477 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
478 if ord_v == t["fovmap"][pos]]:
479 t["T_MEMDEPTHMAP"][pos] = ord_0
480 if ord_space == t["T_MEMMAP"][pos]:
481 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
483 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 if not ord_v == t["fovmap"][pos]
485 if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 if not rand.next() % (2 **
488 (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 t["T_MEMDEPTHMAP"][pos] += 1
490 for mt in [mt for mt in t["T_MEMTHING"]
491 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
493 t["T_MEMTHING"].remove(mt)
494 for id in [id for id in world_db["Things"]
495 if not world_db["Things"][id]["carried"]]:
496 type = world_db["Things"][id]["T_TYPE"]
497 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
498 y = world_db["Things"][id]["T_POSY"]
499 x = world_db["Things"][id]["T_POSX"]
500 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
501 t["T_MEMTHING"].append((type, y, x))
504 def set_world_inactive():
505 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
507 if os.access(io_db["path_worldstate"], os.F_OK):
508 os.remove(io_db["path_worldstate"])
509 world_db["WORLD_ACTIVE"] = 0
512 def integer_test(val_string, min, max):
513 """Return val_string if possible integer >= min and <= max, else None."""
515 val = int(val_string)
516 if val < min or val > max:
520 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
525 def setter(category, key, min, max):
526 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
529 val = integer_test(val_string, min, max)
533 if category == "Thing":
534 id_store = command_tid
535 decorator = test_Thing_id
536 elif category == "ThingType":
537 id_store = command_ttid
538 decorator = test_ThingType_id
539 elif category == "ThingAction":
540 id_store = command_taid
541 decorator = test_ThingAction_id
545 val = integer_test(val_string, min, max)
547 world_db[category + "s"][id_store.id][key] = val
551 def build_fov_map(t):
552 """Build Thing's FOV map."""
553 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
554 maptype = ctypes.c_char * len(world_db["MAP"])
555 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
556 maptype.from_buffer(t["fovmap"]),
557 maptype.from_buffer(world_db["MAP"]))
559 raise RuntimeError("Malloc error in build_fov_Map().")
562 def decrement_lifepoints(t):
563 """Decrement t's lifepoints by 1, and if to zero, corpse it.
565 If t is the player avatar, only blank its fovmap, so that the client may
566 still display memory data. On non-player things, erase fovmap and memory.
568 t["T_LIFEPOINTS"] -= 1
569 if 0 == t["T_LIFEPOINTS"]:
570 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
571 if world_db["Things"][0] == t:
572 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573 strong_write(io_db["file_out"], "LOG You die.\n")
576 t["T_MEMMAP"] = False
577 t["T_MEMDEPTHMAP"] = False
579 strong_write(io_db["file_out"], "LOG It dies.\n")
582 def mv_yx_in_dir_legal(dir, y, x):
583 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
584 dir_c = dir.encode("ascii")[0]
585 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
587 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
588 return (test, libpr.result_y(), libpr.result_x())
592 """Make t do nothing (but loudly, if player avatar)."""
593 if t == world_db["Things"][0]:
594 strong_write(io_db["file_out"], "LOG You wait.\n")
598 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
600 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
601 t["T_POSY"], t["T_POSX"])
602 if 1 == move_result[0]:
603 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
604 passable = "." == chr(world_db["MAP"][pos])
605 hitted = [id for id in world_db["Things"]
606 if world_db["Things"][id] != t
607 if world_db["Things"][id]["T_LIFEPOINTS"]
608 if world_db["Things"][id]["T_POSY"] == move_result[1]
609 if world_db["Things"][id]["T_POSX"] == move_result[2]]
612 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
613 hitter = "You" if t == world_db["Things"][0] else hitter_name
614 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
615 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
616 hitted = "you" if hit_id == 0 else hitted_name
617 verb = " wound " if hitter == "You" else " wounds "
618 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
620 decrement_lifepoints(world_db["Things"][hit_id])
622 dir = [dir for dir in directions_db
623 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
625 t["T_POSY"] = move_result[1]
626 t["T_POSX"] = move_result[2]
627 for id in t["T_CARRIES"]:
628 world_db["Things"][id]["T_POSY"] = move_result[1]
629 world_db["Things"][id]["T_POSX"] = move_result[2]
631 if t == world_db["Things"][0]:
632 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
633 elif t == world_db["Things"][0]:
634 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
637 def actor_pick_up(t):
638 """Make t pick up (topmost?) Thing from ground into inventory."""
639 # Topmostness is actually not defined so far. Picks Thing with highest ID.
640 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
641 if not world_db["Things"][id]["carried"]
642 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
643 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
649 world_db["Things"][highest_id]["carried"] = True
650 t["T_CARRIES"].append(highest_id)
651 if t == world_db["Things"][0]:
652 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
653 elif t == world_db["Things"][0]:
654 err = "You try to pick up an object, but there is none."
655 strong_write(io_db["file_out"], "LOG " + err + "\n")
659 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
660 # TODO: Handle case where T_ARGUMENT matches nothing.
661 if len(t["T_CARRIES"]):
662 id = t["T_CARRIES"][t["T_ARGUMENT"]]
663 t["T_CARRIES"].remove(id)
664 world_db["Things"][id]["carried"] = False
665 if t == world_db["Things"][0]:
666 strong_write(io_db["file_out"], "LOG You drop an object.\n")
667 elif t == world_db["Things"][0]:
668 err = "You try to drop an object, but you own none."
669 strong_write(io_db["file_out"], "LOG " + err + "\n")
673 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
674 # TODO: Handle case where T_ARGUMENT matches nothing.
675 if len(t["T_CARRIES"]):
676 id = t["T_CARRIES"][t["T_ARGUMENT"]]
677 type = world_db["Things"][id]["T_TYPE"]
678 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
679 t["T_CARRIES"].remove(id)
680 del world_db["Things"][id]
681 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
682 if t == world_db["Things"][0]:
683 strong_write(io_db["file_out"],
684 "LOG You consume this object.\n")
685 elif t == world_db["Things"][0]:
686 strong_write(io_db["file_out"],
687 "LOG You try to use this object, but fail.\n")
688 elif t == world_db["Things"][0]:
689 strong_write(io_db["file_out"],
690 "LOG You try to use an object, but you own none.\n")
693 def thingproliferation(t):
694 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
696 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
697 passable and not be inhabited by a Thing of the same type, or, if Thing is
698 animate, any other animate Thing. If there are several map cell candidates,
699 one is selected randomly.
701 def test_cell(t, y, x):
702 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
703 for id in [id for id in world_db["Things"]
704 if y == world_db["Things"][id]["T_POSY"]
705 if x == world_db["Things"][id]["T_POSX"]
706 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
707 or (t["T_LIFEPOINTS"] and
708 world_db["Things"][id]["T_LIFEPOINTS"])]:
712 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
713 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
715 for dir in [directions_db[key] for key in directions_db]:
716 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
717 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
718 candidates.append((mv_result[1], mv_result[2]))
720 i = rand.next() % len(candidates)
721 id = id_setter(-1, "Things")
722 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
723 world_db["Things"][id] = newT
727 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
729 On success, decrease satiation score by 32.
731 if t["T_SATIATION"] > 0 \
732 and t["T_LIFEPOINTS"] < \
733 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
734 and 0 == (rand.next() % 31) \
735 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
736 if world_db["ThingActions"][id]["TA_NAME"] ==
738 t["T_LIFEPOINTS"] += 1
739 t["T_SATIATION"] -= 32
740 if t == world_db["Things"][0]:
741 strong_write(io_db["file_out"], "LOG You heal.\n")
743 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
744 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
748 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
749 if t["T_SATIATION"] > -32768:
750 t["T_SATIATION"] -= 1
751 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
752 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
753 raise RuntimeError("A thing that should not hunger is hungering.")
754 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
755 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
759 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760 strong_write(io_db["file_out"], "LOG " + name +
761 " suffers from hunger.\n")
762 decrement_lifepoints(t)
765 def get_dir_to_target(t, filter):
766 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
768 The path-wise nearest target is chosen, via the shortest available path.
769 Target must not be t. On succcess, return positive value, else False.
771 "a": Thing in FOV is below a certain distance, animate, but of ThingType
772 that is not t's, and starts out weaker than t is; build path as
773 avoiding things of t's ThingType
774 "f": neighbor cell (not inhabited by any animate Thing) further away from
775 animate Thing not further than x steps away and in FOV and of a
776 ThingType that is not t's, and starts out stronger or as strong as t
777 is currently; or (cornered), if no such flight cell, but Thing of
778 above criteria is too near,1 a cell closer to it, or, if less near,
780 "c": Thing in memorized map is consumable
781 "s": memory map cell with greatest-reachable degree of unexploredness
784 def set_map_score(pos, score):
785 test = libpr.set_map_score(pos, score)
787 raise RuntimeError("No score map allocated for set_map_score().")
789 def get_map_score(pos):
790 result = libpr.get_map_score(pos)
792 raise RuntimeError("No score map allocated for get_map_score().")
796 if t["fovmap"] and ("a" == filter or "f" == filter):
797 for id in world_db["Things"]:
798 Thing = world_db["Things"][id]
799 if Thing != t and Thing["T_LIFEPOINTS"] and \
800 t["T_TYPE"] != Thing["T_TYPE"] and \
801 'v' == chr(t["fovmap"][(Thing["T_POSY"]
802 * world_db["MAP_LENGTH"])
804 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
805 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
807 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
810 elif t["T_MEMMAP"] and "c" == filter:
811 for mt in t["T_MEMTHING"]:
812 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
814 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
818 def init_score_map():
819 test = libpr.init_score_map()
821 raise RuntimeError("Malloc error in init_score_map().")
825 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
826 if ord_dot == t["T_MEMMAP"][i]]:
827 set_map_score(i, 65535 - 1)
829 for id in world_db["Things"]:
830 Thing = world_db["Things"][id]
831 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
833 if t != Thing and Thing["T_LIFEPOINTS"] and \
834 t["T_TYPE"] != Thing["T_TYPE"] and \
835 ord_v == t["fovmap"][pos] and \
836 t["T_LIFEPOINTS"] > \
837 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
838 set_map_score(pos, 0)
839 elif t["T_TYPE"] == Thing["T_TYPE"]:
840 set_map_score(pos, 65535)
842 for id in [id for id in world_db["Things"]
843 if world_db["Things"][id]["T_LIFEPOINTS"]]:
844 Thing = world_db["Things"][id]
845 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
847 if t["T_TYPE"] != Thing["T_TYPE"] and \
848 ord_v == t["fovmap"][pos] and \
849 t["T_LIFEPOINTS"] <= \
850 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
851 set_map_score(pos, 0)
853 for mt in [mt for mt in t["T_MEMTHING"]
854 if ord_blank != t["T_MEMMAP"][mt[1]
855 * world_db["MAP_LENGTH"]
857 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
858 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
860 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
861 if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
864 def rand_target_dir(neighbors, cmp, dirs):
867 for i in range(len(dirs)):
868 if cmp == neighbors[i]:
869 candidates.append(dirs[i])
871 return candidates[rand.next() % n_candidates] if n_candidates else 0
873 def get_neighbor_scores(dirs, eye_pos):
875 if libpr.ready_neighbor_scores(eye_pos):
876 raise RuntimeError("No score map allocated for " +
877 "ready_neighbor_scores.()")
878 for i in range(len(dirs)):
879 scores.append(libpr.get_neighbor_score(i))
882 def get_dir_from_neighbors():
883 dir_to_target = False
885 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
886 neighbors = get_neighbor_scores(dirs, eye_pos)
888 inhabited = [world_db["Things"][id]["T_POSY"]
889 * world_db["MAP_LENGTH"]
890 + world_db["Things"][id]["T_POSX"]
891 for id in world_db["Things"]
892 if world_db["Things"][id]["T_LIFEPOINTS"]]
893 for i in range(len(dirs)):
894 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
895 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
897 for pos in [pos for pos in inhabited if pos == pos_cmp]:
900 minmax_start = 0 if "f" == filter else 65535 - 1
901 minmax_neighbor = minmax_start
902 for i in range(len(dirs)):
903 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
904 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
905 or ("f" != filter and minmax_neighbor > neighbors[i]):
906 minmax_neighbor = neighbors[i]
907 if minmax_neighbor != minmax_start:
908 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
910 if not dir_to_target:
911 if 1 == get_map_score(eye_pos):
912 dir_to_target = rand_target_dir(neighbors, 0, dirs)
913 elif 3 >= get_map_score(eye_pos):
914 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
916 world_db["ThingActions"][id]["TA_NAME"]
919 elif dir_to_target and 3 < get_map_score(eye_pos):
921 elif "a" == filter and 10 <= get_map_score(eye_pos):
925 dir_to_target = False
927 run_i = 9 + 1 if "s" == filter else 1
928 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
931 mem_depth_c = b'9' if b' ' == mem_depth_c \
932 else bytes([mem_depth_c[0] - 1])
933 if libpr.dijkstra_map():
934 raise RuntimeError("No score map allocated for dijkstra_map().")
935 dir_to_target = get_dir_from_neighbors()
936 libpr.free_score_map()
937 if dir_to_target and str == type(dir_to_target):
938 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
939 if world_db["ThingActions"][id]["TA_NAME"]
941 t["T_ARGUMENT"] = ord(dir_to_target)
945 def standing_on_consumable(t):
946 """Return True/False whether t is standing on a consumable."""
947 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
948 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
949 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
950 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
956 def get_inventory_slot_to_consume(t):
957 """Return slot Id of strongest consumable in t's inventory, else -1."""
958 cmp_consumability = 0
961 for id in t["T_CARRIES"]:
962 type = world_db["Things"][id]["T_TYPE"]
963 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
964 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
971 """Determine next command/argment for actor t via AI algorithms.
973 AI will look for, and move towards, enemies (animate Things not of their
974 own ThingType); if they see none, they will consume consumables in their
975 inventory; if there are none, they will pick up what they stand on if they
976 stand on consumables; if they stand on none, they will move towards the
977 next consumable they see or remember on the map; if they see or remember
978 none, they will explore parts of the map unseen since ever or for at least
979 one turn; if there is nothing to explore, they will simply wait.
981 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
982 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
983 if not get_dir_to_target(t, "f"):
984 sel = get_inventory_slot_to_consume(t)
986 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
987 if world_db["ThingActions"][id]["TA_NAME"]
989 t["T_ARGUMENT"] = sel
990 elif standing_on_consumable(t):
991 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
992 if world_db["ThingActions"][id]["TA_NAME"]
994 elif (not get_dir_to_target(t, "c")) and \
995 (not get_dir_to_target(t, "a")):
996 get_dir_to_target(t, "s")
1000 """Run game world and its inhabitants until new player input expected."""
1002 whilebreaker = False
1003 while world_db["Things"][0]["T_LIFEPOINTS"]:
1004 for id in [id for id in world_db["Things"]]: # Only what's from start!
1005 if not id in world_db["Things"] or \
1006 world_db["Things"][id]["carried"]: # May have been consumed or
1007 continue # picked up during turn …
1008 Thing = world_db["Things"][id]
1009 if Thing["T_LIFEPOINTS"]:
1010 if not Thing["T_COMMAND"]:
1011 update_map_memory(Thing)
1017 Thing["T_PROGRESS"] += 1
1018 taid = [a for a in world_db["ThingActions"]
1019 if a == Thing["T_COMMAND"]][0]
1020 ThingAction = world_db["ThingActions"][taid]
1021 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1022 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1023 Thing["T_COMMAND"] = 0
1024 Thing["T_PROGRESS"] = 0
1026 thingproliferation(Thing)
1029 world_db["TURN"] += 1
1032 def new_Thing(type, pos=(0, 0)):
1033 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1035 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1047 "T_MEMDEPTHMAP": False,
1050 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1051 build_fov_map(thing)
1055 def id_setter(id, category, id_store=False, start_at_1=False):
1056 """Set ID of object of category to manipulate ID unused? Create new one.
1058 The ID is stored as id_store.id (if id_store is set). If the integer of the
1059 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
1060 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
1061 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
1062 new object is created, otherwise the new object's ID.
1064 min = 0 if start_at_1 else -32768
1065 max = 255 if start_at_1 else 32767
1067 id = integer_test(id, min, max)
1069 if id in world_db[category]:
1074 if (start_at_1 and 0 == id) \
1075 or ((not start_at_1) and (id < 0 or id > 255)):
1079 if id not in world_db[category]:
1083 "No unused ID available to add to ID list.")
1091 """Send PONG line to server output file."""
1092 strong_write(io_db["file_out"], "PONG\n")
1096 """Abort server process."""
1098 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1099 raise SystemExit("received QUIT command")
1102 def command_thingshere(str_y, str_x):
1103 """Write to out file list of Things known to player at coordinate y, x."""
1104 if world_db["WORLD_ACTIVE"]:
1105 y = integer_test(str_y, 0, 255)
1106 x = integer_test(str_x, 0, 255)
1107 length = world_db["MAP_LENGTH"]
1108 if None != y and None != x and y < length and x < length:
1109 pos = (y * world_db["MAP_LENGTH"]) + x
1110 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1111 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1112 for id in world_db["Things"]:
1113 if y == world_db["Things"][id]["T_POSY"] \
1114 and x == world_db["Things"][id]["T_POSX"] \
1115 and not world_db["Things"][id]["carried"]:
1116 type = world_db["Things"][id]["T_TYPE"]
1117 name = world_db["ThingTypes"][type]["TT_NAME"]
1118 strong_write(io_db["file_out"], name + "\n")
1120 for mt in world_db["Things"][0]["T_MEMTHING"]:
1121 if y == mt[1] and x == mt[2]:
1122 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1123 strong_write(io_db["file_out"], name + "\n")
1124 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1126 print("Ignoring: Invalid map coordinates.")
1128 print("Ignoring: Command only works on existing worlds.")
1131 def play_commander(action, args=False):
1132 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1134 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1138 id = [x for x in world_db["ThingActions"]
1139 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1140 world_db["Things"][0]["T_COMMAND"] = id
1143 def set_command_and_argument_int(str_arg):
1144 val = integer_test(str_arg, 0, 255)
1146 world_db["Things"][0]["T_ARGUMENT"] = val
1149 def set_command_and_argument_movestring(str_arg):
1150 if str_arg in directions_db:
1151 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1154 print("Ignoring: Argument must be valid direction string.")
1156 if action == "move":
1157 return set_command_and_argument_movestring
1159 return set_command_and_argument_int
1164 def command_seedrandomness(seed_string):
1165 """Set rand seed to int(seed_string)."""
1166 val = integer_test(seed_string, 0, 4294967295)
1171 def command_seedmap(seed_string):
1172 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1173 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1177 def command_makeworld(seed_string):
1178 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1180 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1181 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1182 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1183 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1184 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1185 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1186 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1192 err = "Space to put thing on too hard to find. Map too small?"
1194 y = rand.next() % world_db["MAP_LENGTH"]
1195 x = rand.next() % world_db["MAP_LENGTH"]
1196 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1200 raise SystemExit(err)
1201 # Replica of C code, wrongly ignores animatedness of new Thing.
1202 pos_clear = (0 == len([id for id in world_db["Things"]
1203 if world_db["Things"][id]["T_LIFEPOINTS"]
1204 if world_db["Things"][id]["T_POSY"] == y
1205 if world_db["Things"][id]["T_POSX"] == x]))
1210 val = integer_test(seed_string, 0, 4294967295)
1214 world_db["SEED_MAP"] = val
1215 player_will_be_generated = False
1216 playertype = world_db["PLAYER_TYPE"]
1217 for ThingType in world_db["ThingTypes"]:
1218 if playertype == ThingType:
1219 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1220 player_will_be_generated = True
1222 if not player_will_be_generated:
1223 print("Ignoring beyond SEED_MAP: " +
1224 "No player type with start number >0 defined.")
1227 for ThingAction in world_db["ThingActions"]:
1228 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1231 print("Ignoring beyond SEED_MAP: " +
1232 "No thing action with name 'wait' defined.")
1234 world_db["Things"] = {}
1236 world_db["WORLD_ACTIVE"] = 1
1237 world_db["TURN"] = 1
1238 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1239 id = id_setter(-1, "Things")
1240 world_db["Things"][id] = new_Thing(playertype, free_pos())
1241 update_map_memory(world_db["Things"][0])
1242 for type in world_db["ThingTypes"]:
1243 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1244 if type != playertype:
1245 id = id_setter(-1, "Things")
1246 world_db["Things"][id] = new_Thing(type, free_pos())
1247 strong_write(io_db["file_out"], "NEW_WORLD\n")
1250 def command_maplength(maplength_string):
1251 """Redefine map length. Invalidate map, therefore lose all things on it."""
1252 val = integer_test(maplength_string, 1, 256)
1254 world_db["MAP_LENGTH"] = val
1255 set_world_inactive()
1256 world_db["Things"] = {}
1257 libpr.set_maplength(val)
1260 def command_worldactive(worldactive_string):
1261 """Toggle world_db["WORLD_ACTIVE"] if possible.
1263 An active world can always be set inactive. An inactive world can only be
1264 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1265 activation, rebuild all Things' FOVs, and the player's map memory.
1267 # In original version, map existence was also tested (unnecessarily?).
1268 val = integer_test(worldactive_string, 0, 1)
1270 if 0 != world_db["WORLD_ACTIVE"]:
1272 set_world_inactive()
1274 print("World already active.")
1275 elif 0 == world_db["WORLD_ACTIVE"]:
1277 for ThingAction in world_db["ThingActions"]:
1278 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1281 player_exists = False
1282 for Thing in world_db["Things"]:
1284 player_exists = True
1286 if wait_exists and player_exists:
1287 for id in world_db["Things"]:
1288 if world_db["Things"][id]["T_LIFEPOINTS"]:
1289 build_fov_map(world_db["Things"][id])
1291 update_map_memory(world_db["Things"][id], False)
1292 world_db["WORLD_ACTIVE"] = 1
1295 def test_for_id_maker(object, category):
1296 """Return decorator testing for object having "id" attribute."""
1299 if hasattr(object, "id"):
1302 print("Ignoring: No " + category +
1303 " defined to manipulate yet.")
1308 def command_tid(id_string):
1309 """Set ID of Thing to manipulate. ID unused? Create new one.
1311 Default new Thing's type to the first available ThingType, others: zero.
1313 id = id_setter(id_string, "Things", command_tid)
1315 if world_db["ThingTypes"] == {}:
1316 print("Ignoring: No ThingType to settle new Thing in.")
1318 type = list(world_db["ThingTypes"].keys())[0]
1319 world_db["Things"][id] = new_Thing(type)
1322 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1326 def command_tcommand(str_int):
1327 """Set T_COMMAND of selected Thing."""
1328 val = integer_test(str_int, 0, 255)
1330 if 0 == val or val in world_db["ThingActions"]:
1331 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1333 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1337 def command_ttype(str_int):
1338 """Set T_TYPE of selected Thing."""
1339 val = integer_test(str_int, 0, 255)
1341 if val in world_db["ThingTypes"]:
1342 world_db["Things"][command_tid.id]["T_TYPE"] = val
1344 print("Ignoring: ThingType ID belongs to no known ThingType.")
1348 def command_tcarries(str_int):
1349 """Append int(str_int) to T_CARRIES of selected Thing.
1351 The ID int(str_int) must not be of the selected Thing, and must belong to a
1352 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1354 val = integer_test(str_int, 0, 255)
1356 if val == command_tid.id:
1357 print("Ignoring: Thing cannot carry itself.")
1358 elif val in world_db["Things"] \
1359 and not world_db["Things"][val]["carried"]:
1360 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1361 world_db["Things"][val]["carried"] = True
1363 print("Ignoring: Thing not available for carrying.")
1364 # Note that the whole carrying structure is different from the C version:
1365 # Carried-ness is marked by a "carried" flag, not by Things containing
1366 # Things internally.
1370 def command_tmemthing(str_t, str_y, str_x):
1371 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1373 The type must fit to an existing ThingType, and the position into the map.
1375 type = integer_test(str_t, 0, 255)
1376 posy = integer_test(str_y, 0, 255)
1377 posx = integer_test(str_x, 0, 255)
1378 if None != type and None != posy and None != posx:
1379 if type not in world_db["ThingTypes"] \
1380 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1381 print("Ignoring: Illegal value for thing type or position.")
1383 memthing = (type, posy, posx)
1384 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1387 def setter_map(maptype):
1388 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1390 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1393 def helper(str_int, mapline):
1394 val = integer_test(str_int, 0, 255)
1396 if val >= world_db["MAP_LENGTH"]:
1397 print("Illegal value for map line number.")
1398 elif len(mapline) != world_db["MAP_LENGTH"]:
1399 print("Map line length is unequal map width.")
1401 length = world_db["MAP_LENGTH"]
1403 if not world_db["Things"][command_tid.id][maptype]:
1404 map = bytearray(b' ' * (length ** 2))
1406 map = world_db["Things"][command_tid.id][maptype]
1407 map[val * length:(val * length) + length] = mapline.encode()
1408 world_db["Things"][command_tid.id][maptype] = map
1412 def setter_tpos(axis):
1413 """Generate setter for T_POSX or T_POSY of selected Thing.
1415 If world is active, rebuilds animate things' fovmap, player's memory map.
1418 def helper(str_int):
1419 val = integer_test(str_int, 0, 255)
1421 if val < world_db["MAP_LENGTH"]:
1422 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1423 if world_db["WORLD_ACTIVE"] \
1424 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1425 build_fov_map(world_db["Things"][command_tid.id])
1426 if 0 == command_tid.id:
1427 update_map_memory(world_db["Things"][command_tid.id])
1429 print("Ignoring: Position is outside of map.")
1433 def command_ttid(id_string):
1434 """Set ID of ThingType to manipulate. ID unused? Create new one.
1436 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1438 id = id_setter(id_string, "ThingTypes", command_ttid)
1440 world_db["ThingTypes"][id] = {
1441 "TT_NAME": "(none)",
1444 "TT_PROLIFERATE": 0,
1445 "TT_START_NUMBER": 0,
1451 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1455 def command_ttname(name):
1456 """Set TT_NAME of selected ThingType."""
1457 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1461 def command_ttsymbol(char):
1462 """Set TT_SYMBOL of selected ThingType. """
1464 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1466 print("Ignoring: Argument must be single character.")
1470 def command_ttcorpseid(str_int):
1471 """Set TT_CORPSE_ID of selected ThingType."""
1472 val = integer_test(str_int, 0, 255)
1474 if val in world_db["ThingTypes"]:
1475 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1477 print("Ignoring: Corpse ID belongs to no known ThignType.")
1480 def command_taid(id_string):
1481 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1483 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1485 id = id_setter(id_string, "ThingActions", command_taid, True)
1487 world_db["ThingActions"][id] = {
1493 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1496 @test_ThingAction_id
1497 def command_taname(name):
1498 """Set TA_NAME of selected ThingAction.
1500 The name must match a valid thing action function. If after the name
1501 setting no ThingAction with name "wait" remains, call set_world_inactive().
1503 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1504 or name == "pick_up":
1505 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1506 if 1 == world_db["WORLD_ACTIVE"]:
1507 wait_defined = False
1508 for id in world_db["ThingActions"]:
1509 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1512 if not wait_defined:
1513 set_world_inactive()
1515 print("Ignoring: Invalid action name.")
1516 # In contrast to the original,naming won't map a function to a ThingAction.
1520 """Call ai() on player Thing, then turn_over()."""
1521 ai(world_db["Things"][0])
1525 """Commands database.
1527 Map command start tokens to ([0]) number of expected command arguments, ([1])
1528 the command's meta-ness (i.e. is it to be written to the record file, is it to
1529 be ignored in replay mode if read from server input file), and ([2]) a function
1533 "QUIT": (0, True, command_quit),
1534 "PING": (0, True, command_ping),
1535 "THINGS_HERE": (2, True, command_thingshere),
1536 "MAKE_WORLD": (1, False, command_makeworld),
1537 "SEED_MAP": (1, False, command_seedmap),
1538 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1539 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1540 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1541 "MAP_LENGTH": (1, False, command_maplength),
1542 "WORLD_ACTIVE": (1, False, command_worldactive),
1543 "TA_ID": (1, False, command_taid),
1544 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1545 "TA_NAME": (1, False, command_taname),
1546 "TT_ID": (1, False, command_ttid),
1547 "TT_NAME": (1, False, command_ttname),
1548 "TT_SYMBOL": (1, False, command_ttsymbol),
1549 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1550 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1552 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1554 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1556 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1557 "T_ID": (1, False, command_tid),
1558 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1559 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1560 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1561 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1562 "T_COMMAND": (1, False, command_tcommand),
1563 "T_TYPE": (1, False, command_ttype),
1564 "T_CARRIES": (1, False, command_tcarries),
1565 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1566 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1567 "T_MEMTHING": (3, False, command_tmemthing),
1568 "T_POSY": (1, False, setter_tpos("Y")),
1569 "T_POSX": (1, False, setter_tpos("X")),
1570 "wait": (0, False, play_commander("wait")),
1571 "move": (1, False, play_commander("move")),
1572 "pick_up": (0, False, play_commander("pick_up")),
1573 "drop": (1, False, play_commander("drop", True)),
1574 "use": (1, False, play_commander("use", True)),
1575 "ai": (0, False, command_ai)
1579 """World state database. With sane default values. (Randomness is in rand.)"""
1591 """Mapping of direction names to internal direction chars."""
1592 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1593 "west": "s", "north-west": "w", "north-east": "e"}
1595 """File IO database."""
1597 "path_save": "save",
1598 "path_record": "record_save",
1599 "path_worldconf": "confserver/world",
1600 "path_server": "server/",
1601 "path_in": "server/in",
1602 "path_out": "server/out",
1603 "path_worldstate": "server/worldstate",
1604 "tmp_suffix": "_tmp",
1605 "kicked_by_rival": False,
1606 "worldstate_updateable": False
1611 libpr = prep_library()
1612 rand = RandomnessIO()
1613 opts = parse_command_line_arguments()
1615 io_db["path_save"] = opts.savefile
1616 io_db["path_record"] = "record_" + opts.savefile
1619 io_db["verbose"] = True
1620 if None != opts.replay:
1624 except SystemExit as exit:
1625 print("ABORTING: " + exit.args[0])
1627 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")